Second Form: Difference between revisions

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===Abilities===
===Abilities===
<!--add contents of note 1, add action stats, p73 in ultimania-->
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=800px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=600px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Basic Attacks
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Basic Attacks
|-
|-
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attack
!colspan="2" bgcolor=#c0c0c0 align="center" width=200px style="font-size:10px"|Attack
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attribute
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Attribute
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Power Multiplier
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Power<br>Multiplier
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Form Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Form<br>Value
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Reaction Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Reaction<br>Value
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Revenge Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Revenge<br>Value
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Guard?
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Guard?
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Repel LV
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Repel LV
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Status Effect
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Status<br>Effect
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|-
|{{nihongo|'''[[Formchange Performance Attack]]'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshū-naka no Kougeki}}
|rowspan="2" colspan="2"|{{nihongo|'''[[Formchange Performance Attack]]'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshū-naka no Kougeki}}
|{{AT|att}}Nil
|{{AT|att}}Neutral
|0.5||0||1||0||O||—||  
|0.5||0||1||0||O||—||
|Short-range shockwave generated by the Formchange.
|-
|-
|{{nihongo|'''Ground {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|地上振り下ろし|<br>Chijou Furioroshi}}
|colspan="8"|Short-range shockwave generated by the Formchange.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Ground {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|地上振り下ろし|<br>Chijou Furioroshi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.6||6||0||1||X||1{{note|*1}}||
|0.6||6||0||1||X||1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>||—
|First overhead strike of a ground combo.
|-
|-
|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijou Tsuki}}
|colspan="8"|First overhead strike of a ground combo.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijou Tsuki}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.8||7||0||1||X||1{{note|*1}}||
|0.8||7||0||1||X||1<ref name="repel"/>||
|Second thrust of a ground combo.
|-
|-
|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijou Migi-furi}}
|colspan="8"|Second thrust of a ground combo.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijou Migi-furi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.8||7||0||1||X||1{{note|*1}}||
|0.8||7||0||1||X||1<ref name="repel"/>||
|Third rightward swing of a ground combo.
|-
|-
|{{nihongo|'''Aerial {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|空中振り下ろし|<br>Kūchū Furioroshi}}
|colspan="8"|Third rightward swing of a ground combo.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Aerial {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|空中振り下ろし|<br>Kūchū Furioroshi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.6||6||0||1||X||1{{note|*1}}||
|0.6||6||0||1||X||1<ref name="repel"/>||
|First overhead strike of an aerial combo.
|-
|-
|{{nihongo|'''Aerial {{w|Kodokan Goshin Jutsu|Furiage}}'''|空中振り上げ|<br>Kūchū Furiage}}
|colspan="8"|First overhead strike of an aerial combo.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Aerial {{w|Kodokan Goshin Jutsu|Furiage}}'''|空中振り上げ|<br>Kūchū Furiage}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.8||7||0||1||X||1{{note|*1}}||
|0.8||7||0||1||X||1<ref name="repel"/>||
|Second upward strike of an aerial combo.
|-
|-
|{{nihongo|'''Aerial Rightward Swing'''|空中右振り|<br>Kūchū Migi-furi}}
|colspan="8"|Second upward strike of an aerial combo.
|-
|rowspan="2" colspan="2"|{{nihongo|'''Aerial Rightward Swing'''|空中右振り|<br>Kūchū Migi-furi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.8||7||0||1||X||1{{note|*1}}||  
|0.8||7||0||1||X||1<ref name="repel"/>||
|Third rightward swing of an aerial combo.
|-
|colspan="8"|Third rightward swing of an aerial combo.
|-
|-
|{{nihongo|'''Aerial Upper Rightward Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}
|rowspan="2" colspan="2"|{{nihongo|'''Aerial Upper Rightward Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|0.8||7||0||1||X||1{{note|*1}}||  
|0.8||7||0||1||X||1<ref name="repel"/>||
|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.
|-
|colspan="8"|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.
|-
|-
|{{nihongo|'''Aerial Rotating {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}
|rowspan="2" colspan="2"|{{nihongo|'''Aerial Rotating {{w|Kodokan Goshin Jutsu|Furioroshi}}'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}
|{{AT|att}}Physical
|{{AT|att}}Physical
|1.0||8||0||1||X||1{{note|*1}}||  
|1.0||8||0||1||X||1<ref name="repel"/>||
|Spinning strike used in an aerial combo when target is below Sora.
|-
|colspan="8"|Spinning strike used in an aerial combo when target is below Sora.
|-
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Abilities
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Abilities
|-
|-
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" width=200px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="9"|Description
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="8"|Description
|-
|-
|'''[[High Jump]]'''||colspan="9"|Leap high into the air. The longer you hold {{button|c}}, the higher the jump.
|colspan="2"|'''[[High Jump]]'''||colspan="8"|Leap high into the air. The longer you hold {{button|c}}, the higher the jump.
|-
|-
|'''[[Combo Master]]'''||colspan="9"|Continues combos even if your swings miss the enemy.
|colspan="2"|'''[[Combo Master]]'''||colspan="8"|Continues combos even if your swings miss the enemy.
|-
|-
|'''[[Lucky Strike]]'''||colspan="9"|Increase how often enemies drop items. Stack the ability to increase the effect.
|colspan="2"|'''[[Lucky Strike]]'''||colspan="8"|Increase how often enemies drop items. Stack the ability to increase the effect.
|-
|-
|'''[[Master Treasure Magnet]]'''||colspan="9"|Automatically draw in and collect nearby prizes, no matter how far away they are.
|colspan="2"|'''[[Master Treasure Magnet]]'''||colspan="8"|Automatically draw in and collect nearby prizes, no matter how far away they are.
|-
|-
|'''[[MP Haste]]'''||colspan="9"|Recharge MP 10% faster when you run out. Stack the ability to increase the effect.
|colspan="2"|'''[[MP Haste]]'''||colspan="8"|Recharge MP 10% faster when you run out. Stack the ability to increase the effect.
|-
|-
|'''[[Hidden Potential]]'''||colspan="9"|Gain additional Strength and Magic when battling powerful foes.
|colspan="2"|'''[[Hidden Potential]]'''||colspan="8"|Gain additional Strength and Magic when battling powerful foes.
|-
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Form Actions
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="10"|Form Actions
|-
|-
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" width=200px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="9"|Description
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Attribute
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Power<br>Multiplier
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Form<br>Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Reaction<br>Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Revenge<br>Value
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Guard?
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Repel LV
!bgcolor=#c0c0c0 align="center" width=75px style="font-size:10px"|Status<br>Effect
|-
|-
|'''{{c|Explosion|ability}}'''||colspan="9"|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.
|rowspan="2" colspan="2"|'''{{c|Explosion|ability}}'''
|{{AT|mag}}Neutral
|0.4(x3) + 0.8||4(x3) + 10||1(x4)||0.15(x3) + 0.25||O||—||—
|-
|-
|'''[[Lunge 'n' Launch]]'''||colspan="9"|Lunge at foes with a devastating strike and launch them skyward.
|colspan="8"|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.
|-
|-
|'''[[Ripple Drive]]'''||colspan="9"|Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
|rowspan="2" colspan="2"|'''[[Lunge 'n' Launch]]'''
|{{AT|att}}Physical
|1.0 + 1.0||12 + 12||1 + 1||0.25 + 0.25||O||—||—
|-
|colspan="8"|Lunge at foes with a devastating strike and launch them skyward.
|-
|rowspan="2" colspan="2"|'''[[Ripple Drive]]'''
|{{AT|mag}}Neutral
|2.4||12||1||0.25||O||—||—
|-
|colspan="8"|Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
|-
|rowspan="2" colspan="2"|'''[[Hurricane Winder]]'''
|{{AT|att}}Physical
|0.4(x3) + 1.0||4(x3) + 12||1(x4)||0.15(x3) + 0.25||O||—||—
|-
|colspan="8"|Somersault at enemies and hit them with a devastating series of blows.
|-
|-
|'''[[Hurricane Winder]]'''||colspan="9"|Somersault at enemies and hit them with a devastating series of blows.
|rowspan="2" colspan="2"|'''[[Aerial Finish]]'''
|{{AT|att}}Physical
|0.4(x3) + 1.0||4(x3) + 12||1(x4)||0.15(x3) + 0.25||O||—||—
|-
|-
|'''[[Aerial Finish]]'''||colspan="9"|Issue a devastating flurry of attacks that sends enemies reeling.
|colspan="8"|Issue a devastating flurry of attacks that sends enemies reeling.
|-
|-
|'''[[Magnet Burst]]'''||colspan="9"|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
|rowspan="3" style="border-style:solid none solid solid"|'''[[Magnet Burst]]'''||(attract)
|{{AT|mag}}Neutral
|0.2||2||1||0.05||X||—||—
|-
|-
|'''[[Stun Impact]]'''||colspan="9"|Project a shock wave that stuns enemies. Your Magic stat determines damage.
|(shock wave)
|{{AT|mag}}Neutral
|2.4||12||1||0.25||O||—||—
|-
|style="border-style:solid solid solid none"|
|colspan="8"|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
|-
|rowspan="2" colspan="2"|'''[[Stun Impact]]'''
|{{AT|mag}}Neutral
|2.0||0||5||0||O||—||Stun (100%/8s)
|-
|colspan="8"|Project a shock wave that stuns enemies. Your Magic stat determines damage.
|-
|rowspan="4" style="border-style:solid none solid solid"|'''[[Sonic Blade]]'''||Sonic Blade
|{{AT|att}}Physical
|1.2||0||1||0||O||—||—
|-
|Rave
|{{AT|att}}Physical
|1.2||0||1||0||O||—||—
|-
|Finish
|{{AT|att}}Physical
|1.5||0||5||0||O||—||—
|-
|style="border-style:solid solid solid none"|
|colspan="8"|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|-
|rowspan="4" style="border-style:solid none solid solid"|'''[[Ars Arcanum]]'''||Ars Arcanum
|{{AT|att}}Physical
|0.8(x6) + 1.2||0||1(x7)||0||O||—||—
|-
|Bash
|{{AT|att}}Physical
|0.8||0||1||0||O||—||—
|-
|Finish
|{{AT|att}}Physical
|0.1(x6) + 1.5||0||1(x6) + 5||0||O||—||—
|-
|-
|'''[[Sonic Blade]]'''||colspan="9"|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|style="border-style:solid solid solid none"|
|colspan="8"|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|-
|-
|'''[[Ars Arcanum]]'''||colspan="9"|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|rowspan="2" colspan="2"|'''[[Ancient Light]]'''
|{{AT|mag}}Neutral
|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0||0||1 + 1 + 0 + 1(x10) + 5||0||O||—||—
|-
|-
|'''[[Ancient Light]]'''||colspan="9"|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.
|colspan="8"|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.
|}
|}