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BraviDunno (talk | contribs) m (→DP Gauge: Don't need to card break when you're already at max. Just use a card.) |
BraviDunno (talk | contribs) m (→Drop Gauge: Yes, Break Time can also reset the Drop Gauge.) |
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[[File:Drop Gauge KH3D.png|right|The Drop Gauge]] | [[File:Drop Gauge KH3D.png|right|The Drop Gauge]] | ||
{{main|Drop System}} | {{main|Drop System}} | ||
The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[status effect]]s, such as {{c|Sleep|status}}, will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]]. | The '''Drop Gauge''' appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Its shape resembles a rounded [[Drive Gauge]], and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It has a sequence of three colored bars, cyan, yellow, and magenta, which decrease over time while the player is on the field. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier which represents the speed at which the gauge depletes; certain negative [[status effect]]s, such as {{c|Sleep|status}}, will increase the gauge depletion speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], commands like [[Break Time]] and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]]. | ||
Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replace with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character. | Once the gauge's magenta bar empties, the player enters '''Bonus Time''', and the multiplier is replace with a 30-second timer. During Bonus Time, [[Droplet]]s are dropped more frequently by enemies, and these drop [[Prizes]] when they are hit by normal attacks. Once the countdown ends, the player character automatically drops into the next character. |
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