Vanitas Remnant: Difference between revisions

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Vanitas's Lingering Spirit uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only do with the [[X-Blade]], both complete and incomplete.
Vanitas's Lingering Spirit uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only do with the [[X-Blade]], both complete and incomplete.


For the most part, Vanitas's Lingering Spirit will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting Vanitas's Lingering Spirit just before it can begin the attack, then dodging away before it begins a different attack. In it's standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out. Beware not to be hit by this, otherwise the player will be confused and very open to another attack. The second one involves the Sentiment striking at the player once, striking the ground, creating a wave of energy in the form of an "X", then striking at the player again, and ending it by leaping into the air and firing an "X" shape of energy at the player, which is easily dodged. This last one will leave the Lingering Spirit open for a couple of hits, but the player must calculate their moves carefully or it can be costly. If the Sentiment is struck one too many times, it will quickly retaliate with an ice-based attack which can defeat the player instantly.
For the most part, Vanitas's Lingering Spirit will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting Vanitas's Lingering Spirit just before it can begin the attack, then dodging away before it begins a different attack. In it's standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out. Beware not to be hit by this, otherwise the player will be confused and very open to another attack. The second one involves the Lingering Spirit striking at the player once, striking the ground, creating a wave of energy in the form of an "X", then striking at the player again, and ending it by leaping into the air and firing an "X" shape of energy at the player, which is easily dodged. This last one will leave the Lingering Spirit open for a couple of hits, but the player must calculate their moves carefully or it can be costly. If the Lingering Spirit is struck one too many times, it will quickly retaliate with an ice-based attack which can defeat the player instantly.


The rest of the Lingering Spirit's moves are not really that hard to dodge; the hard part is finding an opening to attack it. Occasionally but not very frequently, the Lingering Spirit will unleash other attacks like teleporting itself around the player and attacking. Depending on the player's level, this attack can be countered with a guard. Another attack is diving underneath the ground and following the player from below, suddenly bursting out and unleashing fireballs around itself. This can be dodged by quickly dodge rolling just when the Lingering Spirit's mark is underneath the player. Another attack is just firing a fireball at the player which will explode into several smaller balls and home in on the player, much like the original Vanitas's attack, only the fireballs will follow the player longer and will hurt more. Probably the easiest attack to dodge and then take advantage of is the Lingering Spirit's "Shotlock", indicated by several red dots appearing on the player and the Sentiment firing a beam of energy. This beam can kill the player if not careful, but the player can use this time to work their way around the Lingering Spirit and strike it a few times before the attack ends. Another lethal but easy to dodge attack is when the Lingering Spirit dashes around in a circle and leave spikes of black energy which will suddenly join and instantly kill the player should they be in the wrong place.
The rest of the Lingering Spirit's moves are not really that hard to dodge; the hard part is finding an opening to attack it. Occasionally but not very frequently, the Lingering Spirit will unleash other attacks like teleporting itself around the player and attacking. Depending on the player's level, this attack can be countered with a guard. Another attack is diving underneath the ground and following the player from below, suddenly bursting out and unleashing fireballs around itself. This can be dodged by quickly dodge rolling just when the Lingering Spirit's mark is underneath the player. Another attack is just firing a fireball at the player which will explode into several smaller balls and home in on the player, much like the original Vanitas's attack, only the fireballs will follow the player longer and will hurt more. Probably the easiest attack to dodge and then take advantage of is the Lingering Spirit's "Shotlock", indicated by several red dots appearing on the player and the Lingering Spirit firing a beam of energy. This beam can kill the player if not careful, but the player can use this time to work their way around the Lingering Spirit and strike it a few times before the attack ends. Another lethal but easy to dodge attack is when the Lingering Spirit dashes around in a circle and leave spikes of black energy which will suddenly join and instantly kill the player should they be in the wrong place.


When playing as [[Terra]], it is recommended that the player equip a deck solely with potions for healing, as using Cure spells will prompt the Sentiment to heal itself as well, making the battle hard for the player, and since Terra is by far the strongest of the trio, especially with the [[Chaos Ripper]], normal attacks will deal damage to the boss.  
When playing as [[Terra]], it is recommended that the player equip a deck solely with potions for healing, as using Cure spells will prompt the Lingering Spirit to heal itself as well, making the battle hard for the player, and since Terra is by far the strongest of the trio, especially with the [[Chaos Ripper]], normal attacks will deal damage to the boss.  


As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado (or even two), one of the very few Magic attacks able to do considerable damage to the Lingering Spirit (but is only available for Ventus). The only problem is finding the right moment to use it successfully. Using the Tornado on the Lingering Spirit twice and then striking it normally will end the battle quickly.  
As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado (or even two), one of the very few Magic attacks able to do considerable damage to the Lingering Spirit (but is only available for Ventus). The only problem is finding the right moment to use it successfully. Using the Tornado on the Lingering Spirit twice and then striking it normally will end the battle quickly.  
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