Julius: Difference between revisions

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{{atk|{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}}|{{AT|att}} Physical|—|1.0|△|Swings his right hand diagonally down.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}}|{{AT|att}} Physical|—|1.0|△|Swings his right hand diagonally down.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}|{{AT|att}} Physical|—|1.0|△|Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}|{{AT|att}} Physical|—|1.0|△|Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}|{{AT|att}} Physical|—|0.4 per hit|△|Swings his left and right fists around while moving towards his enemy.|Only used while in a standing position. Julius will only move forward when his hits connect with the target.}}
{{atk|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}|{{AT|att}} Physical|—|0.4 per hit|△|Swings his left and right fists around while moving towards his enemy.|Only used while in a standing position. Julius may only move forward instead of following the opponent, and will only move forward when his hits connect with the target.}}
{{atk|{{nihongo|'''Both Hands Slam'''|両手叩きつけ|<br>Ryōte Tatakitsuke}}|{{AT|att}} None|—|1.0|X|Swings both arms down as if falling down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Both Hands Slam'''|両手叩きつけ|<br>Ryōte Tatakitsuke}}|{{AT|att}} None|—|1.0|X|Swings both arms down as if falling down. Julius has a high chance of switching to stooped position after the attack.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled.|Shock Wave|{{AT|att}} Thunder|<ref>With a high probability, Crush Press starts reloading one battle command that has already been reloaded (the selected command has the highest priority). If Julius hits a pole instead of the target, their command becomes affected as well. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. Item commands are not affected. Esuna and Panaceas cannot cure this status effect.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled despite the visuals telling otherwise.|Shock Wave|{{AT|att}} Thunder|<ref>With a high probability, Crush Press starts reloading one battle command that has already been reloaded (the selected command has the highest priority). If Julius hits a pole instead of the target, their command becomes affected as well. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. Item commands are not affected. Esuna and Panaceas cannot cure this status effect.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
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