Julius: Difference between revisions

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→‎Strategy: Unnamed status effect that for the reason that it is unnamed cannot be listed in Status effect, so here will have to do
(→‎Strategy: Unnamed status effect that for the reason that it is unnamed cannot be listed in Status effect, so here will have to do)
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After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
[[File:Electrified Crush Press Status KH3D.png|thumb|right|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.]]
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
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{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled.|Shock Wave|{{AT|att}} Thunder|<ref>With a high probability, Crush Press starts reloading one battle command that has already been reloaded (the selected command has the highest priority). The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. Item commands are not affected. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. If Julius hits a pole, the command becomes affected as well.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled.|Shock Wave|{{AT|att}} Thunder|<ref>With a high probability, Crush Press starts reloading one battle command that has already been reloaded (the selected command has the highest priority). If Julius hits a pole instead of the target, their command becomes affected as well. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. Item commands are not affected. Esuna and Panaceas cannot cure this status effect.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
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