Commantis: Difference between revisions

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At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight.
At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight.
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Disk Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}}
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}}
{{atk|{{nihongo|'''Disk Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}}
{{atk|{{nihongo|'''Disc Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}}
{{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}}
{{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}}
{{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}}
{{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}}
{{atk|{{nihongo|'''Disk Shot'''|ディスクショット|<br>Disuku Shotto}}|Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}}
{{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}}
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|Physical|Sleep (100%/0.6s)|0|△}}
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|Physical|Sleep (100%/0.6s)|0|△}}
{{atk-c}}
{{atk-c}}