Ars Arcanum: Difference between revisions

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{{Game|KH1|FM1|COM|REC|FM2|358|BBS|FMB|DDD|DHD|KHX|UCX|KH3|3RM|MOM}}
{{Game|KH1|FM1|COM|REC|FM2|358|BBS|FMB|DDD|DHD|KHX|UCX|KH3|3RM|MOM}}
{{cleanup|Incorporated descriptions; get full-sized images}}
{{youmay||Final Form's [[Final Arcana]] ability}}
{{youmay||Final Form's [[Final Arcana]] ability}}
[[File:Ars Arcanum KH.gif|thumb|300px|In ''Kingdom Hearts'', Ars Arcanum envelops the Keyblade in a golden aura while the user rapidly assaults the enemy for a total of thirteen blows.]]
{{InfoAbility
{{nihongo|'''Ars Arcanum'''|ラストアルカナム|Rasuto Arukanamu|lit. "Last Arcanum"}}, translated as "'''Final Arcana'''" in ''[[Kingdom Hearts II]]'' and "'''Last Arcanum'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attack enemies with a flurry of powerful attacks, typically thirteen in number.
|kana=ラストアルカナム
|romaji=Rasuto Arukanamu
|jpname=Last Arcanum
|kh1name=Ars Arcanum
|kh1image=Ars Arcanum KH.gif
|kh1desc=A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
|kh1ap=4<ref>3 in the original Japanese version.</ref>
|kh1mp=3<ref>2 in the original Japanese version.</ref>
|kh1atk1=Arcanum (hit 1-6)
|kh1el1=Weapon
|kh1pow1=Strength
|kh1crit1=0%
|kh1atk2=Arcanum (hit 7)
|kh1el2=Weapon
|kh1pow2=Strength +12{{KH}}<br>Strength +10{{FM}}
|kh1crit2=100%
|kh1bonus2=0
|kh1atk3=Bash (hit 1-4)
|kh1el3=Weapon
|kh1pow3=Strength
|kh1crit3=0%
|kh1atk4=Bash (hit 5)
|kh1el4=Weapon
|kh1pow4=Strength +8{{KH}}<br>Strength +6{{FM}}
|kh1crit4=100%
|kh1bonus4=0
|kh1atk5=Finis
|kh1el5=Weapon
|kh1pow5=Strength +12{{KH}}<br>Strength +10{{FM}}
|kh1crit5=100%
|kh1bonus5=0
|comname=Ars Arcanum
|comimage=Ars Arcanum KHCOM.gif
|recomimage=Ars Arcanum KHRECOM.gif
|comdesc=Rain a flurry of blows upon the enemy
|recomdesc=Rain a flurry of up to thirteen attacks upon the enemy.
|comel=Neutral
|compow=x2.5 per hit<br>7th hit: x3.0<br>13th hit: x5.0
|comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|1~6|Three attack cards}}
|kh2name=Final Arcana
|kh2atk1=Arcana
|kh2el1={{AT|mag}} Physical
|kh2pow1=x0.01
|kh2fin1=X
|kh2atk2=Bash
|kh2el2={{AT|mag}} Neutral
|kh2pow2=x0.01
|kh2fin2=O
|kh2sum=1
|kh2lim=1.0 seconds
|2fmname=Last Arcanum
|2fmimage=Last Arcanum KHIIFM.gif
|2fmdesc=A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75
|2fmatk1=Last Arcanum<br>(hit 1-6)
|2fmel1={{AT|att}} Physical
|2fmpow1=x1.0
|2fmfrm1=1
|2fmdef1=X
|2fmfin1=O
|2fmatk2=Last Arcanum<br>(hit 7)
|2fmel2={{AT|att}} Physical
|2fmpow2=x1.5
|2fmfrm2=1.5
|2fmdef2=X
|2fmfin2=O
|2fmatk3=Bash
|2fmel3={{AT|att}} Physical
|2fmpow3=x1.5
|2fmfrm3=1.5
|2fmdef3=X
|2fmfin3=O
|2fmatk4=The End
|2fmel4={{AT|att}} Physical
|2fmpow4=x2.5
|2fmfrm4=2.5
|2fmdef4=X
|2fmfin4=O
|2fmap=—
|2fmmp=75
|bbsname=Ars Arcanum
|bbsimage=Ars Arcanum KHBBS.gif
|bbsdesc=Assail enemies with a ferocious string of blows. Press the {{button|t}} button at the end to tack on a few extra hits for good measure.
|bbsatk1=Initial
|bbshit1a=7
|bbspow1a=1.2(x6) + 1.25
|bbspow1b=1.2(x6) + 1.3
|bbspow1c=1.2(x6) + 1.35
|bbspow1d=1.2(x6) + 1.4
|bbspow1e=1.2(x6) + 1.45
|bbspow1f=1.2(x6) + 1.5
|bbsatk2=First input<br>Second input<br>Third input<br>Fourth input<br>Fifth input<br>Sixth input
|bbshit2a=1<br>2<br>2<br>2<br>2<br>3
|bbspow2a=1.2<br>1.2 + 1.25<br>1.5 + 1.5<br>2.05 + 2.05<br>1.2 + 1.25<br>3.0 + 3.0 + 3.1
|bbspow2b=1.2<br>1.2 + 1.3<br>1.5 + 1.5<br>2.1 + 2.1<br>1.2 + 1.3<br>3.0 + 3.0 + 3.2
|bbspow2c=1.2<br>1.2 + 1.35<br>1.5 + 1.5<br>2.15 + 2.15<br>1.2 + 1.35<br>3.0 + 3.0 + 3.3
|bbspow2d=1.2<br>1.2 + 1.4<br>1.5 + 1.5<br>2.2 + 2.2<br>1.2 + 1.4<br>3.0 + 3.0 + 3.4
|bbspow2e=1.2<br>1.2 + 1.45<br>1.5 + 1.5<br>2.25 + 2.25<br>1.2 + 1.45<br>3.0 + 3.0 + 3.5
|bbspow2f=1.2<br>1.2 + 1.5<br>1.5 + 1.5<br>2.3 + 2.3<br>1.2 + 1.5<br>3.0 + 3.0 + 3.6
|bbscp2=750
|bbscp3=850
|bbscp4=950
|bbscp5=1050
|bbscp6=1150
|bbsgauge=6
|bbsreload=25
|bbsel=Physical
|bbssell=2000
|bbsselllv=500
|bbssellabi=1000
|dddname=Ars Arcanum
|dddimage=Ars Arcanum KH3D.gif
|ddddesc=Unleash a blinding flurry of attacks.
|dddel1=Physical
|dddpow1=0.5
|dddreac1=1
|dddgrd1=▲
|dddatk2=Final hit
|dddel2=Physical
|dddpow2=1.5
|dddreac2=2
|dddgrd2=▲
|dddreload=36
|dddbonus=Strength +4
|dddsell=1200
|kh3name=Ars Arcanum
|kh3image=Ars Arcanum KHIII.gif
|kh3desc=Ravage the enemy with a devastating flurry of attacks. Continue pressing {{button|x|12px}} when prompted to perform additional attacks.
|kh3el1={{AT|att}} Physical
|kh3pow1=0.8(x6) + 1.2
|kh3form1=0
|kh3reac1=1(x7)
|kh3rev1=0
|kh3grd1=O
|kh3atk2=Bash
|kh3el2={{AT|att}} Physical
|kh3pow2=0.8
|kh3form2=0
|kh3reac2=1
|kh3rev2=0
|kh3grd2=O
|kh3atk3=Finish
|kh3el3={{AT|att}} Physical
|kh3pow3=0.1(x6) + 1.5
|kh3form3=0
|kh3reac3=1(x6) + 5
|kh3rev3=0
|kh3grd3=O
|uxname=Ars Arcanum
|uximage=Ars Arcanum KHUX.gif
|uxpsm1a=Power
|uxur1a=Upright
|uxtar1a=Single
|uxgauge1a=2
|uxdmg1a='''7★:''' x9.73 - 11.35
|uxdesc1a='''7★:''' Deals 13 hits. Inflicts more damage the higher your HP.
|uxname2=Ars Arcanum EX
|uxkana2=ラストアルカナム改
|uxromaji2=Rasuto Arukanamu Kai
|uxjpname2=Last Arcanum Revision
|uxpsm2a=Power
|uxur2a=Reversed
|uxtar2a=Single
|uxgauge2a=4
|uxdmg2a='''7★:''' x11.84 - 12.50<br>'''SN++:''' x14.80- 17.62
|uxdesc2a='''7★:''' Deals 13 hits. 1 turn: ↑ R-STR & P-STR by 3. Enemy countdown +1. Inflicts more damage the higher the slot number.<br>'''SN++:''' 13 hits that ignores target's attributes. 1 turn: P-Medal STR +10000, self [↑ R- & P-STR 15], target [↓ R-DEF 15], SAB +220%. Count +1. Damage+: Higher slot number. Pierces DEF Boost 30%.
|uxpsm2b=Speed
|uxur2b=Reversed
|uxdmg2b='''7★:''' x11.84 - 12.50
|uxdesc2b='''7★:''' Deals 13 hits. 1 turn: ↑ R-STR & S-STR by 3. Enemy countdown +1. Inflicts more damage the higher the slot number.
|uxpsm2c=Magic
|uxur2c=Reversed
|uxdmg2c='''7★:''' x11.84 - 12.50
|uxdesc2c='''7★:''' Deals 13 hits. 1 turn: ↑ R-STR & M-STR by 3. Enemy countdown +1. Inflicts more damage the higher the slot number.
}}
'''Ars Arcanum''', translated as '''Final Arcana''' in ''[[Kingdom Hearts II]]'' and '''Last Arcanum''' in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attack enemies with a flurry of powerful attacks, typically thirteen in number.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finis'''|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finis", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the Finis finisher are all implemented as [[Reaction Commands]], but Bash and Finis do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use.
In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finis'''|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finis", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the Finis finisher are all implemented as [[Reaction Commands]], but Bash and Finis do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use.
{{-}}


[[File:Ars Arcanum KHCOM.gif|thumb|200x200px|left|In ''Kingdom Hearts Chain of Memories'', the Keyblade does not have an aura during Ars Arcanum.]]
In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo.
[[File:Ars Arcanum KHRECOM.gif|thumb|200x200px|right]]
In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo. Its card combination is:
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|1-6}}
{{-}}


In ''Kingdom Hearts II'', Final Arcana is a [[limit]] that is exclusive to [["Master" Genie]]. The limit begins with '''Arcana''', in which Sora and Genie clutch arms and whirl around in large circles. Afterwards, '''Bash''' causes Genie to transform into a large head that spins around, while shooting magical bullets.  
In ''Kingdom Hearts II'', Final Arcana is a [[limit]] that is exclusive to [["Master" Genie]]. The limit begins with '''Arcana''', in which Sora and Genie clutch arms and whirl around in large circles. Afterwards, '''Bash''' causes Genie to transform into a large head that spins around, while shooting magical bullets.  


[[File:Last Arcanum KHIIFM.gif|thumb|200x200px|right|<!--In ''Kingdom Hearts II Final Mix'', Last Arcanum works the same as in ''Kingdom Hearts'' but a burst of light will come out of the 7th and the 13th hit.-->]]
In ''[[Kingdom Hearts II Final Mix]]'', Last Arcanum is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 75 MP to use. It is automatically assigned to {{button|t}} in the shortcuts menu. On activation, Sora performs the initial seven-hit combo, and up to five more strikes can be executed through the '''{{a|Bash}}''' [[Reaction Command]]. Afterwards, the Reaction Command is replaced with '''{{a|The End}}''' to perform the final attack. Sora is invulnerable during the initial seven-hit combo.
In ''[[Kingdom Hearts II Final Mix]]'', Last Arcanum is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 75 MP to use. It is automatically assigned to {{button|t}} in the shortcuts menu. On activation, Sora performs the initial seven-hit combo, and up to five more strikes can be executed through the '''{{a|Bash}}''' [[Reaction Command]]. Afterwards, the Reaction Command is replaced with '''{{a|The End}}''' to perform the final attack. Sora is invulnerable during the initial seven-hit combo.<!--


*In ''Kingdom Hearts II Final Mix'', all of Ars Arcanum's attacks do not trigger any rise to an enemy's retaliation point/revenge value. Only the final Reaction Command does so, but it causes a higher chance of targets reaching their forced-retaliation point sooner.-->
{{-}}
[[File:Ars Arcanum KHBBS.gif|thumb|200x200px|left|Ventus's version of the combo involves more acrobatics and slashes than others.]]
In ''[[Kingdom Hearts Birth by Sleep]]'', Ars Arcanum is an Ultimate {{c|attack command|bbs}} exclusive to [[Ventus]] that takes up two slots, has a maximum level of 6, has a normal reload time of 25 seconds, and fills the Command Gauge by 6%. If used in midair, he will return to the ground before performing the combo.{{?}}
In ''[[Kingdom Hearts Birth by Sleep]]'', Ars Arcanum is an Ultimate {{c|attack command|bbs}} exclusive to [[Ventus]] that takes up two slots, has a maximum level of 6, has a normal reload time of 25 seconds, and fills the Command Gauge by 6%. If used in midair, he will return to the ground before performing the combo.{{?}}
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{{-}}


[[File:Ars Arcanum KH3D.gif|thumb|200x200px|right|In ''Kingdom Hearts 3D: Dream Drop Distance'', Ars Arcanum includes several spinning slashes while hovering, and finishes by slamming the Keyblade into the ground.]]
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ars Arcanum is an {{c|attack command|ddd}} exclusive to Sora that uses two slots in the Command Deck and has a reload time of 36 seconds. It grants +4 to [[Strength]] when attached to a [[Dream Eater]] recipe. Unlike prior incarnations, this version of the attack no longer requires button prompts for the whole combo, and can also be used in midair. This version of Ars Arcanum deals the most hits of all its appearances.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ars Arcanum is an {{c|attack command|ddd}} exclusive to Sora that uses two slots in the Command Deck and has a reload time of 36 seconds. It grants +4 to [[Strength]] when attached to a [[Dream Eater]] recipe. Unlike prior incarnations, this version of the attack no longer requires button prompts for the whole combo, and can also be used in midair. This version of Ars Arcanum deals the most hits of all its appearances.


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{{-}}
{{-}}


[[File:Ars Arcanum KHIII.gif|200px|thumb|left]]
In ''[[Kingdom Hearts III]]'', Ars Arcanum is the third-level Finish command for [[Second Form]]. Similar to ''Kingdom Hearts 3D: Dream Drop Distance'', this version of Ars Arcanum can be used in the air, but has animations reminiscent of its previous incarnations. Sora begins with the initial seven slashes before the '''{{a|Bash}}''' command appears allowing for five more hits. Upon pressing '''{{a|Finish}}''', Sora performs a series of weaker hits bringing the enemy slightly higher into the air before following up with a final blow that slams his foe towards the ground. The last hit from '''{{a|Finish}}''' does greater damage when performed in the air due to the resulting shockwave. Sora remains invulnerable during the attack's duration.
In ''[[Kingdom Hearts III]]'', Ars Arcanum is the third-level Finish command for [[Second Form]]. Similar to ''Kingdom Hearts 3D: Dream Drop Distance'', this version of Ars Arcanum can be used in the air, but has animations reminiscent of its previous incarnations. Sora begins with the initial seven slashes before the '''{{a|Bash}}''' command appears allowing for five more hits. Upon pressing '''{{a|Finish}}''', Sora performs a series of weaker hits bringing the enemy slightly higher into the air before following up with a final blow that slams his foe towards the ground. The last hit from '''{{a|Finish}}''' does greater damage when performed in the air due to the resulting shockwave. Sora remains invulnerable during the attack's duration.
{{-}}


In ''[[Kingdom Hearts Melody of Memory]]'', Ars Arcanum is an Ability used by Sora. It is triggered when activating an Ability Crystal against a grounded foe, and consists of Sora performing multiple horizontal slashes before slashing upwards and slamming the Keyblade down on a foe, vanquishing it. During the final battle against [[Master Xehanort]], Sora has Ars Arcanum as an Ability that may trigger when activating an Ability Crystal. As in ''Kingdom Hearts III'', Sora performs multiple weak hits while rising into the air before finishing with a ground slam.
In ''[[Kingdom Hearts Melody of Memory]]'', Ars Arcanum is an Ability used by Sora. It is triggered when activating an Ability Crystal against a grounded foe, and consists of Sora performing multiple horizontal slashes before slashing upwards and slamming the Keyblade down on a foe, vanquishing it. During the final battle against [[Master Xehanort]], Sora has Ars Arcanum as an Ability that may trigger when activating an Ability Crystal. As in ''Kingdom Hearts III'', Sora performs multiple weak hits while rising into the air before finishing with a ground slam.
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
*Sora can learn Ars Arcanum when he reaches level 37.
*Sora can learn Ars Arcanum when he reaches level 37{{KHCoM}}.
 
*Sora can learn Ars Arcanum when he reaches level 42{{ReCoM}}.
===''Kingdom Hearts Re:Chain of Memories''===
*Sora can learn Ars Arcanum when he reaches level 42.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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Ars Arcanum appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks. It allows him to deliver eight physical fire, lightning, and ice attacks to an enemy, temporarily raise his Attack a moderate amount and Defense a small amount, and gain Haste and Burst Mode.
Ars Arcanum appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks. It allows him to deliver eight physical fire, lightning, and ice attacks to an enemy, temporarily raise his Attack a moderate amount and Defense a small amount, and gain Haste and Burst Mode.


==Etymology==
==Origin==
Ars Arcanum gets its name from the Latin ''ars'' meaning 'technique', 'skill' or 'art' and ''arcanum'' meaning 'secret'. Its Japanese name is "Last Arcanum", meaning "Last Secret".
Ars Arcanum gets its name from the Latin ''ars'' meaning 'technique', 'skill' or 'art' and ''arcanum'' meaning 'secret'. Its Japanese name is "Last Arcanum", meaning "Last Secret".
==Notes and references==
{{reflist}}


==See also==
==See also==