Battle of the 1000 Heartless: Difference between revisions

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Sora must defeat exactly 1000 Heartless alone. Although the Armored Knights are not exceptionally strong, their large numbers, compounded with Sora being alone, can make them difficult to defeat. These Heartless are in fact weaker than the normal variety found, possessing less [[HP]] and weaker [[stats]]. Because of this large number of Armored Knights, the battle can take a long time to complete. However, the battle can be made much easier by using [[Reaction Command]]s. Sora can perform the 'Rising Sun' Reaction Command, which lets him attack large groups of enemies and devastate them. The [[Armored Knight]]s can be defeated easily by utilizing this technique. To make matters easier, Sora can grab the [[Surveillance Robot]]s around the area and use them in the 'Snag' and 'Sparkle Ray' Reaction Commands to attack the Armored Knights and other Surveillance Robots.
Sora must defeat exactly 1000 Heartless alone. Although the Armored Knights are not exceptionally strong, their large numbers, compounded with Sora being alone, can make them difficult to defeat. These Heartless are in fact weaker than the normal variety found, possessing less [[HP]] and weaker [[stats]]. Because of this large number of Armored Knights, the battle can take a long time to complete. However, the battle can be made much easier by using [[Reaction Command]]s. Sora can perform the 'Rising Sun' Reaction Command, which lets him attack large groups of enemies and devastate them. The [[Armored Knight]]s can be defeated easily by utilizing this technique. To make matters easier, Sora can grab the [[Surveillance Robot]]s around the area and use them in the 'Snag' and 'Sparkle Ray' Reaction Commands to attack the Armored Knights and other Surveillance Robots.


If the player wishes to use magic in this battle, he should equip a good amount of [[Ether]]s before the battle and keep them in the Shortcuts menu. The player should also select spells such as [[Thunder]] and [[Magnet]] and put them in the Shortcuts menu. When the actual battle begins, he should spam Thunder, and then use an Ether on Sora. If the [[MP]] bar is still pink in color, attack like normal. For crowd-control lovers, Magnet is a great spell. The [[Explosion]] [[ability]] is also highly effective, clearing out a decent radius of foes while not requiring MP.
If the player wishes to use magic in this battle, they should equip a good amount of [[Ether]]s before the battle and keep them in the Shortcuts menu. The player should also select spells such as [[Thunder]] and [[Magnet]] and put them in the Shortcuts menu. When the actual battle begins, they should spam Thunder, and then use an Ether on Sora. If the [[MP]] bar is still pink in color, attack like normal. For crowd-control lovers, Magnet is a great spell. The [[Explosion]] [[ability]] is also highly effective, clearing out a decent radius of foes while not requiring MP.


The battle is even easier in ''[[Kingdom Hearts II Final Mix]]'' due to the addition of [[Limit Form]], which can be activated without any allies. Aside from its powerful attack capabilities, reverting out of Limit Form immediately after entering it grants the player full MP and HP bars. Furthermore, using [[Vicinity Break]] on the swarms of enemies is an easy and efficient way to quickly build your [[Drive Gauge]].
The battle is even easier in ''[[Kingdom Hearts II Final Mix]]'' due to the addition of [[Limit Form]], which can be activated without any allies. Aside from its powerful attack capabilities, reverting out of Limit Form immediately after entering it grants Sora full MP and HP bars. Furthermore, using [[Vicinity Break]] on the swarms of enemies is an easy and efficient way to quickly build Sora's [[Drive Gauge]].


A glitch may occur during battle, where the Rising Sun Reaction command causes Armored Knights to become lodged in the mountain scape surrounding Sora, ceasing the ability to use physical attacks. This can be rectified by casting Thunder until all of the enemies are defeated.
A glitch may occur during battle, where the Rising Sun Reaction command causes Armored Knights to become lodged in the mountain scape surrounding Sora, ceasing the ability to use physical attacks. This can be rectified by casting Thunder until all of the enemies are defeated.
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