Game:Master Xehanort: Difference between revisions

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After getting his health down to a certain point, Xehanort will initiate the next phase of the fight, sending the party underwater. Caution is recommended as in underwater combat, formchanges cannot be used, meaning that Sora cannot use Rage Form if his health gets low. Xehanort will largely use the same attacks as before with the exception of the green orbs. After enough damage, Xehanort will use a variation of his fire pillar attack, conjuring four fire pillars that will converge around Sora. After which, Xehanort will fire spreads of fireballs from various angles. The easiest way to avoid this attack is to simply guard against it with the right timing.  
After getting his health down to a certain point, Xehanort will initiate the next phase of the fight, sending the party underwater. Caution is recommended as in underwater combat, formchanges cannot be used, meaning that Sora cannot use Rage Form if his health gets low. Xehanort will largely use the same attacks as before with the exception of the green orbs. After enough damage, Xehanort will use a variation of his fire pillar attack, conjuring four fire pillars that will converge around Sora. After which, Xehanort will fire spreads of fireballs from various angles. The easiest way to avoid this attack is to simply guard against it with the right timing.  


After reducing his health even lower, the fight transitions to its third and final phase, this time taking place in the darkened skies above the now ruined Scala ad Caelum. In this phase, Sora faces Xehanort alone, meaning Donald and Goofy cannot heal him. The Keyblade master will utilize all the attacks from previous phases, as well as a few new ones. Xehanort's dash attack now becomes a Sonic Blade/Dark Aura-like attack, and he gains a new attack where he rushes at Sora with his left hand glowing blue. If the attack connects, Xehanort will grab Sora and throw him to the ground for moderate damage. This attack can be hard to avoid as it is quite fast and Xehanort will often use it as a follow-up to his other attacks, and can nonetheless be anticipated. Xehanort's explosion attack now draws in and expels surrounding debris. As Sora is in the air, dodging the green orbs is more difficult, but they can be avoided with a well-timed dash. So long as Sora heals when necessary and is able to avoid Xehanort's more damaging attacks, the Keyblade Master will fall and initiate the true final battle.
After reducing his health even lower, the fight transitions to its third and final phase, this time taking place in the darkened skies above the now ruined Scala ad Caelum. In this phase, Sora faces Xehanort alone, meaning Donald and Goofy cannot heal him. The Keyblade master will utilize all the attacks from previous phases, as well as a few new ones. Xehanort's dash attack now becomes a Dark Aura-like attack, and he gains a new attack where he rushes at Sora with his left hand glowing blue. If the attack connects, Xehanort will grab Sora and throw him to the ground for moderate damage. This attack can be hard to avoid as it is quite fast and Xehanort will often use it as a follow-up to his other attacks, but it can nonetheless be anticipated. Xehanort's explosion attack now draws in and expels surrounding debris. As Sora is in the air, dodging the green orbs is more difficult, but they can be avoided with a well-timed dash. So long as Sora heals when necessary and is able to avoid Xehanort's more damaging attacks, the Keyblade Master will fall and initiate the true final battle.


=====Final Battle=====
=====Final Battle=====