Ragnarok: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Ragnarok command and the Impact command are implemented as [[Reaction Commands]]. Ragnarok costs 4 {{AP}} to equip and 3 [[MP]] to use.
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver a 5-hit aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Ragnarok command and the Impact command are implemented as [[Reaction Commands]]. Ragnarok costs 4 {{AP}} to equip and 3 [[MP]] to use.


[[File:Ragnarok KHCOM.gif|thumb|200x200px|left|In ''Kingdom Hearts: Chain of Memories'', Ragnarok fires several beams which skewer enemies, allowing it to ravage most of the battlefield.]]
[[File:Ragnarok KHCOM.gif|thumb|200x200px|left|In ''Kingdom Hearts: Chain of Memories'', Ragnarok fires several beams which skewer enemies, allowing it to ravage most of the battlefield.]]
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