Kingdom Hearts III: Difference between revisions

Line 39: Line 39:
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
**Each Keyblade has its own transformation.
**Each and every Keyblade will have its own transformation.
*Sora can run up walls.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.</ref>
*Sora can run up walls.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.</ref>
*[[Blizzard]] and [[Aero]] magic are confirmed to return.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 Rountable chat between various KH fansites and Tetsuya Nomura]: '''--How did magic evolve for Kingdom Hearts 3?'''<br>'''Nomura:''' When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.</ref>
*[[Blizzard]] and [[Aero]] magic are confirmed to return.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 Rountable chat between various KH fansites and Tetsuya Nomura]: '''--How did magic evolve for Kingdom Hearts 3?'''<br>'''Nomura:''' When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.</ref>
Anonymous user