Light (element): Difference between revisions

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{{Game|DDD}}
{{Game|DDD}}
{{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}}
{{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}}
{{nihongo|'''Light'''|ホーリー|Hōrī|lit. "Holy"}} is an element that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is opposed to [[Dark (Element)|Dark]].
==Attacks and abilities==
===''Kingdom Hearts 3D: Dream Drop Distance''===
Light attacks are used almost exclusively by [[Sora]] and certain [[Dream Eater]]s, both Spirits and Nightmares.
{|class="wikitable" width="75%"
|- bgcolor="#FFFF55"
|style="text-align:center" width="20%"|'''Ability'''
|style="text-align:center"|'''Type'''
|style="text-align:center"|'''Description'''
|-bgcolor="#FFFFCC"
![[Shadowbreaker]]
|Attack Command
|
|-bgcolor="#FFFFCC"
![[Salvation]]
|Attack Command
|
|-bgcolor="#FFFFAA"
![[Spark]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Sparkra]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Sparkga]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Faith]]
|Magic Command
|
|-bgcolor="#FFFFCC"
![[Trinity Limit]]
|Dual Attack
|
|-bgcolor="#FFFFCC"
![[Ragnarok]]
|Dual Attack
|
|-bgcolor="#FFFFAA"
![[Light Hammer]]
|Dual Style
|
|-bgcolor="#FFFFCC"
![[Light Screen]]
|Dual Attack
|
|}
==Light Resistance==
Light Resistance is a stat that appears in ''Kingdom Hearts 3D: Dream Drop Distance'', reducing damage taken from Light attacks. Sora and [[Riku]] may increase their Light Resistance by equipping the [[Light Screen]] ability (see above). Dream Eaters have a natural resistance or weakness to Light, and Spirits will gain a boost in Light Resistance if certain {{c|Deck Command|DDD}}s are added to their [[recipe]]s, as detailed below:
{|class="wikitable" width="200px"
|- bgcolor="#FFFF55"
|style="text-align:center"|'''Command'''
|style="text-align:center"|'''Light Resistance'''
|- bgcolor="#e6e6fa"
![[Shadowbreaker]]
| +20
|- bgcolor="#FFFFAA"
![[Salvation]]
| +30
|- bgcolor="#FFFFAA"
![[Spark]]
| +10
|- bgcolor="#FFFFAA"
![[Sparkra]]
| +15
|- bgcolor="#FFFFAA"
![[Sparkga]]
| +20
|- bgcolor="#FFFFAA"
![[Faith]]
| +30
|}
==Dream Eaters==
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==Other enemies==
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==Themes and other appearances==
Several recurring elements in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series incorporate Light into their design or conceptualization.
[[Faith]] and [[Salvation]] are recurring abilities that utilize light, although they do not inflict Light damage outside of ''Kingdom Hearts 3D''. [[Magic Hour]] is also an attack involving pillars of light that does not inflict Light damage in its appearances.
The [[Radar Zap]] status is associated with Light in ''[[Kingdom Hearts 358/2 Days]]'', in which Light Resistance protects the player from receiving a Radar Zap status.
<!--any synthesis materials?-->
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<!--weapons, e.g. oathkeeper, roxas's keyblades in KHD-->
==Origin==
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