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{{Game|DDD}} | {{Game|DDD}} | ||
{{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}} | {{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}} | ||
{{nihongo|'''Light'''|ホーリー|Hōrī|lit. "Holy"}} is an element that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is opposed to [[Dark (Element)|Dark]]. | |||
==Attacks and abilities== | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
Light attacks are used almost exclusively by [[Sora]] and certain [[Dream Eater]]s, both Spirits and Nightmares. | |||
{|class="wikitable" width="75%" | |||
|- bgcolor="#FFFF55" | |||
|style="text-align:center" width="20%"|'''Ability''' | |||
|style="text-align:center"|'''Type''' | |||
|style="text-align:center"|'''Description''' | |||
|-bgcolor="#FFFFCC" | |||
![[Shadowbreaker]] | |||
|Attack Command | |||
| | |||
|-bgcolor="#FFFFCC" | |||
![[Salvation]] | |||
|Attack Command | |||
| | |||
|-bgcolor="#FFFFAA" | |||
![[Spark]] | |||
|Magic Command | |||
| | |||
|-bgcolor="#FFFFAA" | |||
![[Sparkra]] | |||
|Magic Command | |||
| | |||
|-bgcolor="#FFFFAA" | |||
![[Sparkga]] | |||
|Magic Command | |||
| | |||
|-bgcolor="#FFFFAA" | |||
![[Faith]] | |||
|Magic Command | |||
| | |||
|-bgcolor="#FFFFCC" | |||
![[Trinity Limit]] | |||
|Dual Attack | |||
| | |||
|-bgcolor="#FFFFCC" | |||
![[Ragnarok]] | |||
|Dual Attack | |||
| | |||
|-bgcolor="#FFFFAA" | |||
![[Light Hammer]] | |||
|Dual Style | |||
| | |||
|-bgcolor="#FFFFCC" | |||
![[Light Screen]] | |||
|Dual Attack | |||
| | |||
|} | |||
==Light Resistance== | |||
Light Resistance is a stat that appears in ''Kingdom Hearts 3D: Dream Drop Distance'', reducing damage taken from Light attacks. Sora and [[Riku]] may increase their Light Resistance by equipping the [[Light Screen]] ability (see above). Dream Eaters have a natural resistance or weakness to Light, and Spirits will gain a boost in Light Resistance if certain {{c|Deck Command|DDD}}s are added to their [[recipe]]s, as detailed below: | |||
{|class="wikitable" width="200px" | |||
|- bgcolor="#FFFF55" | |||
|style="text-align:center"|'''Command''' | |||
|style="text-align:center"|'''Light Resistance''' | |||
|- bgcolor="#e6e6fa" | |||
![[Shadowbreaker]] | |||
| +20 | |||
|- bgcolor="#FFFFAA" | |||
![[Salvation]] | |||
| +30 | |||
|- bgcolor="#FFFFAA" | |||
![[Spark]] | |||
| +10 | |||
|- bgcolor="#FFFFAA" | |||
![[Sparkra]] | |||
| +15 | |||
|- bgcolor="#FFFFAA" | |||
![[Sparkga]] | |||
| +20 | |||
|- bgcolor="#FFFFAA" | |||
![[Faith]] | |||
| +30 | |||
|} | |||
==Dream Eaters== | |||
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==Other enemies== | |||
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==Themes and other appearances== | |||
Several recurring elements in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series incorporate Light into their design or conceptualization. | |||
[[Faith]] and [[Salvation]] are recurring abilities that utilize light, although they do not inflict Light damage outside of ''Kingdom Hearts 3D''. [[Magic Hour]] is also an attack involving pillars of light that does not inflict Light damage in its appearances. | |||
The [[Radar Zap]] status is associated with Light in ''[[Kingdom Hearts 358/2 Days]]'', in which Light Resistance protects the player from receiving a Radar Zap status. | |||
<!--any synthesis materials?--> | |||
<!--gummi blocks--> | |||
<!--weapons, e.g. oathkeeper, roxas's keyblades in KHD--> | |||
==Origin== | |||
{{sec-stub}} | |||
{{ability-stub}} | {{ability-stub}} |
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