Status effect: Difference between revisions

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Status Effects are ailments which can affect [[Sora]], his allies, or even enemies. Status effects can be caused by enemy attacks, [[magic]], or [[sleight]]s.
'''Status Effects '''are ailments which can affect [[Sora]], his allies, or even enemies. Status effects can be caused by enemy attacks, [[magic]], or [[sleight]]s.


==Magic Caused Status Effects==
==Magic Caused Status Effects==
'''Stop''' - Stop is caused by [[Stop]] magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the [[Phantom]].
'''Stop''' - Stop is caused by [[Stop]] magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the [[Phantom]].


'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause [[Sora]] and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.


'''Flat''' - This is caused by [[Gravity]] magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''.
'''Flat''' - This is caused by [[Gravity]] magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''.


==Enemy Effects==
==Enemy Effects==
'''Confusion''' - Confusion is causes by Sora or sometimes the enemy in ''[[Kingdom Hearts: Chain of Memories]]'' to have reversed controls, making it more difficult to move and avoid attacks.
'''Confusion''' - Confusion is caused by Sora or sometimes the enemy in ''Kingdom Hearts: Chain of Memories'' to have reversed controls, making it more difficult to move and avoid attacks.


'''Poison''' - Mainly caused by Mushroom [[Heartless]]; causes the player to take damage at an increasing rate even while moving away from the enemy.
'''Poison''' - Mainly caused by Mushroom [[Heartless]]; causes the player to take damage at an increasing rate even while moving away from the enemy.


==Positive Effects==
==Positive Effects==
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and ''Kingdom Hearts: Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.
[[Category:Game elements]]
[[Category:Game elements]]
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