|
|
Line 141: |
Line 141: |
| |EXP Zero | | |EXP Zero |
| |Completely nullifies Experience Points acquired. | | |Completely nullifies Experience Points acquired. |
| |}
| |
|
| |
| ===Goofy===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Attracts prize orbs towards Goofy
| |
| |Beat [[Grim Reaper]] on the [[Black Pearl]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Jackpot'''
| |
| |4 AP
| |
| |Raises chance of receiving more MP, HP, or Drive orbs.
| |
| |Beat Hostile Program
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Lucky Lucky'''
| |
| |5 AP
| |
| |Raises percentage of obtaining rare items from slain enemies.
| |
| |Beat the Hyenas in King's Den
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Rage'''
| |
| |3 AP
| |
| |MP recovers faster when taking damage.
| |
| |Beat the Hyenas in the Graveyard
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Raises defense when HP hits critical.
| |
| |Beat [[Beast]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Second Chance'''
| |
| |4 AP
| |
| |Retain 1 HP after suffering from a critical blow.
| |
| |Clear the explosives from the [[Black Pearl]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Once More'''
| |
| |4 AP
| |
| |Keeps Goofy at 1 HP after a combo that would normally kill Goofy.
| |
| |Beat [[Oogie Boogie]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}.
| |
| |Beat [[Captain Barbossa]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Change'''
| |
| |5 AP
| |
| |Goofy automatically changes with another party member when at critical HP.
| |
| |Capture [[Lock, Shock and Barrel]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Hyper Healing'''
| |
| |3 AP
| |
| |When knocked out, Goofy recovers at a faster rate and more HP is restored.
| |
| |Beat [[Pete]] in [[Olympus Coliseum]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Healing'''
| |
| |3 AP
| |
| |When Goofy is switched for a member, his HP is automatically recovered.
| |
| |Clear the Heartless in the Treasure Room
| |
| |}
| |
|
| |
| ===The Beast===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Raises defense when HP hits critical.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Second Chance'''
| |
| |4 AP
| |
| |Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Hyper Healing'''
| |
| |3 AP
| |
| |When knocked out, Beast recovers at a faster rate and more HP is restored.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Mulan===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Attract nearby orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Fire Boost '''
| |
| |3 AP
| |
| |Increase the potential of Fire-based capabilities.
| |
| |Mulan loses her disguise
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Mulan loses her disguise
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Hyper Healing'''
| |
| |3 AP
| |
| |When knocked out, Mulan recovers at a faster rate and more HP is restored.
| |
| |Mulan loses her disguise
| |
| |}
| |
|
| |
| ===Auron===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Rage'''
| |
| |3 AP
| |
| |Recovers MP for every hit taken from enemies.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Haste '''
| |
| |3 AP
| |
| |Hasten the reload speed of MP gauge.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Once More'''
| |
| |4 AP
| |
| |Retain 1 HP after taking a critical combo.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Jack Sparrow===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Attract nearby orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Attract nearby orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Attract nearby orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Lucky Lucky'''
| |
| |5 AP
| |
| |Raises percentage of obtaining rare items from slain enemies.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Raises defense when HP hits critical.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Healing'''
| |
| |3 AP
| |
| |When Jack is switched for a member, his HP is automatically recovered.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Aladdin===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Jackpot'''
| |
| |4 AP
| |
| |Raises chance of receiving more MP, HP, or Drive orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Haste '''
| |
| |3 AP
| |
| |Hasten the reload speed of MP gauge.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Once More'''
| |
| |4 AP
| |
| |Retain 1 HP after taking a critical combo.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Change'''
| |
| |5 AP
| |
| |Aladdin automatically changes with another party member when at critical HP.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Jack Skellington===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Lucky Lucky'''
| |
| |5 AP
| |
| |Raises percentage of obtaining rare items from slain enemies.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Fire Boost'''
| |
| |3 AP
| |
| |Increase the potential of fire based capabilities.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Blizzard Boost'''
| |
| |4 AP
| |
| |Increase the potential of blizzard based capabilities.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Thunder Boost'''
| |
| |5 AP
| |
| |Increase the potential of thunder based capabilities.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Hastera'''
| |
| |4 AP
| |
| |MP recovers at a very fast rate.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Healing'''
| |
| |3 AP
| |
| |When Jack is switched for a member, his HP is automatically recovered.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Simba===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Rage'''
| |
| |3 AP
| |
| |Restores MP for each hit taken from enemies.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Raises defense when HP hits critical.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Hyper Healing'''
| |
| |3 AP
| |
| |When knocked out, Simba recovers at a faster rate and more HP is restored.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Healing'''
| |
| |3 AP
| |
| |When Simba is switched for a member, his HP is automatically recovered.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Tron===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Jackpot'''
| |
| |4 AP
| |
| |Raises chance of receiving more MP, HP, or Drive orbs.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Thunder Boost'''
| |
| |5 AP
| |
| |Increase the potential of thunder based capabilities.
| |
| |Download the MCP-killer program
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Haste '''
| |
| |3 AP
| |
| |Hasten the reload speed of MP gauge.
| |
| |Download the MCP-killer program
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit Command is accessible via Reaction Command.
| |
| |Access the DTD
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Change'''
| |
| |5 AP
| |
| |Tron automatically changes with another party member when at critical HP.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Riku===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Items used on the field have greater effect.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Hastega'''
| |
| |5 AP
| |
| |MP charges at 1.75 times faster than its original speed.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Raises defense when HP hits critical.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Second Chance'''
| |
| |4 AP
| |
| |Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Once More'''
| |
| |4 AP
| |
| |Retain 1 HP after taking a critical combo.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Auto Limit'''
| |
| |1 AP
| |
| |Limit command is accessible via Reaction Command.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Hyper Healing'''
| |
| |3 AP
| |
| |When knocked out, Riku recovers at a faster rate and more HP is restored.
| |
| |Available from start
| |
| |}
| |
|
| |
| ===Mickey===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="45%" style="text-align:center"|'''Description'''
| |
| |width="25%" style="text-align:center"|'''Learned'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Scan'''
| |
| |N/A
| |
| |Allows enemy's HP bar to be viewable while locking on it.
| |
| |Available from start
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Air Combo Plus'''
| |
| |N/A
| |
| |Adds 1 hit to max air combo.
| |
| |Available from start
| |
| |} | | |} |
|
| |
|