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| |EXP Zero | | |EXP Zero |
| |Completely nullifies Experience Points acquired. | | |Completely nullifies Experience Points acquired. |
| |}
| |
|
| |
| ===Sora===
| |
| {|width="100%" class="wikitable"
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Ability/Level Learnt'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="70%" style="text-align:center"|'''Description'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Scan'''
| |
| |2 AP
| |
| | The HP gauge of the targeted enemy is displayed on screen.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''[[Aerial Recovery]]'''
| |
| |2 AP
| |
| |When Sora is knocked back by hit, you can make a recovery with {{Button|c}} . Casting magic is available after air recovering.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Combo Plus'''
| |
| |1 AP
| |
| |The maximum number of attacks with ground-based combos increases by 1. The ability can be acquired twice
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Air Combo Plus'''
| |
| |1 AP
| |
| |The maximum number of attacks with aerial combos increases by 1. The ability can be acquired twice.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Combo Boost'''
| |
| |3 AP
| |
| | The damage inflicted by the finishing attack increases relative to the number of hits in the combo on the ground.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Air Combo Boost'''
| |
| |3 AP
| |
| |The damage inflicted ny the finishing attack increases relative to the number of hits in the combo in the air
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Reaction Boost'''
| |
| |2 AP
| |
| | The damage inflicted by Reaction Commands increased by 50%.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Finishing Plus'''
| |
| |5 AP
| |
| |Combo finish technique with Attack or Magic can be carried out twice in a row.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Negative Combo'''
| |
| |2 AP
| |
| |The maximum number of combos on the ground and in the air is reduced by 1.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Berserk Charge'''
| |
| |5 AP
| |
| |During MP Charge, the strength value increases by 1 point and the maximum number of combos in unlimited. (There is no combo finish.)
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Damage Drive'''
| |
| |3 AP
| |
| |The Drive gauge is replenished when HP is lost
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Drive Boost'''
| |
| |3 AP
| |
| |The Drive gauge fills up 20% faster during MP Charge.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Form Boost'''
| |
| |5 AP
| |
| |The Form gauge depletion rate is 20% slower. The ability can be acquired twice.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Summon Boost'''
| |
| |5 AP
| |
| |The Summon gauge depletion rate is 20% slower.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Combination Boost'''
| |
| |4 AP
| |
| |The Limit gauge depletion rate is 20% lower.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Experience Boost'''
| |
| |3 AP
| |
| |When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gull Wing]]) EXP earned is tripled.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Leaf Bracer'''
| |
| |1 AP
| |
| |Allows Sora to cast Cure without being interrupted.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Magic Lock-On'''
| |
| |1 AP
| |
| |Automatically targets and fires Magic cast to the nearest enemy, even it is not locked on manually.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Draw'''
| |
| |3 AP
| |
| |Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Jackpot'''
| |
| |4 AP
| |
| |Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Lucky Lucky'''
| |
| |5 AP
| |
| |Raises percentage of enemy dropping rare items. See also: [[Seven Lucky Lucky combo]]
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Fire Boost'''
| |
| |3 AP
| |
| |Increase the potential of Fire capabilities.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Blizzard Boost'''
| |
| |4 AP
| |
| |Increase the potential of Blizzard capabilities.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Thunder Boost'''
| |
| |5 AP
| |
| |Increase the potential of Thunder capabilities.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Item Boost'''
| |
| |2 AP
| |
| |Increase the effect of healing items.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Rage'''
| |
| |3 AP
| |
| |Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''MP Haste'''
| |
| |3 AP
| |
| |Hasten the recharge speed when the MP gauge hits zero.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Defender'''
| |
| |3 AP
| |
| |Defense increases when HP flashes red.
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Second Chance'''
| |
| |4 AP
| |
| |Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*).
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Once More'''
| |
| |4 AP
| |
| |Retain 1 HP after receiving a combo.
| |
| |-bgcolor="#87ceeb"
| |
| |width="15%" style="text-align:center"|'''Final Mix exclusive'''
| |
| |width="10%" style="text-align:center"|'''AP Cost'''
| |
| |width="70%" style="text-align:center"|'''Description'''
| |
| |-bgcolor="#e6e6fa"
| |
| |'''Combo Master'''
| |
| |4 AP
| |
| |Enables Sora to execute a combo even if he doesn't hit an enemy.
| |
| |} | | |} |
|
| |
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