Talk:Abilities (KHII): Difference between revisions

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|EXP Zero
|EXP Zero
|Completely nullifies Experience Points acquired.
|Completely nullifies Experience Points acquired.
|}
===Sora===
{|width="100%" class="wikitable"
|-bgcolor="#87ceeb"
|width="15%" style="text-align:center"|'''Ability/Level Learnt'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#e6e6fa"
|'''Scan'''
|2 AP
| The HP gauge of the targeted enemy is displayed on screen.
|-bgcolor="#e6e6fa"
|'''[[Aerial Recovery]]'''
|2 AP
|When Sora is knocked back by hit, you can make a recovery with {{Button|c}} . Casting magic is available after air recovering.
|-bgcolor="#e6e6fa"
|'''Combo Plus'''
|1 AP
|The maximum number of attacks with ground-based combos increases by 1. The ability can be acquired twice
|-bgcolor="#e6e6fa"
|'''Air Combo Plus'''
|1 AP
|The maximum number of attacks with aerial combos increases by 1. The ability can be acquired twice.
|-bgcolor="#e6e6fa"
|'''Combo Boost'''
|3 AP
| The damage inflicted by the finishing attack increases relative to the number of hits in the combo on the ground.
|-bgcolor="#e6e6fa"
|'''Air Combo Boost'''
|3 AP
|The damage inflicted ny the finishing attack increases relative to the number of hits in the combo in the air
|-bgcolor="#e6e6fa"
|'''Reaction Boost'''
|2 AP
| The damage inflicted by Reaction Commands increased by 50%.
|-bgcolor="#e6e6fa"
|'''Finishing Plus'''
|5 AP
|Combo finish technique with Attack or Magic can be carried out twice in a row.
|-bgcolor="#e6e6fa"
|'''Negative Combo'''
|2 AP
|The maximum number of combos on the ground and in the air is reduced by 1.
|-bgcolor="#e6e6fa"
|'''Berserk Charge'''
|5 AP
|During MP Charge, the strength value increases by 1 point and the maximum number of combos in unlimited. (There is no combo finish.)
|-bgcolor="#e6e6fa"
|'''Damage Drive'''
|3 AP
|The Drive gauge is replenished when HP is lost
|-bgcolor="#e6e6fa"
|'''Drive Boost'''
|3 AP
|The Drive gauge fills up 20% faster during MP Charge.
|-bgcolor="#e6e6fa"
|'''Form Boost'''
|5 AP
|The Form gauge depletion rate is 20% slower. The ability can be acquired twice.
|-bgcolor="#e6e6fa"
|'''Summon Boost'''
|5 AP
|The Summon gauge depletion rate is 20% slower.
|-bgcolor="#e6e6fa"
|'''Combination Boost'''
|4 AP
|The Limit gauge depletion rate is 20% lower.
|-bgcolor="#e6e6fa"
|'''Experience Boost'''
|3 AP
|When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gull Wing]]) EXP earned is tripled.
|-bgcolor="#e6e6fa"
|'''Leaf Bracer'''
|1 AP
|Allows Sora to cast Cure without being interrupted.
|-bgcolor="#e6e6fa"
|'''Magic Lock-On'''
|1 AP
|Automatically targets and fires Magic cast to the nearest enemy, even it is not locked on manually.
|-bgcolor="#e6e6fa"
|'''Draw'''
|3 AP
|Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
|-bgcolor="#e6e6fa"
|'''Jackpot'''
|4 AP
|Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|-bgcolor="#e6e6fa"
|'''Lucky Lucky'''
|5 AP
|Raises percentage of enemy dropping rare items. See also: [[Seven Lucky Lucky combo]]
|-bgcolor="#e6e6fa"
|'''Fire Boost'''
|3 AP
|Increase the potential of Fire capabilities.
|-bgcolor="#e6e6fa"
|'''Blizzard Boost'''
|4 AP
|Increase the potential of Blizzard capabilities.
|-bgcolor="#e6e6fa"
|'''Thunder Boost'''
|5 AP
|Increase the potential of Thunder capabilities.
|-bgcolor="#e6e6fa"
|'''Item Boost'''
|2 AP
|Increase the effect of healing items.
|-bgcolor="#e6e6fa"
|'''MP Rage'''
|3 AP
|Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge.
|-bgcolor="#e6e6fa"
|'''MP Haste'''
|3 AP
|Hasten the recharge speed when the MP gauge hits zero.
|-bgcolor="#e6e6fa"
|'''Defender'''
|3 AP
|Defense increases when HP flashes red.
|-bgcolor="#e6e6fa"
|'''Second Chance'''
|4 AP
|Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*).
|-bgcolor="#e6e6fa"
|'''Once More'''
|4 AP
|Retain 1 HP after receiving a combo.
|-bgcolor="#87ceeb"
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#e6e6fa"
|'''Combo Master'''
|4 AP
|Enables Sora to execute a combo even if he doesn't hit an enemy.
|}
|}


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