Game Over: Difference between revisions

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==''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''==
==''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''==
When Sora or Riku's HP is depleted in ''Kingdom Hearts Chain of Memories'', the screen flashes red and the camera slows as the character is shown being thrown back. In ''Kingdom Hearts Re:Chain of Memories'', the flash is white, and the camera also swivels around the character while blurring. Afterward, he is shown floating supine in the darkness as his heart hovers above his body. In ''Kingdom Hearts Re:Chain of Memories'', Sora and Riku are also holding their [[Kingdom Key]] and [[Soul Eater]], and their heart only appears if they are defeated by a Heartless. Riku's Dark Mode remains active if he is defeated while using it.
When Sora or Riku's HP is depleted in ''Kingdom Hearts Chain of Memories'', the screen flashes red and the camera slows as the character is shown being thrown back. In ''Kingdom Hearts Re:Chain of Memories'', the flash is white, and the camera also swivels around the character while blurring. Afterward, he is shown floating supine in the darkness as his heart hovers above his body. In ''Kingdom Hearts Re:Chain of Memories'', Sora and Riku are also holding their [[Kingdom Key]] and [[Soul Eater]], and their heart only appears if they are defeated by a Heartless. Riku's Dark Mode remains active if he is defeated while using it.
In ''Kingdom Hearts Chain of Memories'', when the Continue option is selected, the game resumes where the character was before the battle started with no lost progress in the room. In ''Kingdom Hearts Re:Chain of Memories'', the player appears at the start of the room instead and the progress is still not lost.


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