Lock-On: Difference between revisions

375 bytes added ,  4 months ago
→‎Mechanics: regarding bbs that fact is dependent on lock-on
(→‎Mechanics: Already implied by saying "In Kingdom Hearts")
(→‎Mechanics: regarding bbs that fact is dependent on lock-on)
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Switching targets while in Lock-On is done by pressing {{button|r2}} or {{button|l2}} in ''Kingdom Hearts'', by holding {{button|r2}} and moving {{button|rana}} in ''Kingdom Hearts II'', and by tapping {{button|shoulderR}} in ''Kingdom Hearts 358/2 Days''. <!--switching targets in ReCoM?-->
Switching targets while in Lock-On is done by pressing {{button|r2}} or {{button|l2}} in ''Kingdom Hearts'', by holding {{button|r2}} and moving {{button|rana}} in ''Kingdom Hearts II'', and by tapping {{button|shoulderR}} in ''Kingdom Hearts 358/2 Days''. <!--switching targets in ReCoM?-->


In ''Kingdom Hearts'', a "Lock On!" banner will appear in the top left corner when locked on, displacing the enemy's HP gauge slightly.
In ''Kingdom Hearts'', a "Lock On!" banner will appear in the top left corner when locked on, displacing the enemy's HP gauge slightly. The lock-on reticle also indicates if the enemy is within range for long-range spells such as Thunder or Gravity.
 
In ''Kingdom Hearts Birth by Sleep'', the deflected projectiles will always aim at an opponent that is locked on.


In ''Kingdom Hearts Re:coded'', while in [[side-scrolling]] areas, [[Data-Sora]] can lock on to a maximum of five enemies at a time rather than one.
In ''Kingdom Hearts Re:coded'', while in [[side-scrolling]] areas, [[Data-Sora]] can lock on to a maximum of five enemies at a time rather than one.
In ''Kingdom Hearts 3D: Dream Drop Distance'', blocking an opponent's attack successfully will automatically have the lock-on activated on them.


==Range Extender==
==Range Extender==
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