Simba: Difference between revisions

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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Simba is a primarily offensive party member that uses his claws and [[Proud Fang|fangs]] to wound the enemy, although, like [[Tarzan]], he can heal using herbs and animal knowledge. He is an agility-focused fighter, but with good strength and defense. He has no armor slots, two accessory slots and three item slots.
Simba is a primarily offensive party member that uses his claws and [[Proud Fang|fangs]] to wound the enemy, although, he can also heal using the power of nature. He is an agility-focused fighter, but with good strength and defense.


He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.
He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.


Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].
Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].
Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]].
{{frm-atk-o|o=*|kh2=*|aa=*}}
{{frm-atk|{{nihongo|'''Body Blow'''|体当たり|<br>Karada Atari}}|att|Physical|x1.0|—|△|X|11=Charges at an enemy, headbutts it, and quickly retreats.}}
{{frm-atk|{{nihongo|'''Double Body Blow'''|2段体当たり|<br>2-Dantai Atari}}|att|Physical|x1.0|—|△|X|11=Charges directly at an enemy with his head thrust forward.}}
{{frm-atk|{{nihongo|'''Kick Up'''|蹴り上げ|<br>Keri Age}}|att|Physical|x1.0|—|△|X|11=Runs up to an enemy, then kicks it while somersaulting backward.}}
{{frm-atk|{{nihongo|'''Aerial Punch'''|空中パンチ|<br>Kūchū Panchi}}|att|Physical|x1.0|—|△|X|11=Attacks immediately after jumping by swinging left foreleg sideways.}}
{{frm-atk|'''[[Fierce Claw]]'''|att|Physical|x1.0|—|X|X|11=Rushes at enemies eight times successively while spinning sideways at high speed. MP Cost: 10}}
{{frm-atk|'''[[Groundshaker]]'''|mag|Neutral|x0.01<br>Hit 5: x5.0|—|X|X|11=Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10}}
{{frm-atk|'''[[Healing Herb]]'''|mag|—|x2.0|—|—|—|11=Restores the Party's HP using the powers of nature. MP Cost: 99}}
{{atk-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
!style="{{style|kh2|a}}" colspan="3"|Support Abilities
|-style="{{style|kh2|b}}; font-size:12px"
!Ability
!AP
!Description
|-
|'''[[MP Rage]]'''
|3
|Restores MP relative to the amount of damage taken. Equip more to increase the effect.
|-
|'''[[Defender]]'''
|3
|Increases defense by 3 in a pinch. Equip more to increase the effect.
|-
|'''[[Auto Limit]]'''
|1
|Automatically sets the Reaction Command to Limit, if Limit is usable.
|-
|'''[[Hyper Healing]]'''
|3
|Quickly revives a fallen Party Member and greatly restores their HP.
|-
|'''[[Auto Healing]]'''
|3
|Restores HP while replaced by another Party Member with Change.
|}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===