Foreteller: Difference between revisions

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==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the [[Master of Masters]]. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the [[Keyblade War|event that would doom the world]], and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the [[Master of Masters]]. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the [[Keyblade War|event that would doom the world]], and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}


===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
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After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union. As if to illustrate this point, a<!--nother --> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}
After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], suggesting that Player should fight alongside the other Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. After the Darkside's defeat, the Foreteller warns that some are seeking to collect Lux out of greed and entreats Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}


As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
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The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower.
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower.{{storylink|Quest 362: To Waterfront Park Pt. 3}}


Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  
Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  
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