Kingdom Hearts III: Difference between revisions

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*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html Dengeki PlayStation interview with Tetsuya Nomura]: "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html Dengeki PlayStation interview with Tetsuya Nomura]: "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus"/"EX" gauge similar to the Drive gauge also appears. <!--Ex gauge in E3 2015, Focus in E3 2013. Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus"/"EX" gauge similar to the Drive gauge also appears. <!--Ex gauge in E3 2015, Focus in E3 2013. Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?--> The Drive Gauge itself is being considered by the developers to return in ''Kingdom Hearts III''.
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
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