Code Break: Difference between revisions

183 bytes removed ,  8 years ago
unnecessary captions
(unnecessary captions)
Line 10: Line 10:
===AUTO DESTRUCT===
===AUTO DESTRUCT===
<!--GIF OF AUTO DESTRUCT-->
<!--GIF OF AUTO DESTRUCT-->
[[File:Auto Destruct (Code Break RS) KH3D.png|250px|thumb|left|The Auto Destruct screen]]
[[File:Auto Destruct (Code Break RS) KH3D.png|250px|thumb|left]]
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
{{-}}
{{-}}
Line 30: Line 30:
===ENERGY JAMMER===
===ENERGY JAMMER===
<!--GIF OF ENERGY JAMMER-->
<!--GIF OF ENERGY JAMMER-->
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left|The Energy Jammer screen.]]
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left]]
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->
{{-}}
{{-}}
Line 36: Line 36:
===MOVING SPARK===
===MOVING SPARK===
<!--GIF OF MOVING SPARK-->
<!--GIF OF MOVING SPARK-->
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left|The Moving Spark screen.]]
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left]]
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
{{-}}
{{-}}
Line 55: Line 55:
===PRIZE SHOT===
===PRIZE SHOT===
;Used on turrets
;Used on turrets
[[File:Prize Shot (Code Break RS) KH3D.png|250px|thumb|left|The Prize Shot screen.]]
[[File:Prize Shot (Code Break RS) KH3D.png|250px|thumb|left]]
'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes instead of lasers.
'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes instead of lasers.
{{-}}
{{-}}
Line 62: Line 62:
<!--GIF OF SWITCH TARGET-->
<!--GIF OF SWITCH TARGET-->
;Used on enemies
;Used on enemies
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|250px|thumb|left|Switch Target being used against enemies.]]
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|250px|thumb|left]]
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
{{-}}
{{-}}
;Used on turrets
;Used on turrets
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|250px|thumb|left|Switch Target being used against turrets.]]
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|250px|thumb|left]]
{{-}}
{{-}}


53,710

edits