Forum:Dream Eater attack pages: Difference between revisions

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::::::::We could include Dispositions if the Ability is locked to that Disposition, but otherwise it just becomes a mess.{{User:KrytenKoro/Sig}} 14:34, 19 December 2015 (UTC)
::::::::We could include Dispositions if the Ability is locked to that Disposition, but otherwise it just becomes a mess.{{User:KrytenKoro/Sig}} 14:34, 19 December 2015 (UTC)
:Checking the game now. They are called commands in the Flick Rush menu. {{User:TheSilentHero/Sig}} 14:37, 19 December 2015 (UTC)
:Checking the game now. They are called commands in the Flick Rush menu. {{User:TheSilentHero/Sig}} 14:37, 19 December 2015 (UTC)
::In addition, "command" doesn't necessarily mean the player is controlling it -- the way the series has used it so far, it would include basically any "active" ability, including the ally action abilities, sleights, or boss attacks. The Command system, similar to what is used in Crisis Core, would basically include anything the characters ''do'' -- or, somewhat cynically, anything we can make a gif of. I think we'd be best served by using (command) as a parser for active abilities, and reserve (ability) for passives.{{User:KrytenKoro/Sig}} 15:20, 19 December 2015 (UTC)
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