Forum:New Heartless-enemy template: Difference between revisions

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#Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?
#Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?
#This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any non-Gummi enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?
#This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any non-Gummi enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?
:*'''Decision''': Copy code and modify for other enemies.
#Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?
#Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?
:*'''Decision''': It is redundant.
#Do we want the templates to put enemies in stat-ranking categories?
#Do we want the templates to put enemies in stat-ranking categories?
#How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?
#How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?
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#For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?
#For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?
#For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?
#For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?
:*'''Decision''': Ignore R/R floors.
#For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?
#For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?
#Does anyone at all want the journal infobox as a tab here?
#Does anyone at all want the journal infobox as a tab here?
:*'''Decision''': Remove Journal tab.


==Discussion==
==Discussion==
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