Forum:How the last world of KHIII should be: Difference between revisions

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Altar of Naught: large tower area, where you have to ride a large elevator to get the very top of the tower, while on the elevator, there are dangers like spawning heartlesses and nobodies, blocks of nothingness that disintegrate you upon contact, the elevator itself sometimes creating moving holes, and near the end of the ride, the elevator tilting itself in a last effort to send you into a pit.
Altar of Naught: large tower area, where you have to ride a large elevator to get the very top of the tower, while on the elevator, there are dangers like spawning heartlesses and nobodies, blocks of nothingness that disintegrate you upon contact, the elevator itself sometimes creating moving holes, and near the end of the ride, the elevator tilting itself in a last effort to send you into a pit.


Delusive's Beginning: the last area of the castle, where you go to a long walkway and there is the last save point in the game, and a huge door, you enter the door and the level ends.
Delusive's Beginning: the last area of the castle, where you go to a long walkway and there is the last save point in the game, and a huge door, you enter the door and the level ends --Twisted616
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