Anti Black Coat: Difference between revisions

127 bytes added ,  18 days ago
not part of the name in journal, but seems like it in the info bar (one of the only two bosses with the Nightmare term mentioned in the info bar), so might as well put it that way
Tag: Reverted
(not part of the name in journal, but seems like it in the info bar (one of the only two bosses with the Nightmare term mentioned in the info bar), so might as well put it that way)
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|DDDBRworlds=The World That Never Was
|DDDBRworlds=The World That Never Was
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The '''Anti Black Coat''' is a Nightmare [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]].
The '''Anti Black Coat''' Nightmare is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]].


==Story==
==Story==
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==Design==
==Design==
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails.
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. His battle stance while holding a blade weapon during Wild Arcanum is identical to that of [[Young Xehanort]].
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*The model of the Anti-Black Coat is the same as the hooded [[Young Xehanort]]. This model is also used by the members of the [[Real Organization XIII]] when they appear from [[Xigbar]]'s shots at the beginning of [[The World That Never Was]]-->
*The model of the Anti-Black Coat is the same as the hooded [[Young Xehanort]]. This model is also used by the members of the [[Real Organization XIII]] when they appear from [[Xigbar]]'s shots at the beginning of [[The World That Never Was]]-->


==Strategy==
==Strategy==
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance when fighting the Anti Black Coat, as the Nightmare retaliates or warps away every time Riku staggers him and for other reasons mentioned later. He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. To damage the boss, he should prioritize using magic or projectile [[commands]], but at the right timing, that is when the enemy isn't about to teleport. [[Curaga]] is essential during this battle as well, for it can quickly replenish Riku's [[HP]] if he is hit by the Anti Black Coat's "Shadow Steal" technique, that can be avoided by either blocking or dodging forward. The Nightmare can use this technique at any random moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling, and if he follows this attack by any other one while Riku is getting freed, it can become a guaranteed [[Game Over]]. If he gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat, which will replenish almost all of his HP. For that reason Riku should avoid using melee attacks or commands. Provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP orb]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] and [[Ice Barrage]] for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as they most of the time cannot get Riku, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.[[File:Versus Anti Black Coat KH3D.png|thumb|right|The Anti Black Coat about to fight against Riku in The World That Never Was.]]
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks. He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. To damage the boss, he should prioritize using magic or projectile [[commands]], but at the right timing, that is when the enemy isn't about to teleport. [[Curaga]] is essential during this battle as well, for it can quickly replenish Riku's [[HP]] if he is hit by the Anti Black Coat's "Shadow Steal" technique, that can be avoided by either blocking or dodging forward. The Nightmare can use this technique at any random moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling, and if he follows this attack by any other one while Riku is getting freed, it can become a guaranteed [[Game Over]]. If he gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat, which will replenish almost all of his HP. For that reason Riku should avoid using melee attacks or commands. Provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP orb]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] and [[Ice Barrage]] for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as they most of the time cannot get Riku, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.[[File:Versus Anti Black Coat KH3D.png|thumb|right|The Anti Black Coat about to fight against Riku in The World That Never Was.]]
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
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|△
|△
|Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If the Spirits get hit, the HP prizes never get scattered from them.
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If the Spirits get hit, the HP prizes never get scattered from them during the restraint.
|(restraint)
|(restraint)
|{{AT|mag}} Physical
|{{AT|mag}} Physical
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