Game:Young Xehanort: Difference between revisions

→‎Kingdom Hearts Birth by Sleep: putting "?" to where stats are unknown, but likely to exist
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{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk|''Dual Blade''
{{Atk|''Dual Blade''
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|Attacks with three quick strikes.
|Attacks with three quick strikes.
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}}
{{Atk|''Dual-Wield Wild Dance''
{{Atk|''Dual-Wield Wild Dance''
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|?
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|Attacks with an extended sword combo.
|Attacks with an extended sword combo.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
}}
}}
{{Atk|''Dash attack''
{{Atk|''Dash attack''
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|Transforms his blades into a spear and dashes forward. If the dash attack connects, the protagonist is launched and the Unknown performs a follow-up attack while flipping backwards.
|Transforms his blades into a spear and dashes forward. If the dash attack connects, the protagonist is launched and the Unknown performs a follow-up attack while flipping backwards.
|The protagonist can avoid the follow-up and cause the boss to stagger by using a Payback command.
|The protagonist can avoid the follow-up and cause the boss to stagger by using a Payback command.
}}
}}
{{Atk|''X Blade''
{{Atk|''X Blade''
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|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
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}}
{{Atk|''Spear orbs''
{{Atk|''Spear orbs''
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|?
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|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|This technique can be blocked by Aqua's [[Barrier]] commands.
|This technique can be blocked by Aqua's [[Barrier]] commands.
}}
}}
{{Atk|''Sonic attack''
{{Atk|''Sonic attack''
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|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
}}
}}
{{Atk|''Whirlwind to the Void''
{{Atk|''Whirlwind to the Void''
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|?
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|Summons a tornado that scatters the protagonist's deck commands when it hits them.
|Summons a tornado that scatters the protagonist's deck commands when it hits them.
}}
}}
{{Atk|''Aerial dropkick''
{{Atk|''Aerial dropkick''
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|Jumps into the air while flipping and performs a diving kick that knocks the protagonist away. The Unknown is invincible while using this attack.
|Jumps into the air while flipping and performs a diving kick that knocks the protagonist away. The Unknown is invincible while using this attack.
|Only used as a possible follow-up to Time Reversal.
|Only used as a possible follow-up to Time Reversal.
}}
}}
{{Atk|''Vanish''
{{Atk|''Vanish''
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|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Only used at low HP. The Unknown cannot create clones, stop time, or be made to stagger while in this state, but can still occasionally use Renewal Barrier. If the player uses a D-Link at any phase of the fight, the Unknown will use this ability in response.
|Only used at low HP. The Unknown cannot create clones, stop time, or be made to stagger while in this state, but can still occasionally use Renewal Barrier. If the player uses a D-Link at any phase of the fight, the Unknown will use this ability in response.
}}
}}
{{Atk|''Raging Storm''
{{Atk|''Raging Storm''
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|?
|Stun
|Stun
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|?
|Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  
|Summons three vortexes of flame around himself and hovers around the battlefield.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
}}
}}
{{Atk|''Summon copies''
{{Atk|''Summon copies''
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|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
}}
}}
{{Atk|''Mega Flare''
{{Atk|''Mega Flare''
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|Ignite
|Ignite (?%)
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|Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
|Summons a huge sphere of flames that explodes, inflicting massive damage.
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}}
{{Atk|''Meteor''
{{Atk|''Meteor''
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|Summons a meteor to fall on the battlefield and explode.
|Summons a meteor to fall on the battlefield and explode.
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}}
{{Atk|''Doom''
{{Atk|''Doom''
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|?
|Doom
|Doom
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|?
|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|If this move connects, subsequent uses will make the countdown begin one number lower.
|If this move connects, subsequent uses will make the countdown begin one number lower.
}}
}}
{{Atk|''Collision Magnet''
{{Atk|''Collision Magnet''
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|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|In ''Kingdom Hearts Birth by Sleep Final Mix'', it is possible to Air Slide out of the whip.
|In ''Kingdom Hearts Birth by Sleep Final Mix'', it is possible to Air Slide out of the whip.
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|—
|—
|0.5 per hit
|0.5 per hit
|◯<!--according to Ultimania. In-game, the attack gets cancelled when blocked.-->
|◯<ref>if the attack is considered a projectile attack instead of melee.</ref>
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.  
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
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|◯
|◯
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Used after staggering from a good amount of consecutive hits.
|Used after staggering from a good amount of consecutive hits during an attack.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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|Generally used after teleporting far away from Riku.  
|Generally used after teleporting far away from Riku.  
}}
}}
{{Atk-c|note=When at 1HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
{{Atk-c|note=When at 1 HP, Young Xehanort will stop time (Riku is invulnerable while immobilized), merge with a Clock, attempt to rewind time and recover to full health with his max HP cut at 30% of his initial HP if he succeeds. Riku must use [[Mirage Split]] within a narrow timing in order to prevent that. Subsequent time stops will have the timing for activating Mirage Split be longer than the first time. When used successfully, Mirage Split will open the next phase where Xehanort's Clock will assault Riku with Clones (see below).}}
;Clones
;Clones
{{Atk-o|DDD}}
{{Atk-o|DDD}}
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|△
|△
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|The clones will stick to the ground and to Riku's position until the end of their combo if he is in midair. The clones appear in groups of two.
|The clones appear in pairs. If Riku is in the air, the clones will stick to his position on the ground until their combo ends.
}}
}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
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|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
}}
}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before taking a break and moving to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, Young Xehanort will halt his attacks and, at 12 hours, rewind time, becoming invincible, while the Clock's maximum HP are cut down to 30% of its initial HP, and its current HP fully restored after the next successful Reality Shift. This HP effect also gets applied to Young Xehanort when the time rewind ends.}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock takes a break and moves to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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