Game:Oogie Boogie: Difference between revisions

(Dual stats (didn't list other card values because Duels can be used only when the gate is down))
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  |fr=Oogie Boogie (Ennemi)
  |fr=Oogie Boogie (Ennemi)
  |image=[[File:Oogie Boogie KHII.png|350x400px]]
  |image=[[File:Oogie Boogie KHII.png|350x400px]]
|sprite1=[[File:Oogie Boogie (Sprite) 2 KHCOM.png|Battle sprite in Kingdom Hearts Chain of Memories]]
|tab1=Render
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |COMbattlefile=The Fight for my Friends KHRECOM.ogg
  |COMbattlefile=The Fight for my Friends KHRECOM.ogg
  |KH2battlename=The Encounter
  |KH2battlename=The Encounter
  |KH2battlefile=The Encounter KHII.ogg
  |KH2battlefile=The Encounter KHIIHD.ogg
}}
}}
'''[[Oogie Boogie]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon many [[Heartless]]. ''In Kingdom Hearts Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his prior destruction.
'''[[Oogie Boogie]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon many [[Heartless]]. ''In Kingdom Hearts Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his prior destruction.
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Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method; Gravity is also an option. However, Bambi can make this a viable option by dropping [[MP]] orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary.
Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method; Gravity is also an option. However, Bambi can make this a viable option by dropping [[MP]] orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary.
{{atk-o|kh1}}
{{atk-o|kh1}}
{{atk|{{nihongo|'''Slap'''|ひっぱたく|<br>Hippataku}}|None|x0|4|Repellable<br>(Recoil: 100)|Swings right arm sideways.}}
{{atk|{{nihongo|'''Slap'''|ひっぱたく|<br>Hippataku}}|None|x0|4|Repellable<br>(Recoil: 100)|Swings right arm sideways.|Used at close range.}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|None|x0.01{{KH}}<br>x0.003{{FM}}|4|Returnable<br>(Recoil: 0)|Throws 3 dice. The number of eyes determine which trap activates.}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|None|x0.01{{KH}}<br>x0.003{{FM}}|4|Returnable<br>(Recoil: 0)|Throws 3 dice. The number of eyes determine which trap activates.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|None{{KH}}<br>Fire{{FM}}|x0.02{{KH}}<br>x0.005{{FM}}|6|Returnable<br>(Recoil: 0)|Throws 3 flashing dice that explode.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|None{{KH}}<br>Fire{{FM}}|x0.02{{KH}}<br>x0.005{{FM}}|6|Returnable<br>(Recoil: 0)|Throws 3 flashing dice that explode.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Konogiri Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<ref name="shield">Goofy's shield only.</ref><br>(Recoil: 100)|Circular saws fly around.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Konogiri Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Circular saws fly around.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<ref name="shield"/><br>(Recoil: 100)|Large blades lower and spin around.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Large blades lower and spin around.}}
{{atk|{{nihongo|'''Gunman Gimmick'''|ガンマンギミック|<br>Ganman Gimikku}}|None|—|4{{KH}}<br>3 damage{{FM}}|Preventable<ref name="shield"/><br>(Recoil: 100)|A gunman statue shoots with a gun.}}
{{atk|{{nihongo|'''Gunman Gimmick'''|ガンマンギミック|<br>Ganman Gimikku}}|None|—|4{{KH}}<br>3 damage{{FM}}|Preventable<br>(Recoil: 100)|A gunman statue shoots with a gun.}}
{{atk-c|kh1}}
{{atk-c|kh1}}


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Rolls 5: Summons 2 Search Ghosts<br>
Rolls 5: Summons 2 Search Ghosts<br>
Rolls 6: Activates Recovery Gimmick}}
Rolls 6: Activates Recovery Gimmick}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0||A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0||Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP||Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|([[File:Oogie Boogie (card) KHCOM.png|15px]] used during Dice)|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk-c|com=*}}
{{atk-c|com=*}}


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{{atk-o|com}}
{{atk-o|com}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie|||Sora: 7, Riku: 8}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie||||7 (Sora); 8 (Riku)}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:
Rolls 1 (27%): Activates Saw Gimmick<br>
Rolls 1 (27%): Activates Saw Gimmick<br>
Rolls 2 (16%): Summons 2~3 Gargoyles<br>
Rolls 2 (16%): Summons 2~3 Gargoyles<br>
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When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.}}
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5||2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5||Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|([[File:Oogie Boogie (card).png|15px]] used during Dice)|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—||A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—|([[File:Oogie Boogie (card).png|15px]] used during Dice)|A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie|||<small>Sora: 0, 5~8, Riku: 5, 6, 8</small>}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie||||0, 5~8 (Sora); 5, 6, 8 (Riku)}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}}
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie|||Sora: 0~4, Riku: 0, 9}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}}
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie||||0~4 (Sora); 0, 9 (Riku)}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}}
{{atk-c|com=*}}
{{atk-c|com=*}}