Julius: Difference between revisions

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==Strategy==
==Strategy==
[[File:Versus Julius KH3D.png|thumb|right|Julius engaging in combat in Traverse Town.]]
[[File:Versus Julius KH3D.png|thumb|right|Julius engaging in combat in Traverse Town.]]
Julius's attacks change depending on his stance. He has a small change to change stance after each attack, with certain attacks having a high chance.
Julius's attacks change depending on his stance. He has a small chance to change stance after each attack, with certain attacks having a high chance.


In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]]. Equipping several [[Thunder Screen]] is beneficial too, as it will reduce the damage inflicted by Julius's thunder-enhanced punches, as will be maxing out [[Magic Haste]] to lessen the reloading time of [[Cure]] commands and spells. Their decks should both have at least Curaga or two [[Elixir]] commands; as Elixirs are item commands and have no reload time, they would be unaffected by the reload-slowing effect and would be the best command to have active if it is inflicted. Increasing the Max HP of both characters is important, so make sure to clear both characters' Secret Portals for another boost. Although the character's Spirits will not be able to assist them directly, all active abilities will remain enabled during the battle.
In order to provide for adequate defense, both Sora and Riku should equip [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Blindness Block]], {{c|Poison Block|ddd}}, and [[Confusion Block]]. Equipping several [[Thunder Screen]] is beneficial too, as it will reduce the damage inflicted by Julius's thunder-enhanced punches, as will be maxing out [[Magic Haste]] to lessen the reloading time of [[Cure]] commands and spells. Their decks should both have at least Curaga or two [[Elixir]] commands; as Elixirs are item commands and have no reload time, they would be unaffected by the reload-slowing effect and would be the best command to have active if it is inflicted. Increasing the Max HP of both characters is important, so make sure to clear both characters' Secret Portals for another boost. Although the character's Spirits will not be able to assist them directly, all active abilities will remain enabled during the battle.
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After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. If he manages to make Julius flinch while he's charging up, the charging effects won't be canceled. Because Julius's attacks are much more powerful in his charged-up state (adding Thunder damage on top of physical) and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle, but once he is on his last couple of bars, his last charge will remain until the end, so continue using Balloon and Dark Firaga from a distance until his HP finally hits 0.
[[File:Electrified Crush Press Status KH3D.png|thumb|right|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.]]
[[File:Unnamed Julius status KH3D.png|thumb|right|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.]]
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}|{{AT|att}} Physical|—|1.0|△|Swings his left fist up vigorously.|Only used while in a standing position.}}
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{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Elbow Drop'''|肘落とし|<br>Hiji Otoshi}}|{{AT|att}} None|—|1.5|X|Jumps towards the opponent and performs an {{w|elbow drop}}.|Only used while in a standing position.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk|{{nihongo|'''Crush Press'''|クラッシュプレス|<br>Kurasshu Puresu}}|{{AT|att}} None|—|2.0 per hit|X|Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.|Only used while in a standing position. Used when the opponent is at a high place, or at the same height when electrified.}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled despite the visuals telling otherwise.|Shock Wave|{{AT|att}} Thunder|[[Status effect#Unnamed Julius status|Unnamed]]<ref>Caused only by Crush Press. The status is caused on the enemy if Julius hits a pole instead of the target as well.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Electrification Enhancement'''|帯電強化|<br>Taiden Kyōka}}|Lightning|{{AT|att}} Thunder|—|1.0 per hit|△|Electrifies his body, and shoots out numerous lightning bolts. While electrified, his attack power multiplies by 1.3, and various attacks become {{c|Thunder|element}}-elemental and emit shock waves.|Only used while in a standing position. Used regularly after HP drops below 50%. When at lower than 200 HP, Julius keeps his electrified status until the battle ends. No matter when Julius flinches during this attack, the electrified status won't get cancelled despite the visuals telling otherwise.|Shock Wave|{{AT|att}} Thunder|[[Status effect#Unnamed Julius status|Unnamed]]<ref>Caused only by Crush Press, whether Julius hits the enemy or destroys a pole of the arena.</ref>|1.0 per hit|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk-m|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}|Grab|{{AT|att}} Physical|—|1.0|△|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.|Only used while in a stooped position.|Stinking Breath|{{AT|att}} None|Blind (100%/10s)<br>Confuse (100%/10s)<br>Poison (100%/10s)|0|X|Backhand Blow|{{AT|att}} Physical|—|1.0|△}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|{{AT|att}} None|—|1.5 per hit|X|Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.|Only used while in a stooped position.}}