Mission Mode: Difference between revisions

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{{Game|358|FA}}
{{Game|358|FA}}
[[File:KH 358-2 Days full character Select Screen.PNG|right]]
[[File:KH 358-2 Days full character Select Screen.png|right]]
'''Mission Mode''' is a gameplay mode is available exclusively in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.
'''Mission Mode''' is a gameplay mode is available exclusively in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.


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At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
==Development==
At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Tetsuya Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with [[Riku]], [[Sora]], [[Goofy]], [[Donald]] and [[King Mickey]]. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney, however he was surprised to hear that Disney was fine with it.<ref>[https://www.khinsider.com/news/Ultimania-Interview-886 KH insider: 358/2 Days Ultimania - Main Nomura Interview]</ref>


==Pre-mission setup==
==Pre-mission setup==
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==Enemy differences==
==Enemy differences==
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy [[Anti-Saïx]] and [[Anti-Riku]] bosses, to prevent confusion between the bosses and the playable Saïx and Riku. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.


==Positions==
==Positions==
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==Playable characters==
==Playable characters==
{|class="wikitable" align="center" width="100%" align="center" style="background-color:#DCDCDC;text-align:center"
{|border="1" cellspacing="0" cellpadding="2"
|-bgcolor="#2F4F4F" style="color:white"
|-style="{{style|khd|a}}"
|rowspan="2" colspan="2" width="16%"|'''Character'''
!rowspan="2" colspan="2" style="width:16%"|Character
|colspan="2"|'''Weapon'''
!colspan="2"|Weapon
|'''Resistance'''
!Resistance
|colspan="2"|'''Limit Break'''
!colspan="2"|Limit Break
|colspan="2"|'''Unlocked'''
!colspan="2"|Unlocked
|-bgcolor="#5F7F7F" style="color:white"
|-style="{{style|khd|b}}"
|width="12%"|'''HP'''
!style="width:12%"|HP
|width="12%"|'''Strength'''
!style="width:12%"|Strength
|width="12%"|'''Defense'''
!style="width:12%"|Defense
|width="12%"|'''Magic'''
!style="width:12%"|Magic
|width="12%"|'''Atk Speed'''
!style="width:12%"|Atk Speed
|width="12%"|'''Critical %'''
!style="width:12%"|Critical %
|width="12%"|'''Crit Bonus'''
!style="width:12%"|Crit Bonus
|-
|-
|rowspan="2"|[[File:XemnasDaysFace.png|64px]]
|rowspan="2"|[[File:XemnasDaysFace.png|64px]]
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|colspan="2"|[[All-Vanity]]
|colspan="2"|[[All-Vanity]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|8
|8
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|colspan="2"|[[Critical Snipe]]
|colspan="2"|[[Critical Snipe]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|3
|3
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|colspan="2"|[[Dragoon Storm]]
|colspan="2"|[[Dragoon Storm]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|6
|6
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|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|'''[[Vexen]]'''
|rowspan="2"|'''[[Vexen]]'''
|colspan="2"|[[Weapons of Organization XIII#Vexen's Shield|Shield]]
|colspan="2"|[[Shield]]
|{{c|Ice|element}}
|{{c|Ice|element}}
|colspan="2"|{{c|Diamond Dust|Limit Break}}
|colspan="2"|{{c|Diamond Dust|ability}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|3
|3
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|colspan="2"|[[Ayers Rock]]
|colspan="2"|[[Ayers Rock]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|10
|10
|10
|10
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|8
|8
|-
|-
|rowspan="2"|[[File:ZexionDaysFace.PNG|64px]]
|rowspan="2"|[[File:ZexionDaysFace.png|64px]]
|rowspan="2"|'''[[Zexion]]'''
|rowspan="2"|'''[[Zexion]]'''
|colspan="2"|[[Lexicon]]
|colspan="2"|[[Lexicon]]
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|colspan="2"|[[Meteor Mirage]]
|colspan="2"|[[Meteor Mirage]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|1
|1
|2
|2
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|10
|10
|-
|-
|rowspan="2"|[[File:SaïxDaysFace.PNG|64px]]
|rowspan="2"|[[File:SaïxDaysFace.png|64px]]
|rowspan="2"|'''[[Saïx]]'''
|rowspan="2"|'''[[Saïx]]'''
|colspan="2"|[[Weapons of Organization XIII#Saïx's Claymore|Claymore]]
|colspan="2"|{{c|Claymore|weapon}}
|{{c|Moon|element}}
|{{c|Moon|element}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|7
|7
|6
|6
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|colspan="2"|{{c|Explosion|Limit Break}}
|colspan="2"|{{c|Explosion|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|6
|6
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|colspan="2"|[[Wave Gigs]]
|colspan="2"|[[Wave Gigs]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|4
|4
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|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|'''[[Luxord]]'''
|rowspan="2"|'''[[Luxord]]'''
|colspan="2"|[[Weapons of Organization XIII#Luxord's Cards|Cards]]
|colspan="2"|[[Cards]]
|{{c|Time|element}}
|{{c|Time|element}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|4
|4
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|colspan="2"|[[Bloom-Out]]
|colspan="2"|[[Bloom-Out]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|7
|7
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|colspan="2"|[[Voltic Rush]]
|colspan="2"|[[Voltic Rush]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|3
|3
|3
|3
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|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Event Horizon]]
|colspan="2"|[[Black Hole]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
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|colspan="2"|[[Magic Hour]]
|colspan="2"|[[Magic Hour]]
|colspan="2"|Equip the [[Zero Gear]] and three [[Ability Unit]]s on Roxas.
|colspan="2"|Equip the [[Zero Gear]] and three [[Ability Unit]]s on Roxas.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
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|5
|5
|-
|-
|rowspan="2"|[[File:XionDaysFace.PNG|64px]]
|rowspan="2"|[[File:XionDaysFace.png|64px]]
|rowspan="2"|'''[[Xion]]'''
|rowspan="2"|'''[[Xion]]'''
|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Event Horizon]]
|colspan="2"|[[Black Hole]]
|colspan="2"|Be promoted to "Rookie" rank on Day 117.
|colspan="2"|Be promoted to "Rookie" rank on Day 117.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
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|colspan="2"|[[Darkstrom]]
|colspan="2"|[[Darkstrom]]
|colspan="2"|Be promoted to "Agent" rank on Day 172.
|colspan="2"|Be promoted to "Agent" rank on Day 172.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|5
|5
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|colspan="2"|[[Fantasia]]
|colspan="2"|[[Fantasia]]
|colspan="2"|Be promoted to "Expert" rank on Day 225.
|colspan="2"|Be promoted to "Expert" rank on Day 225.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|1
|1
|1
|1
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|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|'''[[Goofy]]'''
|rowspan="2"|'''[[Goofy]]'''
|colspan="2"|{{c|Shield|weapon}}
|colspan="2"|[[Shield]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Teamwork]]
|colspan="2"|[[Teamwork]]
|colspan="2"|Be promoted to "Master" rank on Day 296.
|colspan="2"|Be promoted to "Master" rank on Day 296.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|5
|5
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|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Holy]]
|colspan="2"|[[Faith]]
|colspan="2"|Purchase [[The King's Return]].
|colspan="2"|Purchase [[The King's Return]].
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|3
|3
|5
|5
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|colspan="2"|[[Ragnarok]]
|colspan="2"|[[Ragnarok]]
|colspan="2"|Purchase [[Sora's Awakening]].
|colspan="2"|Purchase [[Sora's Awakening]].
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
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*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.
==Notes and references==
{{reflist}}
{{358}}
{{358}}
{{358Missions}}
{{358Missions}}
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]