Game:Marluxia: Difference between revisions

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→‎Data Rematch: x0 power multiplier already implies they deal no damage
(→‎Marluxia (Third Form): too ambiguous)
(→‎Data Rematch: x0 power multiplier already implies they deal no damage)
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{{game|COM|REC|FM2|UCX|KH3|3RM}}
{{game|COM|REC|FM2|UCX|KH3|3RM}}
{{suite}}
{{suite}}
{{cleanup|Fill the Bit stats for both Re:CoM Third Form and KH3 Re:Mind Data Rematch.}}
{{tab|o-info|360px}}
{{tab|o-info|360px}}
{{tab|Marluxia}}
{{tab|Marluxia}}
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  |game1=Kingdom Hearts Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts III
  |game2=Kingdom Hearts III
  |tab1=KHCoM
  |tab1=KHCOM
  |tab2=KHIII
  |tab2=KHIII
  |type=Organization XIII
  |type=Organization XIII
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}}
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Third Form}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Third Form}}
{{tab|o}}
{{tab|Marluxia}}
{{Character
{{Character
  |name=Marluxia (Third Form)
  |name=Marluxia (Third Form)
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  |COMbattlefile=Lord of the Castle KHHD.ogg
  |COMbattlefile=Lord of the Castle KHHD.ogg
}}
}}
{{tab|c}}{{tab|Bit}}
{{Character
|name=Bit
|katakana=ビット
|romaji=Bitto
|image=[[File:Bit KHRECOM.png|350x400px]]
|game1=Kingdom Hearts Chain of Memories
|type=Organization XIII
|spec=NobodyBoss
|ReCOM13=s
|ReCOMHP13=99
|ReCOMAP13=?
|ReCOMEXP13=0
|ReCOMphys=?
|ReCOMfire=?
|ReCOMbliz=?
|ReCOMthun=?
|ReCOMneut=?
|ReCOMgrav=x0
|ReCOMstun=x0
|ReCOMstop=x0
|ReCOMwarp=x0
|ReCOMbind=x0
|ReCOMconf=x0
|ReCOMterr=x0
|ReCOMmagn=x0
|ReCOMfree=x0
|COMworld=Castle Oblivion
}}{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Absent Silhouette}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Absent Silhouette}}
{{Character
{{Character
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}}
{{tab|c}}{{tab|Data Rematch}}
{{tab|c}}{{tab|Data Rematch}}
{{tab|o}}
{{tab|Marluxia}}
{{Character
{{Character
  |name=Marluxia's Recreated Data
  |name=Marluxia's Recreated Data
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  |KH3battlefile=Lord of the Castle -Marluxia- KHIIIRM.ogg
  |KH3battlefile=Lord of the Castle -Marluxia- KHIIIRM.ogg
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|Bit}}
{{Character
|name=Bit
|katakana=ビット
|romaji=Bitto
|image=[[File:Bit KHRECOM.png|350x400px]]
|game1=Kingdom Hearts III Re Mind
|type=Organization XIII
|spec=NobodyBoss
|KH3HP=?
|KH3EXP=0
|KH3loc1=Radiant Garden
|KH3enc1=Garden of Assemblage
|KH3LV1=?
|KH3phys=×1.0
|KH3fire=×0.5
|KH3bliz=×0.5
|KH3thun=×0.5
|KH3water=×0.5
|KH3aero=×0.5
|KH3dark=×0.5
|KH3neutral=×0.85
|KH3rapid=?
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=?
|KH3rev=6.5
|KH3att=—
|KH3dam=?
|KH3world=Radiant Garden
}}{{tab|c}}
{{tab|c}}{{tab|c}}{{tab|c}}
'''[[Marluxia]]''' appears as the final boss of Sora's Story in ''[[Kingdom Hearts Chain of Memories]]''.
'''[[Marluxia]]''' appears as the final boss of Sora's Story in ''[[Kingdom Hearts Chain of Memories]]''.


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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
====Marluxia (First Form)====
====Marluxia (First Form)====
A good tactic for Phantom Saber is to use a 0 attack card to break the attack and deal damage. Beware of his Card Breaks if he uses a 0-valued Phantom Saber within range. To avoid that, the Jafar card can prove to be useful by using and breaking one card at a time and taking advantage of Marluxia's weakness to physical combos. The other attacks can be dodged by jumping over them. His two [[sleight]]s, '''Deathscythe''' and '''Blossom Shower''', on the other hand, are easy to dodge. For Deathscythe, all [[Sora]] has to do is head up or down towards the wall after he swings the scythe. If timed well, this can allow Sora to dodge the attack. Blossom Shower can also be dodged. If [[Dodge Roll]] is used at the right moment, it can nullify the damage the sleight would have otherwise caused. Dodging Marluxia's attacks as often as possible is the key to victory.
Marluxia is the first boss with 4 full HP bars, meaning this will be a long fight. A good tactic for Phantom Saber is to use a 0 attack card to break the attack and deal damage. Beware of his Card Breaks if he uses a 0-valued Phantom Saber within range. To avoid that, the Jafar card can prove to be useful by using and breaking one card at a time and taking advantage of Marluxia's weakness to physical combos. The other attacks can be dodged by jumping over them. His two [[sleight]]s, '''Deathscythe''' and '''Blossom Shower''', on the other hand, are easy to dodge. For Deathscythe, all [[Sora]] has to do is head up or down towards the wall after he swings the scythe. If timed well, this can allow Sora to dodge the attack. Blossom Shower can also be dodged. If [[Dodge Roll]] is used at the right moment, it can nullify the damage the sleight would have otherwise caused. Dodging Marluxia's attacks as often as possible is the key to victory.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|—
|—
|x1.5
|x1.5
|{{Sleight|Marluxia - A1|Marluxia - M|Marluxia - A2|com=*}}
|{{Sleight|Marluxia - A2|Marluxia - M|Marluxia - A1|com=*}}
|Marluxia moves to match Sora's vertical position and cuts the space where Sora is, regardless of distance.
|Marluxia moves to match Sora's vertical position and cuts the space where Sora is, regardless of distance.
}}
}}
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|—
|—
|x0.5
|x0.5
|{{Sleight|Marluxia - M|Marluxia - A1|Marluxia - M|com=*}}
|{{Sleight|Marluxia - M|Marluxia - A2|Marluxia - M|com=*}}
|Marluxia sends out a spiral of flower petals from his hand. Has a very wide range.
|Marluxia sends out a spiral of flower petals from his hand. Has a very wide range.
}}
}}
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====Marluxia (Second Form)====
====Marluxia (Second Form)====
This battle is the first time the real Marluxia is fought. Marluxia fuses with the giant [[Specter]] and is fought largely in two stages. In the first stage, the objective is to destroy the scythe hands. The main attack it uses in this stage is a minor version of Deathscythe. It is possible to damage the main body in this stage, but Marluxia is only vulnerable after a card break. Once the blades are destroyed, Marluxia takes on a different strategy. He uses floating flowers that shoot lasers first, which can be easily destroyed simply by card breaking them. At regular intervals during the battle, he fires 2-5 slicer waves which can be dodged by jumping and heading to the fore/background. He occasionally uses Blossom Shower, which can be dodged with a well-timed Dodge Roll.
This battle is the first time the real Marluxia is fought. Marluxia fuses with the giant [[Specter]] and is fought largely in two stages. In the first stage, the objective is to destroy the scythe hands. The main attack it uses in this stage is a Deathscythe. It is possible to damage the main body in this stage, but Marluxia is only vulnerable after a card break, making Omnislash useless at this point of the fight. Once the blades are destroyed, Marluxia takes on a different strategy. He uses floating flowers that shoot lasers first using Bit Attack, which can be easily destroyed simply by card breaking them. At regular intervals during the battle, he fires 2-5 slicer waves which can be dodged by jumping and heading to the fore/background. He occasionally uses Blossom Shower, which can be dodged with a well-timed Dodge Roll.


After this, Marluxia hovers above Sora and slams the mechanical vehicle down, creating a shockwave that can be avoided by jumping at the right time. He does this three times in succession, and it is important to note that as his HP get lower, the succession becomes faster and harder to dodge. After this attack, Marluxia rears back and shoots across the screen. Card breaking this is important, as doing so puts Marluxia in his most vulnerable position. Once the attack is broken, Sora is placed on the back of the mech and Marluxia sends out three more shot buds to protect him. It's important to note is that the less buds remain on screen, the harder it is to remain on the mech, as Sora is constantly forced backwards away from Marluxia. A good strategy is to use high level [[Cloud]] cards (around 7-9) in succession (one at a time, not in a sleight) while in front of Marluxia. Doing so deals a lot of damage in a short amount of time, and can also deal with the shot buds when card breaking them. If Sora has Marluxia's Double Sleight Enemy Card equipped, he can use it and combine it with [[Omnislash]]es, dealing even more damage, but must do so only when all shot buds are destroyed. Eventually, Sora is forced off and the whole process begins again. This pattern repeats until Marluxia is defeated.
After this, Marluxia hovers above Sora and slams the mechanical vehicle down using Circle Reject, creating a shockwave that can be avoided by jumping at the right time. He does this three times in succession, and it is important to note that as his HP get lower, the succession becomes faster and harder to dodge. After this attack, Marluxia rears back and uses Body Blow. Card breaking this is important, as doing so puts Marluxia in his most vulnerable position and becomes targettable. Once the attack is broken, Sora is placed on the back of the mech and Marluxia sends out three more shot buds to protect him. It's important to note is that the less buds remain on screen, the harder it is to remain on the mech, as Sora is constantly forced backwards away from Marluxia. A good strategy is to use high level [[Cloud]] cards (around 7-9) in succession (one at a time, not in a sleight) while in front of Marluxia, while boosted by the [[Crescendo]]'s enemy card. Doing so deals a lot of damage in a short amount of time, and can also deal with the shot buds when card breaking them. If Sora has Marluxia's Double Sleight Enemy Card equipped, he can use it and combine it with [[Omnislash]]es, dealing even more damage, but must do so only when all shot buds are destroyed. Eventually, Sora is forced off and the whole process begins again. This pattern repeats until Marluxia is defeated.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|x1.5
|x1.5
|{{Sleight|Marluxia (Second Form)|com=*}}
|{{Sleight|Marluxia (Second Form)|com=*}}
|Marluxia moves forward and swings his scythe down. Used when at least one scythe remains.
|Marluxia moves forward and has the Specter swing the scythe down. Used when at least one scythe remains.
}}
}}
{{Atk|{{nihongo|'''Crescent Shock Wave'''|クレセントショックウェイブ|<br>Kuresento Shokkuweibu}}
{{Atk|{{nihongo|'''Crescent Shock Wave'''|クレセントショックウェイブ|<br>Kuresento Shokkuweibu}}
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|x1.3
|x1.3
|{{Sleight|Marluxia (Second Form)|com=*}}
|{{Sleight|Marluxia (Second Form)|com=*}}
|Marluxia rushes forward with the Specter. Only used after both scythes have been broken.
|Marluxia rushes forward with the Specter. Only used after both scythes have been destroyed.
|Once card-broken, Marluxia gets immobilized while near ground level, giving Sora the opportunity to jump on the nobody's back. Marluxia will fly away if nothing's done, but if Sora gets on his back, Marluxia will try to push him away by flying away faster every time a bit gets destroyed.}}
|After a Card Break, Marluxia gets immobilized while near ground level, giving Sora the opportunity to jump on the Specter's back. Marluxia will fly away if nothing's done, but if Sora gets on its back, Marluxia will try to push him away by flying away faster every time a bit gets destroyed.}}
{{Atk-c|com}}
{{Atk-c|com}}


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
====Marluxia (First Form)====
====Marluxia (First Form)====
[[File:Versus Marluxia KHRECOM.png|thumb|right|Marluxia fighting against Sora for the first time.]]
In ''Kingdom Hearts Re:Chain of Memories'', Marluxia's attacks are drastically redesigned. For example, '''Blossom Shower''' has changed completely from being just a rose petal shower, to a long, virtually unavoidable Sleight, and the '''Deathscythe ''' Sleight has gone from one strike to three, much faster strikes.
In ''Kingdom Hearts Re:Chain of Memories'', Marluxia's attacks are drastically redesigned. For example, '''Blossom Shower''' has changed completely from being just a rose petal shower, to a long, virtually unavoidable Sleight, and the '''Deathscythe ''' Sleight has gone from one strike to three, much faster strikes.


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|x0.6
|x0.6
|{{Sleight|Marluxia - A2}}
|{{Sleight|Marluxia - A2}}
|Marluxia dashes and attacks 3 times. When Marluxia has less than 40% of his HP remaining, he'll perform 3 extra attacks when hitting Sora.
|Marluxia dashes and attacks 3 times. When Marluxia has less than 40% of his HP remaining, he'll perform 3 extra attacks when hitting Sora, ending with a downward swing.
}}
}}
{{Atk|{{nihongo|'''Circle Reject'''|サークルリジェクト|<br>Sākuru Rijekuto}}
{{Atk|{{nihongo|'''Circle Reject'''|サークルリジェクト|<br>Sākuru Rijekuto}}
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====Marluxia (Second Form)====
====Marluxia (Second Form)====
The battle in ''Kingdom Hearts Re:Chain of Memories'' is very similar to the battle in ''Kingdom Hearts Chain of Memories'', although Marluxia is always targettable, the field is much large and the arena itself is different, and Marluxia will often glide away from Sora. He uses many of his attacks from ''Kingdom Hearts Chain of Memories'', including the shot buds, slicing waves, and the drop-down shockwave attack. Marluxia still uses only one card at a time, but his new attacks are more like sleights. The first of which is when he engulfs the field in [[darkness]], preventing Sora from seeing his cards (except for the reload card), while also turning the skies of the arena into a night sky full of shooting stars, probably recalling the skies from the original fight, and the second is when he creates a massive Blossom Shower. The perspective in these attacks changes to Marluxia, which can make it difficult to dodge these attacks. There is a way around the card seeing, stock cards and keep using sleights or removing when they are memorized.
[[File:Versus Marluxia (Second Form) KHRECOM.png|thumb|right|Marluxia's second form fighting against Sora.]]
The battle in ''Kingdom Hearts Re:Chain of Memories'' is very similar to the battle in ''Kingdom Hearts Chain of Memories'', although Marluxia is always targettable, the field is much large and the arena itself is different, and Marluxia will often glide away from Sora. He uses many of his attacks from ''Kingdom Hearts Chain of Memories'', including the shot buds, slicing waves, and the drop-down shockwave attack. Marluxia still uses only one card at a time, but his new attacks are more like sleights. The first of which is when he engulfs the field in [[darkness]], preventing Sora from seeing his cards (except for the reload card), while also turning the skies of the arena into a night sky full of shooting stars, similar to that from the original fight, and the second is when he creates a massive Blossom Shower. The perspective in these attacks changes to Marluxia, which can make it difficult to dodge these attacks. There is a way around the card seeing, stock cards and keep using sleights or removing when they are memorized.


For the first part of the battle, the objective is nearly the same as in ''Kingdom Hearts Chain of Memories'': destroy the scythes. Marluxia will swing at Sora with his scythes in a manner similar to Deathscythe. This can be avoided by dodge rolling around the machine he rides. When destroyed on Sora's own, each of the blades releases a few HP orbs. It is possible to attack Marluxia directly and lock on to him by moving past the blades and avoid dealing with them.  When Marluxia's HP Gauge is reduced to three bars, any remaining scythe blades will be destroyed. After both are destroyed, Marluxia will rocket across the field in an attempt to ram into Sora, though this can easily be dodged with a well-timed Dodge Roll. Unlike ''Kingdom Hearts Chain of Memories'', this attack, once broken, doesn't give Sora the opportunity to jump on the nobody's back.
For the first part of the battle, the objective is nearly the same as in ''Kingdom Hearts Chain of Memories'': destroy the scythes. Marluxia will swing at Sora with his scythes in a manner similar to Deathscythe. This can be avoided by dodge rolling around the machine he rides. When destroyed on Sora's own, each of the blades releases a few HP orbs. It is possible to attack Marluxia directly and lock on to him by moving past the blades and avoid dealing with them.  When Marluxia's HP Gauge is reduced to three bars, any remaining scythe blades will be destroyed. After both are destroyed, Marluxia will rocket across the field in an attempt to ram into Sora, though this can easily be dodged with a well-timed Dodge Roll. Unlike ''Kingdom Hearts Chain of Memories'', this attack, once broken, doesn't give Sora the opportunity to jump on the nobody's back.
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|x1.0
|x1.0
|{{Sleight|Marluxia (Second Form)||||Cards valued 0~6}}
|{{Sleight|Marluxia (Second Form)||||Cards valued 0~6}}
|One of the bits fires a bullet. The bullets can be avoided by running in a big circle or gliding.
|The bits fire a bullet each. The bullets can be avoided by running in a big circle or gliding.
}}
}}
{{Atk|{{nihongo|'''Radiance of Darkness'''|暗黒の輝き|<br>Ankoku no Kagayaki}}
{{Atk|{{nihongo|'''Radiance of Darkness'''|暗黒の輝き|<br>Ankoku no Kagayaki}}
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====Marluxia (Third Form)====
====Marluxia (Third Form)====
[[File:Versus Marluxia (Third Form) KHRECOM.png|thumb|right|Marluxia's third form fighting against Sora.]]
Marluxia has three regular attacks, the first of which are the shot buds from the second battle which have higher accuracy and card value than last time, the second attack is Marluxia's mega Blossom Shower which has not changed from the last battle, and the third attack is a blast of energy similar to Deathscythe.
Marluxia has three regular attacks, the first of which are the shot buds from the second battle which have higher accuracy and card value than last time, the second attack is Marluxia's mega Blossom Shower which has not changed from the last battle, and the third attack is a blast of energy similar to Deathscythe.


As this fight takes place as soon as Marluxia's second form is defeated and there is no chance to modify the deck. So what will work well is before the battle with Marluxia, put in at least 12 attack cards, three or six of which are zeroes. Put in several [[Cure]] and [[Thunder]] cards and if possible some Cloud and [[Stop]] cards to use Cross Slash+. Finally, put in the [[Vexen]], [[Oogie Boogie]], [[Jafar]], [[Shadow]], [[Trickmaster]], [[Barrel Spider]], and [[Air Soldier]] [[Enemy Card]]s. [[Guard Armor]] and [[Axel]] are also useful as Guard Armor lets Sora attack Marluxia from a greater distance and Axel gives a slightly better chance of escaping Omni Laser.
As this fight takes place as soon as Marluxia's second form is defeated and there is no chance to modify the deck. So what will work well is before the battle with Marluxia, put in at least 12 attack cards, three or six of which are zeroes. Put in several [[Cure]] and [[Thunder]] cards and if possible some Cloud and [[Stop]] cards to use Cross Slash+. Finally, put in the [[Vexen]], [[Oogie Boogie]], [[Jafar]], [[Shadow]], [[Trickmaster]], [[Barrel Spider]], and [[Air Soldier]] [[Enemy Card]]s. [[Guard Armor]] and [[Axel]] are also useful as Guard Armor lets Sora attack Marluxia from a greater distance and Axel gives a slightly better chance of escaping Omni Laser. Marluxia cannot break any of Sora's sleights if their values are higher than 24, as the enemy doesn't use any zeroes.


When the battle begins use either the Jafar or Trickmaster cards to make [[attack cards]] invincible or decrease the value of Marluxia's cards, respectively; these are pretty strategic as Marluxia uses high value cards at the start of the battle. Then follow with the Shadow card to boost card values and even try to activate [[Ars Arcanum]], [[Blitz]] or [[Strike Raid]] to deal more damage; Ars Arcanum (three 1s) and Blitz (two 1s and a 9) become possible due to Shadow's effect. Marluxia's sleights have a maximum value of 24, so take advantage of Shadow to top this and deal some damage. When Shadow is used up, reload with an item card or let Marluxia use Gale of Severance so Sora can reload without interruption. Omni Laser is likely to follow, so use the Vexen card to increase chances of survival; if revived, follow up with Oogie Boogie to heal. Afterwards, simply attack Marluxia to finish him off; use the Air Soldier card to dodge Marluxia's attacks and reload at the same time, and then use the Barrel spider card for faster reloading from here on out.
When the battle begins use either the Jafar or Trickmaster cards to make [[attack cards]] invincible or decrease the value of Marluxia's cards, respectively; these are pretty strategic as Marluxia uses high value cards at the start of the battle. Then follow with the Shadow card to boost card values and even try to activate [[Ars Arcanum]], [[Blitz]] or [[Strike Raid]] to deal more damage; Ars Arcanum (three 1s) and Blitz (two 1s and a 9) become possible due to Shadow's effect. Marluxia's sleights have a maximum value of 24, so take advantage of Shadow to top this and deal some damage. When Shadow is used up, reload with an item card or let Marluxia use Gale of Severance so Sora can reload without interruption. Omni Laser is likely to follow, so use the Vexen card to increase chances of survival; if revived, follow up with Oogie Boogie to heal. Afterwards, simply attack Marluxia to finish him off; use the Air Soldier card to dodge Marluxia's attacks and reload at the same time, and then use the Barrel spider card for faster reloading from here on out.
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{{Atk|{{nihongo|'''Doom'''|死の宣告|<br>Shi no Senkoku|lit. "Death Sentence"}}
{{Atk|{{nihongo|'''Doom'''|死の宣告|<br>Shi no Senkoku|lit. "Death Sentence"}}
|Neutral
|Neutral
|
|Doom
|x0.8
|x0.8
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 6}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 6 - Total: 18}}
|Marluxia shoots thorn-shaped beams towards Sora. When hit, the screen zooms focuses on Sora, while he gets a counter above his head starting at 6 and the specter slowly approaches him. Sora has to break 6 of Marluxia's cards (valued 1~8) before the counter reaches 0 (within 18 seconds).  When succesful, the screen returns to normal. If the counter reaches 0, the specter will make Sora's HP drop to 0 with a scythe swing, ignoring any Enemy Card effects. The thorns can be evaded with Dodge Roll.
|Marluxia shoots thorn-shaped beams towards Sora. When hit, the screen zooms focuses on Sora, while he gets a counter above his head starting at 6 and the specter slowly approaches him. Sora has to break 6 of Marluxia's cards (valued 1~8) before the counter reaches 0 (within 18 seconds).  When succesful, the screen returns to normal. If the counter reaches 0, the Specter will make Sora's HP drop to 0 with a scythe swing, ignoring any Enemy/Special Card effects. The thorns can be evaded with Dodge Roll.
}}
}}
{{Atk|{{nihongo|'''Mega Deathscythe'''|超ド級デスサイズ|<br>Chō do-kyū Desusaizu}}
{{Atk|{{nihongo|'''Mega Deathscythe'''|超ド級デスサイズ|<br>Chō do-kyū Desusaizu}}
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|—
|—
|x1.0
|x1.0
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 7}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 7 - Total: 21}}
|Marluxia generates 3 tornadoes that chase Sora and circle around. When hit, they scatter the Cards from Sora's Deck across the arena (excluding stocked Cards, Enemy Cards, and Special Cards), and add 1 to the Reload count if not already at 3. Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card), but will return to the Deck when reloading.
|Marluxia and the Specter generate 3 tornadoes that chase Sora and circle around. When hit, they scatter the Cards from Sora's Deck across the arena (excluding stocked Cards, Enemy Cards, and Special Cards), and add 1 to the Reload count if not already at 3. Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card), but will return to the Deck when reloading.
}}
}}
{{Atk|{{nihongo|'''Blossom Shower'''|ブロッサムシャワー|<br>Burossamu Shawā}}
{{Atk|{{nihongo|'''Blossom Shower'''|ブロッサムシャワー|<br>Burossamu Shawā}}
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|—
|—
|x1.0
|x1.0
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 5}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 5 - Total: 15}}
|The Specter warps to Sora and strikes the ground with the scythe's hilt, creating a shock wave. Has a shorter attack range compared to the previous battle.
|The Specter warps to Sora and strikes the ground with the scythe's hilt, creating a shock wave. Has a shorter attack range compared to the previous battle.
}}
}}
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|—
|—
|x1.3
|x1.3
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 8}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 8 - Total: 24}}
|Used at short range. A shock wave sends Sora flying, and a gust of wind prevents him from approaching. However, Sora can still glide to get closer.
|Used at short range. A shock wave sends Sora flying, and a gust of wind from the Specter prevents him from approaching. However, Sora can still glide to get closer.
}}
}}
{{Atk|{{nihongo|'''Omni Laser'''|全方位レーザー|<br>Zenhoui Rēzā|lit. "Omnidirectional Laser"}}
{{Atk|{{nihongo|'''Omni Laser'''|全方位レーザー|<br>Zenhoui Rēzā|lit. "Omnidirectional Laser"}}
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|—
|—
|x1.5
|x1.5
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 4}}
|{{Sleight|Marluxia (Third Form)|Marluxia (Third Form)|Marluxia (Third Form)||Three cards with a value of 4 - Total: 12}}
|Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. Since the ray is fired for 6 seconds, it hits up to 6 times, but it can be avoided with Dodge Roll.}}
|Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. Since the ray is fired for 6 seconds, it hits up to 6 times, but it can be avoided with Dodge Roll.}}
{{Atk-c|com}}
{{Atk-c|com}}
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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
====Absent Silhouette====
====Absent Silhouette====
[[File:Versus Marluxia's Absent Silhouette KHIIFM.png|thumb|right|Marluxia's Absent Silhouette engaging in combat.]]
Due to the absence of cards, Marluxia's battle strategies are changed. At the start of the fight, a small scene occurs in which Marluxia teleports next to Sora,  whispers in his ear, and curses him with a counter above his head, its maximum value being Sora's current level. Every strike from Marluxia's scythe decreases this counter by one, and it is game over if the counter hits zero. This means that on Level 1 Critical Mode, almost all of Marluxia's attacks are guaranteed to defeat Sora instantly in one fell swoop.
Due to the absence of cards, Marluxia's battle strategies are changed. At the start of the fight, a small scene occurs in which Marluxia teleports next to Sora,  whispers in his ear, and curses him with a counter above his head, its maximum value being Sora's current level. Every strike from Marluxia's scythe decreases this counter by one, and it is game over if the counter hits zero. This means that on Level 1 Critical Mode, almost all of Marluxia's attacks are guaranteed to defeat Sora instantly in one fell swoop.


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====Data Rematch====
====Data Rematch====
[[File:Versus Marluxia's Replica Data KHIIFM.png|thumb|right|Marluxia's Replica Data appears before Sora in the [[Garden of Assemblage]].]]
The strategy for taking down Marluxia's Data Rematch is the same, but he has more health. Marluxia, however, now begins the match by warping to the center of the arena, so try to intercept him quickly or spam Firaga until he emerges. Whenever he does this, he now instantly surrounds Sora with an aura of thorns. In addition, every successive time after the first that Sora uses '''Restore Count''', the amount of points he regains is cut by a half (13, 7, 3, 2, 1). As such, it's even more crucial to utilize Sora's defensive options this time around than ever. If Sora is close to level 99, his normal strikes should not be an issue.
The strategy for taking down Marluxia's Data Rematch is the same, but he has more health. Marluxia, however, now begins the match by warping to the center of the arena, so try to intercept him quickly or spam Firaga until he emerges. Whenever he does this, he now instantly surrounds Sora with an aura of thorns. In addition, every successive time after the first that Sora uses '''Restore Count''', the amount of points he regains is cut by a half (13, 7, 3, 2, 1). As such, it's even more crucial to utilize Sora's defensive options this time around than ever. If Sora is close to level 99, his normal strikes should not be an issue.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
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|△ (Last hit: O)
|△ (Last hit: O)
|Marluxia performs a series of strikes with his scythe.
|Marluxia performs a series of strikes with his scythe.
|At low HP, he may use a longer version of this ability.
}}
}}
{{Atk|{{nihongo|'''Tornado Slash'''|竜巻斬り|<br>Tatsumakigiri}}
{{Atk|{{nihongo|'''Tornado Slash'''|竜巻斬り|<br>Tatsumakigiri}}
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|△
|△
|Marluxia teleports to the opponent and slashes.
|Marluxia teleports to the opponent and slashes.
|Can end early if a slash either misses or gets blocked.
}}
}}
{{Atk|{{nihongo|'''Phantom Saber'''|ファントムセイバー|<br>Fantomu Seibā}}
{{Atk|{{nihongo|'''Phantom Saber'''|ファントムセイバー|<br>Fantomu Seibā}}
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|△
|△
|Marluxia moves forward while slashing.
|Marluxia moves forward while slashing.
|Used as retaliation after getting interrupted.
}}
}}
{{Atk|{{nihongo|'''Ambush Slash'''|奇襲斬り|<br>Kishū Kiri}}
{{Atk|{{nihongo|'''Ambush Slash'''|奇襲斬り|<br>Kishū Kiri}}
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|△
|△
|While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time.
|While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time.
|Used below a certain amount of HP.
}}
}}
{{Atk|{{nihongo|'''Flower Wreath'''|花まとい|<br>Hana Matoi}}
{{Atk|{{nihongo|'''Flower Wreath'''|花まとい|<br>Hana Matoi}}
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|x2.0
|x2.0
|X
|X
|Marluxia envelops the party in light, which explodes after 3 seconds.
|Marluxia envelops the party in thorns, which explode after 3 seconds.
|The thorns stop moving along with the targets a split second before exploding. Used along Disturbed Bloom.
}}
}}
{{Atk|{{nihongo|'''Disturbed Bloom'''|乱れ咲き|<br>Midare Saki}}
{{Atk|{{nihongo|'''Disturbed Bloom'''|乱れ咲き|<br>Midare Saki}}
|Dark
|Dark
|—
|—
|x0
|x2.5
|X
|X
|Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field.
|Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field.
|Used either below two thirds of his HP or at the start of the fight (Data).
}}
}}
{{Atk-m|{{nihongo|'''Final Judgment'''|最後の審判|<br>Saigo no Shinpan}}
{{Atk-m|{{nihongo|'''Final Judgment'''|最後の審判|<br>Saigo no Shinpan}}
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|x0
|x0
|△
|△
|The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe, and ends with a plunging attack.
|The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe down, and ends with a plunging attack.
|
|Used at low HP. Marluxia stops following Sora around once he throws his scythe down, but the plunging attack warps him above Sora.
|Light
|Light
|Dark
|Dark
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|X
|X
}}
}}
{{Atk-c}}
{{Atk-c|note=Hits on Sora from attacks with a x0 power modifier decrease the count on his head by 1. When the count hits 0, it results in his instant defeat.}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Aerial Strike'''|エアトランプル|<br>Ea Toranpuru|lit. "Air Trample"}}|Physical|x1.0<br>Knockback: x10.0|Can be used when near Marluxia as he rests after using Tornado Slash.<br>Attack Marluxia three times and knock him back. Acts as a finisher.}}
{{rc|{{nihongo|'''Aerial Strike'''|エアトランプル|<br>Ea Toranpuru|lit. "Air Trample"}}|Physical|x1.0<br>Knockback: x10.0|Can be used when near Marluxia as he rests after using Tornado Slash.<br>Attack Marluxia three times and knock him back. The knockback acts as a finisher.}}
{{rc|{{nihongo|'''Restore Count'''|ロブカウント|<br>Robu Kaunto|lit. "Rob Count"}}|—|—|Can be used when near Marluxia's scythe as he rests after using Tornado Slash.<br>Steal Marluxia's scythe, slash with it, then throw it at him, knocking him back. Does not deal damage, but Sora's overhead count recovers up to its starting value by 13.<ref>When fighting Marluxia's Replica Data, the amount recovered is reduced each time Restore Count is used as such: 13 → 7 → 3, and is thereafter fixed at 1.</ref>}}
{{rc|{{nihongo|'''Restore Count'''|ロブカウント|<br>Robu Kaunto|lit. "Rob Count"}}|—|—|Can be used when near Marluxia's scythe as he rests after using Tornado Slash.<br>Steal Marluxia's scythe, slash with it, then throw it at him, knocking him back. Does not deal damage, but Sora's overhead count recovers up to its starting value by 13.  
 
When fighting Marluxia's Replica Data, the amount recovered is reduced each time Restore Count is used as such: 13 → 7 → 3, and is thereafter fixed at 1.}}
{{rc|c}}
{{rc|c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[File:Versus Luxord, Marluxia, and Larxene KHIII.png|thumb|right|Marluxia and Larxene fighting against Sora while Luxord is hiding behind his cards.]]
During the first part of the fight, [[Xemnas]] stays behind while [[Luxord]], Marluxia and [[Larxene]] attack. Chain some combos to the target of your choice until Xemnas leaves the arena.
During the first part of the fight, [[Xemnas]] stays behind while [[Luxord]], Marluxia and [[Larxene]] attack. Chain some combos to the target of your choice until Xemnas leaves the arena.


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|2
|2
|Marluxia throws his scythe, which flies around, attacking opponents 5 times, before he strikes the ground, cracking it. Marluxia disappears while the scythe flies around, but may appear for a moment to throw the scythe again.
|Marluxia throws his scythe, which flies around, attacking opponents 5 times, before he strikes the ground, cracking it. Marluxia disappears while the scythe flies around, but may appear for a moment to throw the scythe again.
|
|Used below half HP along with Larxene's Thunder Lion attack, and at the outset of the fight if he is the only remaining target.
|(Cracks)
|(Cracks)
|Physical
|Physical
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===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
====Data Rematch====
====Data Rematch====
[[File:Versus Marluxia's Recreated Data KHIIIRM.png|thumb|right|Marluxia's recreated data engaging in combat against Sora's data.]]
Marluxia's data rematch is naturally significantly stronger and has more HP. He gains access to the abilities used by his Absent Silhouette and ''Chain of Memories'' boss fights, only modified and expanded.
Marluxia's data rematch is naturally significantly stronger and has more HP. He gains access to the abilities used by his Absent Silhouette and ''Chain of Memories'' boss fights, only modified and expanded.


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If Marluxia teleports close to Sora, he is doing his five-hit combo. He will start with one slash, teleport, do one slash, teleport, do two slashes, and do one final slash where he is glowing pink, which is unblockable. He will then re-appear and be open for attack. Block the first four hits, dodge the fifth, then jump and attack to close on on his position for a combo.
If Marluxia teleports close to Sora, he is doing his five-hit combo. He will start with one slash, teleport, do one slash, teleport, do two slashes, and do one final slash where he is glowing pink, which is unblockable. He will then re-appear and be open for attack. Block the first four hits, dodge the fifth, then jump and attack to close on on his position for a combo.


If Marluxia throws a large spinning scythe, he is doing his three-hit scythe spin combo. The scythe will start by spinning vertically along the ground toward Sora, then spin horizontally, then Marluxia will re-appear with a pink aura and catch the scythe, then throw his scythe vertically for the final hit. This final hit is unnblockable. Marluxia will re-appear in the last scythe's path to catch it, and will be open to attack. Block the first two hits, dodge the third, then jump and attack to get to Marluxia's position. Alternatively, enter focus at the end and Airstep to him to attack.
If Marluxia throws a large spinning scythe, he is doing his three-hit scythe spin combo. The scythe will start by spinning vertically along the ground toward Sora, then spin horizontally, then Marluxia will re-appear with a pink aura and catch the scythe, then throw his scythe vertically for the final hit. This final hit is unblockable. Marluxia will re-appear in the last scythe's path to catch it, and will be open to attack. Block the first two hits, dodge the third, then jump and attack to get to Marluxia's position. Alternatively, enter focus at the end and Airstep to him to attack.


If Marluxia charges up a large black tornado under him, he will do his tornadoes-into-armor combo. The tornado will pull Sora in, then Marluxia will do one unblockable pink swing. He will follow up with another tornado, then jump into the air and crash down with a large pink shockwave. This shockwave move will give him armor, and will make him immune to stagger for its duration. However, one Fire spell will instantly destroy his armor. If his armor is not destroyed, then he will resume using other moves, and the armor should wear off after a couple moves have completed. There are several ways to handle this:
If Marluxia charges up a large black tornado under him, he will do his tornadoes-into-armor combo. The tornado will pull Sora in, then Marluxia will do one unblockable pink swing. He will follow up with another tornado, then jump into the air and crash down with a large pink shockwave. This shockwave move will give him armor, and will make him immune to stagger for its duration. However, one Fire spell will instantly destroy his armor. If his armor is not destroyed, then he will resume using other moves, and the armor should wear off after a couple moves have completed. There are several ways to handle this:
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