Difficulty Level: Difference between revisions

→‎Critical Mode: I think it's related to that
(→‎Critical Mode: I think it's related to that)
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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
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*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer after landing an attack.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
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*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer after landing an attack.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.
*Enemies do not flinch as much as in other difficulties.
*{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


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*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.


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{{reflist}}
{{reflist}}


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
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