Game:Rinzler: Difference between revisions

1,042 bytes added ,  2 months ago
m
no edit summary
mNo edit summary
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{cleanup|Improve Attacks list and Strategy section}}
{{suite}}
{{suite}}
{{Character
{{Character
Line 19: Line 18:
|DDDBSloc1=The Grid
|DDDBSloc1=The Grid
|DDDBSloc2=The Grid
|DDDBSloc2=The Grid
|DDDBSenc2=(Portal)
|DDDBSenc2=<br>(Portal)
|DDDBSHP1=333.7
|DDDBSHP1=333.7
|DDDBSSTR1=14.0
|DDDBSSTR1=14.0
Line 53: Line 52:
|DDDBSrewards=Maximum HP +20; [[Defense Gain]] Relay Bonus
|DDDBSrewards=Maximum HP +20; [[Defense Gain]] Relay Bonus
|DDDBSworlds=The Grid
|DDDBSworlds=The Grid
|DDDBSreac1=6 (10s)
|DDDBSreal1=x0.33 (8s)<ref name="real">Effect: "DISC JAMMER".</ref>
|DDDBSreac2=12 (10s)
|DDDBSreal2=x0.66 (8s)<ref name="real"/>
|DDDbattlename=Rinzler Recompiled
|DDDbattlename=Rinzler Recompiled
|DDDbattlefile=Rinzler Recompiled KH3D.ogg
|DDDbattlefile=Rinzler Recompiled KH3D.ogg
Line 58: Line 61:
'''[[Rinzler]]''' is a boss in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', fought by [[Sora]] in [[The Grid]]. Sora is forced by CLU (and encouraged by [[Quorra]]) to fight Rinzler in order to restore [[Tron]] to normal.
'''[[Rinzler]]''' is a boss in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', fought by [[Sora]] in [[The Grid]]. Sora is forced by CLU (and encouraged by [[Quorra]]) to fight Rinzler in order to restore [[Tron]] to normal.


==Battle==
==Strategy==
===Strategy===
Before confronting Rinzler, it is vital that Sora's Command Deck be equipped with [[Counter Rush]], as well as several ranged attacks and healing commands.
Before confronting Rinzler, it is vital that Sora's Command Deck be equipped with [[Counter Rush]], as well as several ranged attacks and healing commands.


Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush.
Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush.


Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the discs so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he does lots of damage, the [[Code Break]] [[Reality Shift]] can be activated. The text will be "DISC JAMMER" and will cause Rinzler to not to be able to attack and will try to flee.
Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the disks so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he deals a lot of consecutive damage, the [[Code Break]] [[Reality Shift]] can be activated to use the "DISC JAMMER" effect and cause Rinzler to not to be able to attack with his discs and try to avoid Sora.


Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective.
Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, vertical movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective.


When the gravity flips back, Rinzler will perform a powerful jumping strike at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range.
When the gravity flips back, Rinzler will perform a Falling Crash at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|Furontaru Torasuto}}
{{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|1.0
|△
|Thrusts with the disk in his left hand.
}}
}}
{{Atk|{{nihongo|'''Roll High Slash'''|ロールハイスラッシュ|Rōru Hai Surasshu}}
{{Atk|{{nihongo|'''Roll High Slash'''|ロールハイスラッシュ|<br>Rōru Hai Surasshu}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|1.5
|△
|Places one hand on the ground, spins, then jumps and swings the disk in his right hand down.
}}
}}
{{Atk|{{nihongo|'''Tumbler Attack'''|タンブラーアタック|Tamburā Atakku}}
{{Atk|{{nihongo|'''Tumbler Attack'''|タンブラーアタック|<br>Tanburā Atakku}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|0.5 + 1.0
|△
|Swings his disk sideways, then immediately lies down on the ground, and attacks with his disk while getting up.
}}
}}
{{Atk|{{nihongo|'''Disc Throw'''|ディスクスロー|Disuku Surō}}
{{Atk|{{nihongo|'''Disk Throw'''|ディスクスロー|<br>Disuku Surō}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|1.0
|◯<ref name="catch">When knocked back at long range, Rinzler will catch the disk and avoid taking damage.</ref>
|Throws his disk straight ahead.
}}
}}
{{Atk|{{nihongo|'''Over Throw'''|オーバースロー|Ōbā Surō}}
{{Atk|{{nihongo|'''Over Throw'''|オーバースロー|<br>Ōbā Surō}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|1.0
|◯<ref name="catch"/>
|Throws his disk diagonally upwards. The disk will bounce off the walls and ceiling to fly at the opponent from behind.
}}
}}
{{Atk|{{nihongo|'''Double Throw'''|ダブルスロー|Daburu Surō}}
{{Atk|{{nihongo|'''Double Throw'''|ダブルスロー|<br>Daburu Surō}}
|
|{{AT|att}} Physical
|
|—
|—
|—
|—
|1.0 x2
|◯<ref name="catch"/>
|Throws his left disk forward, followed by his right disk, with different timings. The disks will bounce off the walls and fly away.
}}
}}
{{Atk|{{nihongo|'''Falling Crash'''|フォーリングクラッシュ|Fōringu Kurasshu}}
{{Atk|{{nihongo|'''Falling Crash'''|フォーリングクラッシュ|<br>Fōringu Kurasshu}}
|
|{{AT|att}} None
|
|—
|—
|—
|—
|2.5
|X
|Fall towards the opponent, creating a shock wave upon landing.
|Used when the arena's gravity gets back to normal.
}}
}}
{{Atk-c}}
{{Atk-c}}
{{Sec-Stub}}


==Video==
==Video==
Line 128: Line 130:
| {{#widget:YouTube|id=_Mrw7RZh6cA|width=320|height=240}}
| {{#widget:YouTube|id=_Mrw7RZh6cA|width=320|height=240}}
|}
|}
==Notes and references==
{{reflist}}
{{DisneyBossDirectory}}
{{DisneyBossDirectory}}
[[Category:The Grid]]
[[Category:The Grid]]
[[Category:Gameplay]]
[[Category:Gameplay]]
2,908

edits