Magic Lock-On: Difference between revisions

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{{Game|KH2|FM2|KH3|3RM}}
{{Game|KH2|FM2|KH3|3RM}}
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.  
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]].  


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''.
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.


In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.
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