Magic Lock-On: Difference between revisions

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Magic Lock-On is an ability that raises the effectiveness of magic
{{Game|KH2|FM2|KH3|3RM}}
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]].
 
==Mechanics==
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.
 
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.
 
==Learning Magic Lock-On==
===''Kingdom Hearts II''===
*[[Sora]] learns Magic Lock-On at level 12.
 
===''Kingdom Hearts III''===
*Sora has Magic Lock-On as a default ability.
*[[Riku]] has Magic Lock-On as a default ability.
*[[Aqua]] has Magic Lock-On as a default ability.
 
===''Kingdom Hearts III Re Mind''===
*[[Roxas]] has Magic Lock-On as a default ability.
*[[Kairi]] has Magic Lock-On as a default ability.
 
==See also==
*[[Lock-On]]
[[de:Magie-Autovisieren]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]
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