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Magic Lock-On is an ability | {{Game|KH2|FM2|KH3|3RM}} | ||
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. | |||
==Mechanics== | |||
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well. | |||
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip. | |||
==Learning Magic Lock-On== | |||
===''Kingdom Hearts II''=== | |||
*[[Sora]] learns Magic Lock-On at level 12. | |||
===''Kingdom Hearts III''=== | |||
*Sora has Magic Lock-On as a default ability. | |||
*[[Riku]] has Magic Lock-On as a default ability. | |||
*[[Aqua]] has Magic Lock-On as a default ability. | |||
===''Kingdom Hearts III Re Mind''=== | |||
*[[Roxas]] has Magic Lock-On as a default ability. | |||
*[[Kairi]] has Magic Lock-On as a default ability. | |||
==See also== | |||
*[[Lock-On]] | |||
[[de:Magie-Autovisieren]] | |||
[[Category:Kingdom Hearts II abilities]] | |||
[[Category:Kingdom Hearts III abilities]] |
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