Hercules Cup: Difference between revisions

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The '''Hercules Cup''' is the third tournament at [[Olympus Coliseum]] in ''{{c|Kingdom Hearts|game}}''. Upon its completion, [[Philoctetes]] puts up the trophy in the [[Lobby]].
The '''Hercules Cup''' is the third tournament at [[Olympus Coliseum]] in ''{{c|Kingdom Hearts|game}}''. Upon its completion, [[Philoctetes]] puts up the trophy in the [[Lobby]].


Completing [[Phil Cup]], [[Pegasus Cup]] and Hercules Cup allows [[Sora]] to acquire [[Trinity Push]], which is needed to seal the Olympus Coliseum [[Keyhole]], and allows Sora to obtain the [[Olympia]] [[Keychain]].
Completing the Hercules Cup teaches the party [[Trinity Push]], which is required to seal the Olympus Coliseum [[Keyhole]], while completing the Hercules Cup, as well as the [[Phil Cup]] and [[Pegasus Cup]], allows Sora to open the chest in the Lobby containing the [[Olympia]] [[Keychain]].


==Strategy==
==Strategy==
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;Hercules
;Hercules
In all modes, Sora battles [[Hercules]] one-on-one with no party members. Hercules begins the fight surrounded by a golden aura, which grants him invulnerability to damage. Throwing the barrels that appear on the field at Hercules will dispel the aura, occasionally stunning Hercules, as well. At this point, Hercules will be vulnerable to Sora's attacks for a short period before he become invulnerable again. All the while, avoid his attacks: He initially uses a charging punch, which must be dodged, and a shockwave attack, which can be avoided by jumping. As Hercules accumulates damage, he will begin using a spinning sword attack and charging at Sora like a bull. The spinning attack can be blocked, and it may cause Hercules to be dizzy for a few seconds, providing an opportunity to attack freely, if his aura is gone. The rushing attack can be blocked or deflected for Tech Points. Late in the battle, Hercules will use an explosion of energy similar to [[Stun Impact]]. The best opportunity to throw a barrel is when Hercules stops to pose.
In all modes, Sora battles [[Hercules]] one-on-one with no party members. Hercules begins the fight surrounded by a golden aura, which grants him invulnerability to damage. Throwing the barrels that appear on the field at Hercules will dispel the aura, occasionally stunning Hercules, as well. At this point, Hercules will be vulnerable to Sora's attacks for a short period before he become invulnerable again. All the while, avoid his attacks: He initially uses a charging punch, which must be dodged, and a shockwave attack, which can be avoided by jumping. As Hercules accumulates damage, he will begin using a spinning sword attack and charging at Sora like a bull. The spinning attack can be blocked, and it may cause Hercules to be dizzy for a few seconds, providing an opportunity to attack freely, if his aura is gone. The rushing attack can be blocked or deflected for Tech Points. Late in the battle, Hercules will begin using [[Burst of Energy]]. The best opportunity to throw a barrel is when Hercules stops to pose.
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