Second Form: Difference between revisions

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'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It transforms [[Sora]]'s clothes into his attire from ''[[Kingdom Hearts II]]'' and allows him to harness abilities from his past adventures. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]] [[Keyblade]]s.
'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It transforms [[Sora]]'s clothes into the color scheme of his attire from ''[[Kingdom Hearts II]]'' and allows him to harness abilities from his past adventures. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]] [[Keyblade]]s.


Each Keyblade has a nominally different Formchange — "Second Form", "Second Form S", "Second Form M", "Second Form P", "Second Form D", "Second Form E", and "Second Form A", respectively. Second Form S is the only variant that mechanically differs from the others.
Each Keyblade has a nominally different Formchange — "Second Form", "Second Form S", "Second Form M", "Second Form P", "Second Form D", "Second Form E", and "Second Form A", respectively. Second Form S is the only variant that mechanically differs from the others.
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===Abilities===
===Abilities===
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{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsuchuu no Kougeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}}
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}}
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijou Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijō Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijou Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijou Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Right Swing'''|地上右振り|<br>Chijō Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}}
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Rightward Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Right Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upper Rightward Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}}
{{frm-atk|{{nihongo|'''Aerial Upper Right Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}}
{{frm-atk|{{nihongo|'''Aerial Rotating Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}}
{{frm-atk|{{nihongo|'''Aerial Spin Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}}
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}}
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}}
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}}
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}}
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{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}}
{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}}
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}}
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}}
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Finish|att|Physical|1.5|0|5|0|O|—|—}}
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Blast|att|Physical|1.5|0|5|0|O|—|—}}
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}}
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}}
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}}
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}}
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