Darkness (character): Difference between revisions

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The thirteen original '''Darknesses''', also referred to as '''true darkness''', are a group of characters introduced in ''[[Kingdom Hearts Union χ]]'' who possess a history with [[the Master of Masters]].
The thirteen original '''Darknesses''', also referred to as '''true darkness''', are a group of characters introduced in ''[[Kingdom Hearts Union χ]]'' who possess a history with [[the Master of Masters]].


Darkness is an ancient entity locked in an eternal battle with the [[light]]. While they originally possessed physical forms, they currently exist without a [[body]], so instead seek out [[heart|hearts]] to inhabit. Of the thirteen, one's whereabouts are unknown following the destruction of [[Daybreak Town]], four are trapped inside Data-Daybreak Town, and the rest reside in the hearts of [[Ventus]], the five [[Foreteller|Foretellers]], [[Luxu]], and the [[Master of Masters]].
Darkness is an ancient entity locked in an eternal battle with the [[light]]. While they originally possessed physical forms, they currently exist without a [[body]], so instead seek out [[heart|hearts]] to inhabit. Of the thirteen, one's whereabouts are unknown following the destruction of [[Daybreak Town]], four are trapped inside data Daybreak Town, and the rest reside in the hearts of [[Ventus]], the five [[Foreteller|Foretellers]], [[Luxu]], and the [[Master of Masters]].


==Story==
==Story==
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[[File:A Witch Out Of Time 01 KHUX.png|thumb|Darkness introduces themselves to Maleficent.]]
[[File:A Witch Out Of Time 01 KHUX.png|thumb|Darkness introduces themselves to Maleficent.]]
Another Darkness approaches [[Maleficent]] following her defeat. Darkness explains to her that she is trapped in a [[Data World|data world]], part of the Master of Masters's plan to ensure that Maleficent would be unable to alter the past.
Another Darkness approaches [[Maleficent]] following her defeat. Darkness explains to her that she is trapped in a [[data world]], part of the Master of Masters's plan to ensure that Maleficent would be unable to alter the past.


Darkness then guides Maleficent to Data-Daybreak Town and the [[lifeboat]] hidden within the clock tower. It reveals that the device will allow Maleficent to return to her own time, requiring only someone with memories of her and a medium to recreate her body in the future. Further, should Maleficent use the lifeboat, she will be able to serve as a waypoint to allow someone to travel into the future, Darkness explains.
Darkness then guides Maleficent to data Daybreak Town and the [[lifeboat]] hidden within the clock tower. It reveals that the device will allow Maleficent to return to her own time, requiring only someone with memories of her and a medium to recreate her body in the future. Further, should Maleficent use the lifeboat, she will be able to serve as a waypoint to allow someone to travel into the future, Darkness explains.


Maleficent hesitates to return to her own time, which allows [[Lauriam]] to discover her presence. After revealing the function of the lifeboat, she battles the Union leader, winning with Darkness's help and returning to the future. Darkness, however, remains behind in the real Daybreak Town.
Maleficent hesitates to return to her own time, which allows [[Lauriam]] to discover her presence. After revealing the function of the lifeboat, she battles the Union leader, winning with Darkness's help and returning to the future. Darkness, however, remains behind in the real Daybreak Town.
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Meanwhile, the Darkness that remained in the real Daybreak Town speaks with Luxu regarding Luxu and the Master of Masters's plans and the whereabouts of the remaining four Darknesses.
Meanwhile, the Darkness that remained in the real Daybreak Town speaks with Luxu regarding Luxu and the Master of Masters's plans and the whereabouts of the remaining four Darknesses.


The four remaining Darknesses appear to Player, Ephemer, and Skuld in Data-Daybreak Town. The Darknesses want the Keyblade Wielders to open the gate to [[Game Central Station]] so that they can spread to more worlds, and Ephemer and Skuld prepare to battle the entities in response. However, Player appears to be posessed by Darkness and fights the pair of Union leaders. Defeated, Ephemer sends Player and the four Darknesses to Game Central Station, while locking the gate from his own side. In the conduit between the Data Daybreak Town and Game Central Station, Player reveals that they were merely pretending to be possessed, tricking the Darknesses. They use their Keyblade to close the gate from their side as well, trapping themselves and the Darknesses in the data world.
The four remaining Darknesses appear to Player, Ephemer, and Skuld in data Daybreak Town. The Darknesses want the Keyblade Wielders to open the gate to [[Game Central Station]] so that they can spread to more worlds, and Ephemer and Skuld prepare to battle the entities in response. However, Player appears to be posessed by Darkness and fights the pair of Union leaders. Defeated, Ephemer sends Player and the four Darknesses to Game Central Station, while locking the gate from his own side. In the conduit between the data Daybreak Town and Game Central Station, Player reveals that they were merely pretending to be possessed, tricking the Darknesses. They use their Keyblade to close the gate from their side as well, trapping themselves and the Darknesses in the data world.


[[File:Locked Inside 01 KHUX.png|thumb|Player fools Darkness, trapping them inside the data world.]]
[[File:Locked Inside 01 KHUX.png|thumb|Player fools Darkness, trapping them inside the data world.]]