User talk:TheSilentHero: Difference between revisions

 
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Hi, the way you're doing things makes it seem like the "Re" in "Re:coded" is pronounced as れ in Japanese when it's actually pronounced り. When you combine English with romaji, it's no longer a romaji field. I went and checked other games and most of them have the same issue. I also think you should follow what Wikipedia does with romaji for games like KH II and III. I hope my point came across. --[[User:Zeta|Zeta]] ([[User talk:Zeta|talk]]) 00:03, 4 February 2023 (UTC)
Hi, the way you're doing things makes it seem like the "Re" in "Re:coded" is pronounced as れ in Japanese when it's actually pronounced り. When you combine English with romaji, it's no longer a romaji field. I went and checked other games and most of them have the same issue. I also think you should follow what Wikipedia does with romaji for games like KH II and III. I hope my point came across. --[[User:Zeta|Zeta]] ([[User talk:Zeta|talk]]) 00:03, 4 February 2023 (UTC)
:I get where you're coming from, but the way I see it, romaji isn't showing pronunciation, but how something is written in Latin/Roman characters. That's why we don't change anything that's already written in Latin/Roman characters, or numbers. {{User:TheSilentHero/Sig}} 12:33, 4 February 2023 (UTC)
== Image Categories ==
Hey, quick question. I'm going through character images, and I'm finding some from one game, tagged with another game. For example, Jasmine_KH.png (from KH1) is also filed under COM and RE:COM, alongside KH1 (the game the render is actually from). Is this correct? --[[File:Riku Sprite KHD.png]] [[User:Mikoto|mikoto]] 04:35, 19 May 2023 (UTC)
:I think they added categories for all games the character appeared in at first. So, if you were looking at the CoM category, you'd see all characters from CoM, even if they didn't have new renders. However, I think we should only keep the categories where the render is from, as that is more accurate. {{User:TheSilentHero/Sig}} 10:27, 19 May 2023 (UTC)
::Gotcha, then I'll start removing the superfluous categories. Also, shouldn't renders like Vexen_KHCOM.png be named Vexen_KHRECOM.png, instead? --[[File:Riku Sprite KHD.png]] [[User:Mikoto|mikoto]] 21:33, 19 May 2023 (UTC)
:::I think those renders were made for the original CoM. I read that they first made renders for the new characters before making them into sprites. {{User:TheSilentHero/Sig}} 21:42, 19 May 2023 (UTC)
== Dark-EnigmaXIII's Renders ==
While going through image categories, I'm finding a bunch of unofficial renders by Dark-EnigmaXIII. These seem a bit... unnecessary, so I'm wondering if it'd be okay to remove them from catagories. --[[File:Riku Sprite KHD.png]] [[User:Mikoto|mikoto]] 23:24, 23 May 2023 (UTC)
:The only ones I deem necessary to keep are the ones that lack official renders, e. g. Apprentice Xehanort from BBS. There's an official one from KH2 but not one from BBS with a high poly face. Several of the characters from Castle of Dreams also lack original renders. These should also be kept imo. File:Anti Form (Render) KHII.png is an example of renders I personally see no need to keep. Not in the categories and not on the wiki at all. - {{User:JTD95/Signature}} 23:37, 23 May 2023 (UTC)
::Unofficial renders should be deleted. But, as JTD said, we can make an exception if there is no official render. {{User:TheSilentHero/Sig}} 17:19, 24 May 2023 (UTC)
== Wth ==
What the hell, mang. We've added stuff from betas... We've always added stuff from betas, from Chi to Unchained. When did that ever change? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 21:29, 3 December 2023 (UTC)
:I don't remember how we handled KHX and KHUX, but the way I see it beta is not the actual release, so we should wait on covering it. {{User:TheSilentHero/Sig}} 23:17, 3 December 2023 (UTC)
::We're...changing that on just a random whim? Just like that? I...ok. Whatever, I guess. ¯\_(ツ)_/¯ --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 00:53, 4 December 2023 (UTC)
:::TSH is right. Also we didn't cover information on KHX or KHUX in mainspace when they were still in beta, only after the fact. Still, great work on the logo. They will probably not change it so we'll use it eventually.--{{User:ShardofTruth/Sig}} 17:25, 4 December 2023 (UTC)
::::I honestly could've sworn that we did, but I'm not gonna argue the point. It's not like we're gonna be waiting another two years for the wide release. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:03, 4 December 2023 (UTC)
== KHUX Keyblade amd Synthesis data ==
Since I'm currently going through all this stuff again I was wondering if we want to keep or display some of the KHUX Keyblade synthesis data on the respective material page before level 1-25 were significantly changed? For example Adamant was made obsolete so should the page only contain this information or also how it was used?. Also I'm not able to view the archive versions on the KHUX wiki anymore, maybe something's wrong on my end though, editing them still works somehow.
Second question is what to do with the Keyblade data itself. Should it be updated to latest version (probably with combining levels for better readability) or should it stay it this way? What's your opinion on this dead game's content? --{{User:ShardofTruth/Sig}} 18:19, 5 December 2023 (UTC)
:For materials, I think we should display what was required in the latest version, with a reference or note with what was required before. For materials that became obsolete, like the Adamantite, I think we should display what it was used for with a note at the top saying it was made obsolete from version x on.
:For the Keyblades, ideally we should cover everything. However, there's no way we can stuff those long pages from the KHUX wiki in a single infobox. I'm not sure how well combining levels will work. And then there's still the Passives and Subslots. So I don't really know what to do with those. {{User:TheSilentHero/Sig}} 18:37, 5 December 2023 (UTC)
::Regarding the KHUX wiki archive pages, it seems the template crashed. Probably because it's too long. When I remove a bunch of the code, the preview works again. {{User:TheSilentHero/Sig}} 18:43, 5 December 2023 (UTC)