Game:Ansem, Seeker of Darkness: Difference between revisions

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Ansem won't make it any easier for Riku—he forms two balls of darkness which can shoot incredibly quick Dark Lasers at Riku which have to be dodged and can't be blocked. He also unleashes a Dark Rain of blasts that can afflict Poison on Riku and Dark Webs that, if they catch him, drag Riku into one of the spheres of darkness and leave Ansem free to deal massive, yet, guaranteedly non-lethal damage using Planet Buster. If Riku has [[Dark Splicer]], Dark Aura or [[Zantetsuken]] equipped or access to the [[Ghost Drive]] [[Dual Style]], use it the moment Riku reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured into the spheres of darkness, or Ansem's guardian will attack with no chance to escape.
Ansem won't make it any easier for Riku—he forms two balls of darkness which can shoot incredibly quick Dark Lasers at Riku which have to be dodged and can't be blocked. He also unleashes a Dark Rain of blasts that can afflict Poison on Riku and Dark Webs that, if they catch him, drag Riku into one of the spheres of darkness and leave Ansem free to deal massive, yet, guaranteedly non-lethal damage using Planet Buster. If Riku has [[Dark Splicer]], Dark Aura or [[Zantetsuken]] equipped or access to the [[Ghost Drive]] [[Dual Style]], use it the moment Riku reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured into the spheres of darkness, or Ansem's guardian will attack with no chance to escape.


It is, however, possible to predict what move he's going to use as Riku is running towards him, they're telegraphed as follows: if he begins forming the light purple blasts of darkness with a hand forward, he is about to send the lasers. The moment this happens, wait until they submerge into one spot before dodging to evade the attack; if he begins forming the Dark Firaga orbs and sends them upward, he is going to release a rain of energy blasts that can Poison Riku—but they are not that easy to dodge/block as they randomly fall across the arena, and as Riku is blocking them, Ansem can follow easily with the lasers as Riku can't dodge while blocking. If he sends the Dark Firagas with a hand forwards, he is going to release a multitude of Chaos Firagas that can inflict Poison, [[Blind]], Slow, or Confuse, but are easy to evade by simply guarding or dodge rolling straightforward. Beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Ansem releases the energy crests with the arms crossed, he's going to summon the waves of darkness that will drag Riku into the spheres. Since they can't chase Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Double Jump to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Beware that if Riku hits the ground after falling, he might not be able to block immediatly and will be at the mercy of said Dark Webs. Riku shouldn't stay on the side of the arena and should instead stay in the middle, as once Dark Matter is over, Ansem will launch the orbs at high speed forwards, and Riku may get caught off-guard and grabbed if he's in their way. Then, afterwards, press LR or L3 to return the Spirits back to his position (two times if LR unlocks the target) so they will be able to help, but not any sooner during Dark Matter as they may get caught by the Dark Webs and become unable to help.
It is, however, possible to predict what move he's going to use as Riku is running towards him, they're telegraphed as follows: if he begins forming the light purple blasts of darkness with a hand forward, he is about to send the lasers. The moment this happens, wait until they submerge into one spot before dodging to evade the attack; if he begins forming the Dark Firaga orbs and sends them upward, he is going to release a rain of energy blasts that can Poison Riku—but they are not that easy to dodge/block as they randomly fall across the arena, and as Riku is blocking them, Ansem can follow easily with the lasers as Riku can't dodge while blocking. If he sends the Dark Firagas with a hand forwards, he is going to release a multitude of Chaos Firagas that can inflict Poison, [[Blind]], Slow, or Confuse, but are easy to evade by simply guarding or dodge rolling straightforward. Beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. If Ansem releases the energy crests with the arms crossed, he's going to summon the waves of darkness that will drag Riku into the spheres. Since they can't chase Riku while in midair, he can use [[Flowmotion]] to evade this by staying airborne, as they last for quite a while; or use [[Firaga Burst]] with Double Jump to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with [[Sonic Impact]], if possible, to go back to the walls. Beware that if Riku hits the ground after falling, he might not be able to block immediatly and will be at the mercy of said Dark Webs. Riku shouldn't stay on the sides of the arena and should instead stay in the middle, as once Dark Matter is over, Ansem will launch the orbs at high speed forwards, and Riku may get caught off-guard and grabbed if he's in their way. Then, afterwards, press LR or L3 to return the Spirits back to his position (two times if LR unlocks the target) so they will be able to help, but not any sooner during Dark Matter as they may get caught by the Dark Webs and become unable to help.


As soon as he has lost half of his HP (or less on Critical Mode), the next phase starts. Ansem uses Dark Galaxy where he turns the surrounding area black and starts summoning torrents of darkness from the floor, while dragging Riku right in front of him, which Riku must evade and block. It is potentially his most lethal move as those torrents of darkness appear randomly across the arena and may also hit Riku multiple times. Once Ansem finishes this, he sends Riku flying across the pathway again, but this time he summons rows of large '8-ball bombs' that roll across the arena with some of them aimed at Riku, and they can easily defeat him if he gets hit even once as the others may follow up for chained up damage. He must either carefully dodge or block these. Riku can't use Flowmotion at this point—Ansem prevents the walls from being used here, so rapid dodging and blocking are Riku's only tactics. Riku can still use that fact to his advantage to dodge roll along them and return to Ansem rapidly with no risk of becoming vulnerable due to Flowmotion. However it isn't recommended to always keep dodge rolling, because he may get hit if the timing is wrong, meaning he must dodge roll only when a ball gets close to him while keeping running back. One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of the Heartless's attack; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
As soon as he has lost half of his HP (or less on Critical Mode), the next phase starts. Ansem uses Dark Galaxy where he turns the surrounding area black and starts summoning torrents of darkness from the floor, while dragging Riku right in front of him, which Riku must evade and block. It is potentially his most lethal move as those torrents of darkness appear randomly across the arena and may also hit Riku multiple times. Once Ansem finishes this, he sends Riku flying across the pathway again, but this time he summons rows of large '8-ball bombs' that roll across the arena with some of them aimed at Riku, and they can easily defeat him if he gets hit even once as the others may follow up for chained up damage. He must either carefully dodge or block these. Riku can't use Flowmotion at this point—Ansem prevents the walls from being used here, so rapid dodging and blocking are Riku's only tactics. Riku can still use that fact to his advantage to dodge roll along them and return to Ansem rapidly with no risk of becoming vulnerable due to Flowmotion. However it isn't recommended to always keep dodge rolling, because he may get hit if the timing is wrong, meaning he must dodge roll only when a ball gets close to him while keeping running back. One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of the Heartless's attack; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this. Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
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