Vitality Vial: Difference between revisions

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→‎Strategy: Fixed statement of "maximizing" reload time when it should be minimizing so that it's more likely to be reloaded by the time you need it. Also changed the last sentence of the third paragraph.
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m (→‎Strategy: Fixed statement of "maximizing" reload time when it should be minimizing so that it's more likely to be reloaded by the time you need it. Also changed the last sentence of the third paragraph.)
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==Strategy==
==Strategy==
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. The protagonist's deck should be full with maximum-level [[Curaga]] commands, with all [[Magic Haste]] abilities and [[Reload Boost]] equipped to maximize the commands' reload time. [[Heal Strike]] should also be the equipped finisher, allowing them to heal.  
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. The protagonist's deck should be full with maximum-level [[Curaga]] commands, with all [[Magic Haste]] abilities and [[Reload Boost]] equipped to minimize the commands' reload time. [[Heal Strike]] should also be the equipped finisher, allowing them to heal.  


The Vitality Vial will use Draining Mist at the start of the battle, filling the arena with a poisonous mist that will slowly diminish the protagonist's HP. If the protagonist's HP is depleted, the mini-game is ended, but it does not count as a Game Over.
The Vitality Vial will use Draining Mist at the start of the battle, filling the arena with a poisonous mist that will slowly diminish the protagonist's HP. As a survival challenge, the mini-game ends when the protagonist's HP is depleted, but not in a [[Game Over]].


As the report says, hitting the Vitality Vial will release clouds of HP that will heal the protagonist.
As the report says, hitting the Vitality Vial will release clouds of HP that will heal the protagonist.
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