Game:Lock, Shock, and Barrel: Difference between revisions

 
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Line 8: Line 8:
  |romaji=Rokku
  |romaji=Rokku
  |fr=Am, Stram et Gram (Ennemis)
  |fr=Am, Stram et Gram (Ennemis)
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Lock KHII.png|350x400px]]
  |image=[[File:Lock KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Lock KHD.png|350x400px|Lock in ''358/2 Days'']]
  |image2=[[File:Lock KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Lock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 22: Line 24:
  |KHHP1=150
  |KHHP1=150
  |KHHP2=400
  |KHHP2=400
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=180<ref name="LSB">Becomes 1/10 if this child is not the last to be defeated.</ref>
  |KHEXP1=180<ref>18 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP2=600<ref name="LSB"/>
|KHJPEXP2=2000<ref>200 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP2=600<ref>60 EXP if Lock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav">x0.03 after rescue.</ref>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop">x0.2 after rescue.</ref>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=(1) HP Ball x5<ref>Lock also drops (1) HP Ball x1 whenever damaged.</ref>
|KHJPreward='''When Lock faints (High probability)'''<br>(1) HP prize x15<br><br>'''When Lock takes damage (Low probability)'''<br>(5) HP prize x1
  |KHreward='''When Lock faints (High probability)'''<br>(1) HP prize x5<br><br>'''When Lock takes damage (Low probability)'''<br>(1) HP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|JPtab=*
|FMtab=*
|KH2HP1=172
|KH2EXP=0
  |KH2loc1=Halloween Town
  |KH2loc1=Halloween Town
  |KH2LVL1=41
  |KH2enc1=Episode 2
  |KH2HP1=172
  |KH2LV1=41
|KH2EXP1=0
  |KH2phys=×1.0
|KH2STR1=39
  |KH2fire=×0.5
|KH2DEF1=22
  |KH2bliz=×0.5
  |KH2weapon=x1.0
  |KH2thun=×0.5
  |KH2fire=x0.5
  |KH2dark=×0.5
  |KH2bliz=x0.5
  |KH2neut=×0.5
  |KH2thun=x0.5
|FM2neut=×1.0
  |KH2dark=x0.5
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>Drive prize (1%) ×10
  |KH2other=x0.5
  |KH2reward=(1) Drive Ball x10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>[[Auto Change]] (Goofy)<br>HP +5 (Jack Skellington)
  |KH2world=Halloween Town
  |KH2world=Halloween Town
|FM2tab=*
  |358heart=—
  |358heart=—
  |358munny=—
  |358munny=—
Line 84: Line 100:
  |katakana=ショック
  |katakana=ショック
  |romaji=Shokku
  |romaji=Shokku
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Shock KHII.png|350x400px]]
  |image=[[File:Shock KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Shock KHD.png|350x400px|Shock in ''358/2 Days'']]
  |image2=[[File:Shock KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Shock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 98: Line 116:
  |KHHP1=120
  |KHHP1=120
  |KHHP2=300
  |KHHP2=300
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=120<ref name="LSB"/>
  |KHEXP1=120<ref>12 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP2=400<ref name="LSB"/>
|KHJPEXP2=1500<ref>150 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP2=400<ref>40 EXP if Shock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav"/>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=(2) MP Ball x5<ref>Shock also drops (2) MP Ball x1 whenever damaged, and (15) MP Ball x1 whenever dizzied.</ref>
|KHJPreward='''When Shock faints (High probability)'''<br>(2) MP prize x15<br><br>'''When Shock takes damage (Low probability)'''<br>(15) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHreward='''When Shock faints (High probability)'''<br>(2) MP prize x5<br><br>'''When Shock takes damage (Low probability)'''<br>(2) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|FMtab=*
|JPtab=*
|KH2HP1=172
|KH2EXP=0
  |KH2loc1=Halloween Town
  |KH2loc1=Halloween Town
  |KH2LVL1=41
  |KH2enc1=Episode 2
  |KH2HP1=172
  |KH2LV1=41
|KH2EXP1=0
  |KH2phys=×1.0
|KH2STR1=39
  |KH2fire=×0.5
|KH2DEF1=22
  |KH2bliz=×0.5
  |KH2weapon=x1.0
  |KH2thun=×0.5
  |KH2fire=x0.5
  |KH2dark=×0.5
  |KH2bliz=x0.5
  |KH2neut=×0.5
  |KH2thun=x0.5
|FM2neut=×1.0
  |KH2dark=x0.5
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>MP prize (1) ×10
  |KH2other=x0.5
  |KH2reward=(1) MP Ball x10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>Auto Change (Goofy)<br>HP +5 (Jack Skellington)
  |KH2world=Halloween Town
  |KH2world=Halloween Town
|FM2tab=*
  |358heart=—
  |358heart=—
  |358munny=—
  |358munny=—
Line 160: Line 192:
  |katakana=バレル
  |katakana=バレル
  |romaji=Bareru
  |romaji=Bareru
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Barrel KHII.png|350x400px]]
  |image=[[File:Barrel KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Barrel KHD.png|350x400px|Barrel in ''358/2 Days'']]
  |image2=[[File:Barrel KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Barrel KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 174: Line 208:
  |KHHP1=180
  |KHHP1=180
  |KHHP2=500
  |KHHP2=500
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=240<ref name="LSB"/>
  |KHEXP1=240<ref>24 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP2=800<ref name="LSB"/>
|KHJPEXP2=2500<ref>250 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP2=800<ref>80 EXP if Barrel is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav"/>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
|KHJPreward='''When Barrel faints (High probability)'''<br>(1) Munny x15<br><br>'''When Barrel takes damage (Low probability)'''<br>(20) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(20) Munny x1
|KHreward='''When Barrel faints (High probability)'''<br>(1) Munny x5<br><br>'''When Barrel takes damage (Low probability)'''<br>(1) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(1) Munny x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|JPtab=*
|FMtab=*
|KH2HP1=172
|KH2EXP=0
  |KH2loc1=Halloween Town
  |KH2loc1=Halloween Town
  |KH2LVL1=41
  |KH2enc1=Episode 2
  |KH2HP1=172
  |KH2LV1=41
|KH2EXP1=0
  |KH2phys=×1.0
|KH2STR1=39
  |KH2fire=×0.5
|KH2DEF1=22
  |KH2bliz=×0.5
  |KH2weapon=x1.0
  |KH2thun=×0.5
  |KH2fire=x0.5
  |KH2dark=×0.5
  |KH2bliz=x0.5
  |KH2neut=×0.5
  |KH2thun=x0.5
|FM2neut=×1.0
  |KH2dark=x0.5
  |KH2reward='''Sora:''' Item slot<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Auto Change]]<br>'''Jack Skellington:''' Max HP +5<br><br>'''When stunned'''<br>HP prize (1) ×10
  |KH2other=x0.5
  |KH2reward=(1) HP Ball x10<br>Item Slot (Sora)<br>HP +4 (Donald)<br>Auto Change (Goofy)<br>HP +5 (Jack Skellington)
  |KH2world=Halloween Town
  |KH2world=Halloween Town
|FM2tab=*
  |358heart=—
  |358heart=—
  |358munny=—
  |358munny=—
Line 231: Line 280:
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
[[Lock, Shock, and Barrel|'''Lock''', '''Shock''', and '''Barrel''']] are boss characters who appear in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]''. They are children from [[Halloween Town]]. Originally from Tim Burton's "''The Nightmare Before Christmas''", they carry out many roles in the games. In ''Kingdom Hearts'', they assist [[Oogie Boogie]] by stealing [[Jack Skellington|Jack's]] experimental heart. In ''Kingdom Hearts II'' they wreak havoc in [[Christmas Town]]. During the boss battle all three of them appear together unlike other boss fights where [[Sora]] battles a single, individual boss. Because of this a lot of havoc is created during the battle.
[[Lock, Shock, and Barrel|'''Lock''', '''Shock''', and '''Barrel''']] are boss characters who appear in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]''. They are children from [[Halloween Town]]. Originally from Tim Burton's ''The Nightmare Before Christmas'', they carry out many roles in the games. In ''Kingdom Hearts'', they assist [[Oogie Boogie]] by stealing [[Jack Skellington|Jack's]] experimental heart. In ''Kingdom Hearts II'', they wreak havoc in [[Christmas Town]]. During the boss battle, all three of them appear together unlike other boss fights where [[Sora]] battles a single, individual boss.


==Strategy==
==Strategy==
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
The children must be trapped in Present Boxes after beating them and making them dazed though, they may get up if not captured fast enough and if left in the boxes for too long they will escape. Sora must use the [[Reaction Command]] "Capture", once all three are caught the battle is over.
Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the '''Capture''' [[Reaction Command]] must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.
 
To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. [[Limit]]s are useful during this fight.


The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
;Lock
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Straight Throw'''|直線投げ|<br>Chokusen Nage}}|Physical|—|x1.0|O|Throws a toy straight forward at high speed.}}
{{Atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|Physical|—|x1.5|O|Spins and slides around.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}|Physical|x1.0|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.}}
{{rc|c}}
;Shock
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Curved Throw'''|山なり投げ|<br>Yamanari Nage}}|Physical|—|x1.0|O|Throws a toy up high.}}
{{Atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0<br>Hits 2-4: x0<br>Hit 5+: x0.5|O|Moves around while spinning.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}|Physical|x1.0|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.}}
{{rc|c}}
;Barrel
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Parabolic Throw'''|放物線投げ|<br>Hōbutsusen Nage}}|Physical|—|x1.0|O|Throws a toy somewhat high.}}
{{Atk|{{nihongo|'''Rolling Tackle'''|回転タックル|<br>Kaiten Takkuru}}|Physical|—|x1.5|O|Rolls around while curled into a ball.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}|Physical|x1.0|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.}}
{{rc|c}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Pumpkin Bomb'''|カボチャ爆弾|<br>Kabocha Bakudan}}
|{{AT|att}} Fire
|Ignite (3%)
|0.17
|X
|Lock throws a pumpkin-shaped bomb.
}}
{{Atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}
|{{AT|att}} —
|—
|0.20
|◯
|Shock advances while spinning sideways.
}}
{{Atk|{{nihongo|'''Rolling Body Strike'''|ゴロゴロ体当たり|<br>Gorogoro Taiatari}}
|{{AT|att}} —
|—
|0.15
|◯
|Barrel curls up his body and rolls.
}}
{{Atk-c}}
{{-}}
{{-}}


==Videos==
==Videos==
<center>
{| class="video"
{|border="1" width="100%" style="text-align:center; border-radius:10px"
! Lock, Shock, and Barrel – ''Kingdom Hearts''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts'''''
! Lock, Shock, and Barrel – ''Kingdom Hearts II''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts Final Mix (HD 1.5 ReMIX)'''''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=wBbiZp3U02s|width=320|height=240}}
| {{#widget:YouTube|id=OX2NKmD5L1o|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=wT8DAr3oxmc|width=320|height=240}}
| {{#widget:YouTube|id=ujLk7kFRaO0|width=320|height=240}}
|-
|-
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts II Final Mix'''''
! Lock, Shock, and Barrel – ''Kingdom Hearts 358/2 Days''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=QvbBWhHACxs|width=320|height=240}}
| {{#widget:YouTube|id=k-4p70-kaFw|width=320|height=240}}
|}
|}
</center>
{{-}}


==Notes and references==
==Notes and references==
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*[[Prison Keeper]]
*[[Prison Keeper]]
*[[Gift Wrapping]]
*[[Gift Wrapping]]
{{DisneyBossDirectory}}
{{DisneyBossDirectory}}
{{OptionalBossDirectory}}
{{OptionalBossDirectory}}
[[Category:Halloween Town]]
[[Category:Halloween Town]]
[[Category:Groups]]
[[Category:Groups]]
[[Category:Gameplay]]