User:TheSilentHero/Zandbak: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
[[File:Sora (Standard Form) Attack KHII.gif|thumb|right|300px|Sora's initial attack in ''Kingdom Hearts II''.]]
[[File:Sora (Standard Form) Attack KHII.gif|thumb|right|300px|Sora's Ground Vertical Swing in ''Kingdom Hearts II''.]]
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a command in the ''{{c|Kingdom Hearts|series}}''. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. Most attacks deal {{c|Physical|element}} damage, with the exception of certain Forms. The type of attack used may depend on whether the user is on the ground or in the air, the distance to the target, and the number of targets.
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a command in the ''{{c|Kingdom Hearts|series}}''. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. Most attacks deal {{c|Physical|element}} damage, with the exception of certain Forms. The type of attack used may depend on whether the user is on the ground or in the air, the distance to the target, and the number of targets.


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The final attack of a combo is a more powerful attack, called a {{nihongo|'''combo finisher'''|コンボフィニッシュ|konbo finisshu|lit. "combo finish"}}. Additional combo finishers can be used by equipping the [[Finishing Plus]] ability. In ''[[Kingdom Hearts III]]'', up to 3 combo finishers are executed by default. The power of a combo finisher can be increased with the [[Combo Boost]] and [[Air Combo Boost]] abilities, depending on the length of the combo. The [[Omega Finale]] ability allows the user to execute a combo finisher in the middle of a combo.
The final attack of a combo is a more powerful attack, called a {{nihongo|'''combo finisher'''|コンボフィニッシュ|konbo finisshu|lit. "combo finish"}}. Additional combo finishers can be used by equipping the [[Finishing Plus]] ability. In ''[[Kingdom Hearts III]]'', up to 3 combo finishers are executed by default. The power of a combo finisher can be increased with the [[Combo Boost]] and [[Air Combo Boost]] abilities, depending on the length of the combo. The [[Omega Finale]] ability allows the user to execute a combo finisher in the middle of a combo.


The attacks in a combo can change by equipping certain abilities, or by using a [[Drive Form]] or [[Formchange]]. In ''[[Kingdom Hearts 358/2 Days]]'', each weapon has a different combo. Some weapons have an optional [[Y-Combo]] that can be used by pressing {{button|dsy}} when prompted.
The attacks in a combo can change by equipping certain abilities, or by using a [[Drive Form]] or [[Formchange]]. In ''[[Kingdom Hearts 358/2 Days]]'', each weapon has a different combo, while some weapons also have an optional [[Y-Combo]].
 
Certain abilities can be performed during a combo by pressing {{button|s}} in ''[[Kingdom Hearts II]]'', or {{button|c}} in ''[[Kingdom Hearts III]]''.


{{nihongo|'''Reprisals'''|カウンター|Kauntā|lit. "Counter"}} are a type of attack that are available after a successful block, or after being knocked away, when certain abilities are equipped.
{{nihongo|'''Reprisals'''|カウンター|Kauntā|lit. "Counter"}} are a type of attack that are available after a successful block, or after being knocked away, when certain abilities are equipped.
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|colspan="6"|Strike back after parrying an enemy blow. Successful counterattacks restore MP.
|colspan="6"|Strike back after parrying an enemy blow. Successful counterattacks restore MP.
|-
|-
|rowspan="2"|'''[[Vortex]]'''||Weapon||Strength +2||0%||—||◯||0
|rowspan="2"|'''{{c|Vortex|ability}}'''||Weapon||Strength +2||0%||—||◯||0
|-style="{{style|text|a}}"
|-style="{{style|text|a}}"
|colspan="6"|Close the distance to nearby enemies with this powerful spinning attack.
|colspan="6"|Close the distance to nearby enemies with this powerful spinning attack.
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In ''[[Kingdom Hearts Chain of Memories]]'', attacks are performed by playing [[Attack Card]]s. The power and element of attacks are determined by the played Attack Card. Playing multiple Attack Cards in succession, or using stocked Attack Cards that do not result in a [[sleight]], allows the user to perform a combo.
In ''[[Kingdom Hearts Chain of Memories]]'', attacks are performed by playing [[Attack Card]]s. The power and element of attacks are determined by the played Attack Card. Playing multiple Attack Cards in succession, or using stocked Attack Cards that do not result in a [[sleight]], allows the user to perform a combo.


Attacks are divided into three types: {{nihongo|'''Strike'''|たたく|Tataku}}, {{nihongo|'''Thrust'''|突き|Tsuki}}, and {{nihongo|'''Finish'''|フィニッシュ|Finisshu}}. Each type corresponds to one of the Attack Cards' stats.
Attacks are divided into three types: {{nihongo|'''Strike'''|たたく|Tataku}}, {{nihongo|'''Thrust'''|突き|Tsuki}}, and {{nihongo|'''Finish'''|フィニッシュ|Finisshu}}. Each type corresponds to one of the Attack Cards' stats. When Riku is in [[Dark Mode]], his attacks do not have a type.
{|border="1" cellspacing="0" cellpadding="2" style="width:60%"
{|border="1" cellspacing="0" cellpadding="2" style="width:60%"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
Line 244: Line 246:
|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}}||Finish||Can only be used as a combo finish. Swings his Keyblade while spinning in the air. Has the longest reach of all airborne attacks.
|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}}||Finish||Can only be used as a combo finish. Swings his Keyblade while spinning in the air. Has the longest reach of all airborne attacks.
|-
|-
!rowspan="7"|[[Riku]]
!rowspan="8"|[[Riku]]
|{{nihongo|'''Ground Vertical Swing'''|地上縦振り|<br>Chijō Tate Furi}}||Strike||Swings down his Soul Eater while taking a step forward. Because the attack won't hit until the Soul Eater is completely swung down, it's better to use a different technique against enemies in high positions.
|{{nihongo|'''Ground Vertical Swing'''|地上縦振り|<br>Chijō Tate Furi}}||Strike||Swings down his Soul Eater while taking a step forward. Because the attack won't hit until the Soul Eater is completely swung down, it's better to use a different technique against enemies in high positions.
|-
|-
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|{{nihongo|'''Aerial Vertical Swing'''|空中縦振り|<br>Kūchū Tate Furi}}||Strike||Swings his Soul Eater while descending. Riku moves slightly forward while performing the attack, allowing him to attack distant enemies.
|{{nihongo|'''Aerial Vertical Swing'''|空中縦振り|<br>Kūchū Tate Furi}}||Strike||Swings his Soul Eater while descending. Riku moves slightly forward while performing the attack, allowing him to attack distant enemies.
|-
|-
|{{nihongo|'''Aerial Bamboo Split'''|空中唐竹割り|<br>Kūchū Karatake-wari}}||Finish||Can only be used as a combo finish. Swings his Soul Eater while descending. Looks similar to Aerial Vertical Swing, but has higher power.
|{{nihongo|'''Aerial Bamboo Split'''|空中唐竹割り|<br>Kūchū Karatake-wari}}{{KHCoM}}||Finish||Can only be used as a combo finish. Swings his Soul Eater while descending. Looks similar to Aerial Vertical Swing, but has higher power.
|-
|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}}{{ReCoM}}||Finish||Can only be used as a combo finish. Swings his Soul Eater diagonally while spinning in the air.
|-
!rowspan="9"|[[Riku]] ([[Dark Mode]])
|{{nihongo|'''Ground Vertical Swing'''|地上縦振り|<br>Chijō Tate Furi}}||—||Holds up his Soul Eater, then swings it down while stepping forward. Hits faster than Riku's regular Ground Vertical Swing.
|-
|{{nihongo|'''Ground Horizontal Swing'''|地上横振り|<br>Chijō Yoko Furi}}{{ReCoM}}||—||An attack used against enemies to the side. Slightly floats in the air while spinning and swinging his Soul Eater.
|-
|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}||—||Takes a step and swings his Soul Eater sideways. Can only be used as the second hit of a combo, but has the benefit of [[stun]]ning enemies.
|-
|{{nihongo|'''Ground Helm Split'''|地上兜割り|<br>Chijō Kabuto-wari}}{{KHCoM}}||—||Leaps and swings his Soul Eater down. Although it is the final hit of a combo, it doesn't act like a combo finish (e.g. it isn't affected by [[Warp Break]]).
|-
|{{nihongo|'''Ground Spin Swing'''|地上回転振り|<br>Chijō Kaiten Furi}}{{ReCoM}}||—||Can only be used as a combo finish. Swings his Soul Eater down while spinning diagonally.
|-
|{{nihongo|'''Rising Swing'''|上昇振り|<br>Jōshō Furi}}{{ReCoM}}||—||Used against high enemies. Swings his Soul Eater diagonally upward while jumping. Unlike his regular version, this version cannot be used in the air.
|-
|{{nihongo|'''Aerial Shake Off'''|空中振り払い|<br>Kūchū Furiharai}}||—||Holds his Soul Eater sideways and spins while descending. Has a very wide attack range. If it hits an enemy, the technique can be used up to 3 times in a row.
|-
|{{nihongo|'''Aerial Helm Split'''|空中兜割り|<br>Kūchū Kabuto-wari}}{{KHCoM}}||—||Performs a midair jump and swings down his Soul Eater. The midair jump tracks the enemy, making it hard to miss.
|-
|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}}{{ReCoM}}||—||Used after a midair jump. Swings down his Soul Eater while descending.
|}
 
===''Kingdom Hearts II''===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|kh2|a}}"
!style="width:10%"|Character
!style="width:30%"|Attack
!style="width:13%"|Element
!style="width:13%"|Power
!style="width:13%"|Drive Value
!style="width:9%"|Deflect
!style="width:9%"|Finishing Blow
|-
!rowspan="52"|[[Sora]]
|rowspan="2"|{{nihongo|'''Ground Vertical Swing'''|地上縦振り|<br>Chijō Tate Furi}}||{{AT|att}} Physical||x1.0||4||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single nearby target on the ground. While slightly moving forward, swings down his weapon over his head.
|-
|rowspan="2"|{{nihongo|'''Ground Horizontal Swing'''|地上横振り|<br>Chijō Yoko Furi}}||{{AT|att}} Physical||x0.65||3||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against multiple nearby targets on the ground. Swings his weapon from left to right, entangling surrounding enemies.
|-
|rowspan="2"|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}||{{AT|att}} Physical||Thrust: x0.65<br>Sweep: x0.33||Thrust: 3<br>Sweep: 1||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single distant target on the ground. Thrusts his weapon while approaching the target, then sweeps it to the side.
|-
|rowspan="2"|{{nihongo|'''Ground Vertical Spin Swing'''|地上縦回転振り|<br>Chijō Tate Kaiten Furi}}||{{AT|att}} Physical||x2.0||4||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|A ground combo finisher. Jumps slightly and immediately swings his weapon down.
|-
|rowspan="2"|{{nihongo|'''Ground Horizontal Spin Swing'''|地上横回転振り|<br>Chijō Yoko Kaiten Furi}}||{{AT|att}} Physical||x1.5||3||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|A ground combo finisher used against multiple targets. Spins his body and sweeps with his weapon.
|-
|rowspan="2"|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}||{{AT|att}} Physical||x1.0||4||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a higher target while on the ground, or during an aerial combo. Swings his weapon up.
|-
|rowspan="2"|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}||{{AT|att}} Physical||x1.0||4||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used while in the air. Swings his weapon diagonally down.
|-
|rowspan="2"|{{nihongo|'''Aerial Vertical Spin Swing'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi}}||{{AT|att}} Physical||x2.0||4||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|An aerial combo finisher. Swings his weapon down while someraulting.
|-
|rowspan="2"|{{nihongo|'''Aerial Horizontal Spin Swing'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi}}||{{AT|att}} Physical||x1.5||3||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|An aerial combo finisher used against multiple targets. Swings his weapon widely to the side.
|-
|rowspan="2"|'''[[Upper Slash]]'''||{{AT|att}} Physical||x1.0||3||△||◯
|-style="{{style|text|a}}"
|colspan="5"|Knocks a target into the air during a combo with {{button|s}}.
|-
|rowspan="2"|'''[[Horizontal Slash]]'''||{{AT|att}} Physical||Hit 1-2: x0.25{{KHII}}<br>Hit 1-2: x0.5{{FMII}}<br>Hit 3: x1.0||Hit 1-2: 1<br>Hit 3: 3||△||Hit 1-2: X<br>Hit 3: ◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}.
|-
|rowspan="2"|'''[[Finishing Leap]]'''||{{AT|att}} None||x2.0{{KHII}}<br>x2.5{{FMII}}||3||X||◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful guard-piercing attack at the end of a combo with {{button|s}}.
|-
|rowspan="2"|'''[[Retaliating Slash]]'''||{{AT|att}} None||1st stage: x1.0<br>Hit 2+: x0.25<br>2nd stage: x0.65||1st stage: 3<br>Hit 2+: 1<br>2nd stage: 3||1st stage: △<br>2nd stage: ◯||X
|-style="{{style|text|a}}"
|colspan="5"|When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|-
|rowspan="2"|'''[[Slapshot]]'''||{{AT|att}} Physical||x1.5{{KHII}}<br>x1.25{{FMII}}||4||△||X
|-style="{{style|text|a}}"
|colspan="5"|Rapidly attacks a nearby target without getting flung back.
|-
|rowspan="2"|'''[[Dodge Slash]]'''||{{AT|att}} Physical||Hit 1: x1.0{{KHII}}<br>Hit 2+: x0.25{{KHII}}<br>x0.25{{FMII}}<br>Final hit: x1.0{{FMII}}||Hit 1: 3{{KHII}}<br>Hit 2+: 1{{KHII}}<br>1{{FMII}}<br>Final hit: 3{{FMII}}||△||X
|-style="{{style|text|a}}"
|colspan="5"|Unleashes an attack that deals damage to nearby enemies.
|-
|rowspan="2"|'''[[Slide Dash]]'''||{{AT|att}} Physical||Hit 1: x1.0<br>Hit 2+: x0.25||Hit 1: 3<br>Hit 2+: 1||Hit 1: △<br>Hit 2+: ◯||X
|-style="{{style|text|a}}"
|colspan="5"|Instantly closes in on and attacks a far target.
|-
|rowspan="2"|'''[[Guard Break]]'''||{{AT|att}} Physical||x2.5||4||X||◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful finishing combo move that pierces through a target's guard.
|-
|rowspan="2"|'''{{c|Explosion|ability}}'''||{{AT|mag}} None||x0.25<br>Knockback: x1.5||1<br>Knockback: 3||X||◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|-
|rowspan="2"|'''[[Aerial Sweep]]'''||{{AT|att}} Physical||Hit 1: x0.65<br>Hit 2+: x0.25||Hit 1: 3<br>Hit 2+: 1||△||X
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful leaping attack on targets in midair.
|-
|rowspan="2"|'''[[Aerial Spiral]]'''||{{AT|att}} Physical||Hit 1: x1.0<br>Hit 2+: x0.25||Hit 1: 3<br>Hit 2+: 1||△||X
|-style="{{style|text|a}}"
|colspan="5"|Closes in on far targets in midair and unleashes spinning attacks.
|-
|rowspan="2"|'''[[Aerial Finish]]'''||{{AT|att}} Physical||x0.5→x025→x0.25→x0.25→x2.0||3→1→1→1→3||△||◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful finishing combo move to a single target in midair.
|-
|rowspan="2"|'''[[Counterguard]]'''||{{AT|att}} None||x1.0||3||X||X
|-style="{{style|text|a}}"
|colspan="5"|Counterattacks nearby enemies with Attack while performing Guard.
|-
|rowspan="2"|'''[[Flash Step]]'''{{FMII}}||{{AT|att}} Physical||Stage 1: x0.2<br>Stage 2: x1.0||Stage 1: 1<br>Stage 2: 3||Stage 1: △<br>Stage 2: X||X
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
|-
|rowspan="2"|'''[[Vicinity Break]]'''{{FMII}}||{{AT|att}} None||x1.25||3||X||X
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful attack when surrounded.
|-
|rowspan="2"|'''[[Aerial Dive]]'''{{FMII}}||{{AT|att}} Physical||Hit 1: x1.0<br>Hit 2+: x0.25||Hit 1: 3<br>Hit 2+: 1||△||X
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a powerful aerial attack on distant targets.
|-
|rowspan="2"|'''[[Magnet Burst]]'''{{FMII}}||{{AT|mag}} None||Hit 1: x0.25<br>Hit 2+: x1.5||Hit 1: 1<br>Hit 2+: 3||X||◯
|-style="{{style|text|a}}"
|colspan="5"|Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
|-
!rowspan="26"|[[Sora]]<br>([[Lion Form]])
|rowspan="2"|{{nihongo|'''Lion Ground Vertical Swing'''|ライオン地上縦振り|<br>Raion Chijō Tate Furi}}||{{AT|att}} Physical||x1.0||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used on the ground. Leaps forward and swings down his weapon.
|-
|rowspan="2"|{{nihongo|'''Lion Ground Horizontal Swing'''|ライオン地上横振り|<br>Raion Chijō Yoko Furi}}||{{AT|att}} Physical||x0.65||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used on the ground when surrounded. Swings his weapon while moving in a circle, also hitting surrounding enemies.
|-
|rowspan="2"|{{nihongo|'''Lion Ground Rush Swing'''|ライオン地上突進振り|<br>Raion Chijō Tosshin Furi}}||{{AT|att}} Physical||x1.0||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a distant target on the ground. Leaps forward and swings his weapon from the lower left.
|-
|rowspan="2"|{{nihongo|'''Lion Ground Drop Swing'''|ライオン地上落下振り|<br>Raion Chijō Rakka Furi}}||{{AT|att}} Physical||x2.0||0||△||◯
|-style="{{style|text|a}}"
|colspan="5"|Ground combo finisher. Jumps forward and swings his weapon down over the enemy's head.
|-
|rowspan="2"|{{nihongo|'''Lion Ground Knockback'''|ライオン地上吹き飛ばし|<br>Raion Chijō Fukitobashi}}||{{AT|att}} Physical||Rush: x0.5<br>Upswing: x1.0||0||△||◯
|-style="{{style|text|a}}"
|colspan="5"|Ground combo finisher used against distant targets. Rushes forward and raises his weapon to knock enemies away.
|-
|rowspan="2"|{{nihongo|'''Lion Aerial Upswing'''|ライオン空中振り上げ|<br>Raion Kūchū Furiage}}||{{AT|att}} Physical||x1.0||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a higher target while on the ground, or during an aerial combo. Swings his weapon up.
|-
|rowspan="2"|{{nihongo|'''Lion Aerial Vertical Swing'''|ライオン空中縦振り|<br>Raion Kūchū Tate Furi}}||{{AT|att}} Physical||x1.0||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used during an aerial combo. Leaps forward and swings his weapon down.
|-
|rowspan="2"|{{nihongo|'''Lion Aerial Spin Swing'''|ライオン空中回転振り|<br>Raion Kūchū Kaiten Furi}}||{{AT|att}} Physical||x1.5||0||△||◯
|-style="{{style|text|a}}"
|colspan="5"|Aerial combo finisher. Swings his weapon while spinning diagonally upward, knocking enemies away.
|-
|rowspan="2"|'''[[Combo Upper]]'''||{{AT|att}} Physical||Rush: x0.25<br>Upswing: x0.65||0||△||Rush: X<br>Upswing: ◯
|-style="{{style|text|a}}"
|colspan="5"|Knocks a target into the air during a combo with {{button|s}}.
|-
|rowspan="2"|'''[[Aerial Impulse]]'''||{{AT|att}} Physical||x0.25→x0.25→x0.65→x0.65||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|Tackles and attacks a target in midair during a combo with {{button|s}}.
|-
|rowspan="2"|'''[[Finishing Blast]]'''||{{AT|mag}} None||x0.25<br>Knockback: x2.0||0||X||◯
|-style="{{style|text|a}}"
|colspan="5"|Deals damage to nearby enemies at the end of a combo with {{button|s}}.
|-
|rowspan="2"|'''[[Retaliating Smash]]'''||{{AT|att}} Physical||x1.0||0||△||X
|-style="{{style|text|a}}"
|colspan="5"|When knocked down, quickly regains balance and attacks with {{button|s}}.
|-
|rowspan="2"|'''[[Running Tackle]]'''||{{AT|att}} Physical||x0.25<br>Final hit: x0.5||0||△||X<br>Final hit: ◯
|-style="{{style|text|a}}"
|colspan="5"|Unleashes a rapid tackle on a single target while attacking during Dash.
|-
!rowspan="2"|[[Sora]]<br>(Die Form)
|rowspan="2"|{{nihongo|'''Dice Attack'''|ダイス攻撃|<br>Daisu Kōgeki}}||{{AT|att}} Physical||x0.25||0||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Jumps forward and hits with his body. Can hit up to 3 times.
|-
!rowspan="2"|[[Sora]]<br>(Card Form)
|rowspan="2"|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}||{{AT|att}} Physical||x0.25||0||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Holds his body horizontally and makes two large rotations.
|-
!rowspan="18"|[[Roxas]]
|rowspan="2"|{{nihongo|'''Ground Vertical Swing'''|地上縦振り|<br>Chijō Tate Furi}}||{{AT|att}} Physical||x1.0||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single nearby target on the ground. While slightly moving forward, swings down his weapon over his head.
|-
|rowspan="2"|{{nihongo|'''Ground Horizontal Swing'''|地上横振り|<br>Chijō Yoko Furi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against multiple nearby targets on the ground. Swings his weapon from left to right, entangling surrounding enemies.
|-
|rowspan="2"|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}||{{AT|att}} Physical||x1.0||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single distant target on the ground. Thrusts his weapon while approaching the target.
|-
|rowspan="2"|{{nihongo|'''Ground Vertical Spin Swing'''|地上縦回転振り|<br>Chijō Tate Kaiten Furi}}||{{AT|att}} Physical||x2.0||—||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|A ground combo finisher. Jumps slightly and immediately swings his weapon down.
|-
|rowspan="2"|{{nihongo|'''Ground Horizontal Spin Swing'''|地上横回転振り|<br>Chijō Yoko Kaiten Furi}}||{{AT|att}} Physical||x1.5||—||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|A ground combo finisher used against multiple targets. Spins his body and sweeps with his weapon.
|-
|rowspan="2"|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}||{{AT|att}} Physical||x1.0||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a higher target while on the ground, or during an aerial combo. Swings his weapon up.
|-
|rowspan="2"|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}||{{AT|att}} Physical||x1.0||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Used while in the air. Swings his weapon diagonally down.
|-
|rowspan="2"|{{nihongo|'''Aerial Vertical Spin Swing'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi}}||{{AT|att}} Physical||x2.0||—||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|An aerial combo finisher. Swings his weapon down while someraulting.
|-
|rowspan="2"|{{nihongo|'''Aerial Horizontal Spin Swing'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi}}||{{AT|att}} Physical||x1.5||—||◯||◯
|-style="{{style|text|a}}"
|colspan="5"|An aerial combo finisher used against multiple targets. Swings his weapon widely to the side.
|-
!rowspan="12"|[[Roxas]]<br>(Dual-Wielding)
|rowspan="2"|{{nihongo|'''Dual-wield Ground Cross Swing'''|二刀流地上交差振り|<br>Nitōryū Chijō Kōsa Furi}}||{{AT|att}} Physical||Right hand: x0.5<br>Left hand: x0.25||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single nearby target on the ground. Swings down his right-hand weapon, followed by his left-hand weapon. His left-hand weapon can hit up to 2 times.
|-
|rowspan="2"|{{nihongo|'''Dual-wield Ground Horizontal Swing'''|二刀流地上横振り|<br>Nitōryū Chijō Yoko Furi}}||{{AT|att}} Physical||x0.25→x0.25→x0.5||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a single distant target on the ground. Runs forward and sweeps with both Keyblades.
|-
|rowspan="2"|{{nihongo|'''Dual-wield Ground Continuous Swing'''|二刀流地上連続振り|<br>Nitōryū Chijō Renzoku Furi}}||{{AT|att}} Physical||x0.2<br>Final hit: x0.65||—||△||◯
|-style="{{style|text|a}}"
|colspan="5"|A ground combo finisher that can also be used by pressing {{button|s}} while on the ground. Swings both his weapons while moving back and forth, then finally knocks the target up. Can hit up to 8 times.
|-
|rowspan="2"|{{nihongo|'''Dual-wield Aerial Thrust'''|二刀流空中突き|<br>Nitōryū Kūchū Tsuki}}||{{AT|att}} Physical||x0.5||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used while in the air. Thrusts his right-hand weapon forward, then swings his left-hand weapon sideways.
|-
|rowspan="2"|{{nihongo|'''Dual-wield Aerial Upswing'''|二刀流空中振り上げ|<br>Nitōryū Kūchū Furiage}}||{{AT|att}} Physical||x0.5||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Used against a higher target while on the ground, or during an aerial combo. Swings his right-hand weapon, followed by his left-hand weapon.
|-
|rowspan="2"|{{nihongo|'''Dual-wield Aerial Spin Swing'''|二刀流空中回転振り|<br>Nitōryū Kūchū Kaiten Furi}}||{{AT|att}} Physical||x0.2<br>Final hit: x0.65||—||△||◯
|-style="{{style|text|a}}"
|colspan="5"|An aerial combo finisher. Swings his weapons while spinning horizontally, then swings both weapons back and forth to knock back the target.
|-
!rowspan="8"|[[Donald Duck]]
|rowspan="2"|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his staff down. Very short reach.
|-
|rowspan="2"|{{nihongo|'''Continuous Swing'''|連続振り|<br>Renzoku Furi}}||{{AT|att}} Physical||x0.5||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his staff down, then swings it again as he moves forward.
|-
|rowspan="2"|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his staff down after jumping.
|-
|rowspan="2"|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Jumps and swings his staff up.
|-
!rowspan="4"|[[Donald Duck]]<br>([[Pride Lands]])
|rowspan="2"|{{nihongo|'''Flying Downswing'''|飛行振り下ろし|<br>Hikō Furioroshi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his staff down. Very short reach.
|-
|rowspan="2"|{{nihongo|'''Flying Upswing'''|飛行振り上げ|<br>Hikō Furiage}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his staff up. Very short reach.
|-
!rowspan="8"|[[Goofy]]
|rowspan="2"|{{nihongo|'''Shield Swing'''|盾振り|<br>Tate Furi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Lightly swings his shield.
|-
|rowspan="2"|{{nihongo|'''Shield Spin'''|盾回転|<br>Tate Kaiten}}||{{AT|att}} Physical||x0.5||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his shield while spinning sideways.
|-
|rowspan="2"|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his shield down after jumping.
|-
|rowspan="2"|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}||{{AT|att}} Physical||x0.65||—||◯||X
|-style="{{style|text|a}}"
|colspan="5"|Swings his shield straight up while jumping.
|-
!rowspan="8"|[[Goofy]]<br>([[Pride Lands]])
|rowspan="2"|{{nihongo|'''Shell Rush'''|甲羅突進|<br>Kōra Tosshin}}||{{AT|att}} Physical||x0.65||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Hides in his shell, and spins sideways.
|-
|rowspan="2"|{{nihongo|'''Shell Spin'''|甲羅スピン<br>Kōra Supin}}||{{AT|att}} Physical||x0.5||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Attacks while spinning in a large circle. Circles three times, but only hits once.
|-
|rowspan="2"|{{nihongo|'''Aerial Body Blow'''|空中体当たり|<br>Kūchū Taiatari}}||{{AT|att}} Physical||x0.65||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Jumps and spins sideways to hit the enemy many times.
|-
|rowspan="2"|{{nihongo|'''Aerial Upper'''|空中アッパー|<br>Kūchū Appā}}||{{AT|att}} Physical||x0.65||—||△||X
|-style="{{style|text|a}}"
|colspan="5"|Jumps and rushes forward while spinning.
|}
|}
===''Kingdom Hearts 358/2 Days''===
;Abaddon Plasma++
{|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Ground
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Upswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Downswing
|rowspan="2" style="border-top:0px; border-bottom:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Upswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Downswing
|rowspan="2" style="border-top:0px; border-bottom:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|colspan="2" style="width:70px; border:1px solid gray"|Hit 1||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|style="width:4%"|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Air
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Air) Upswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.75||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Air) Horizontal Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|}
;Abyssal Tide/Abyssal Tide+
{|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Ground
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Ground) Downswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Upswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Launch
|rowspan="2" style="border-top:0px; border-bottom:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Air) Vertical Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.38||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
!rowspan="2" style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|rowspan="2" colspan="6"|
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.38||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" colspan="2" style="height:20px; border:1px solid gray"|Hit 3||rowspan="2" style="border:1px solid gray"|0.75||rowspan="2" style="border:1px solid gray"|◯||rowspan="2" style="border:1px solid gray"|◯||rowspan="2" style="border:1px solid gray"|X
|-
!rowspan="2" colspan="6" style="heigth:20px; border:1px solid gray"|(Air) Downswing
|style="height:4px"|
|-
|colspan="7"|
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|style="width:4%"|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Air
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Air) 3 Consecutive Swings
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 3||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Air) 3 Consecutive Swings
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 3||style="border:1px solid gray"|1.50||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Air) Vertical Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|◯
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|◯
|-
|colspan="2" style="border:1px solid gray"|Hit 3||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|}
;Roxas/Xion
*{{nihongo|'''(Ground) Downswing'''|「地」振り下ろし|[Ji] Furioroshi}}
*{{nihongo|'''(Ground) Thrust'''|「地」突き|[Ji] Tsuki}}
*{{nihongo|'''(Ground) Horizontal Spin Swing'''|「地」横回転振り|[Ji] Yoko Kaiten Furi}}
*{{nihongo|'''(Ground) Upswing'''|「地」振り上げ|[Ji] Furiage}}
*{{nihongo|'''(Ground) Horizontal Swing'''|「地」横振り|[Ji] Yoko Furi}}
*{{nihongo|'''(Ground) Launch'''|「地」打ち上げ|[Ji] Uchiage}}
*{{nihongo|'''(Ground) Rush Spin Upswing'''|「地」突進回転振り上げ|[Ji] Tosshin Kaiten Furiage}}
*{{nihongo|'''(Ground) 4 Continuous Swings'''|「地」4連続振り|[Ji] 4-renzoku Furi}}
*{{nihongo|'''(Ground) Rush Upswing'''|「地」突進振り上げ|[Ji] Tosshin Furiage}}
*{{nihongo|'''(Ground) Jump Rush Upswing'''|「地」跳ね突進振り上げ|[Ji] Hane Tosshin Furiage}}
*{{nihongo|'''(Ground) 3 Continuous Swings'''|「地」3連続振り|[Ji] 3-renzoku Furi}}
*{{nihongo|'''(Air) Upswing'''|「空」振り上げ|[Kū] Furiage}}
*{{nihongo|'''(Air) Downswing'''|「空」振り下ろし|[Kū] Furioroshi}}
*{{nihongo|'''(Air) Horizontal Spin Swing'''|「空」横回転振り|[Kū] Yoko Kaiten Furi}}
*{{nihongo|'''(Air) Spin Upswing'''|「空」回転振り上げ|[Kū] Kaiten Furiage}}
*{{nihongo|'''(Air) Spin Knockdown'''|「空」回転打ち落とし|[Kū] Kaiten Uchiotoshi}}
*{{nihongo|'''(Air) Vertical Spin Swing'''|「空」縦回転振り|[Kū] Tate Kaiten Furi}}
*{{nihongo|'''(Air) 3 Continuous Swings'''|「空」3連続振り|[Kū] 3-renzoku Furi}}
*{{nihongo|'''(Air) Rising Swing Falling Thurst'''|「空」上昇振り落下突き|[Kū] Jōshō Furi Rakka Tsuki}}
;Soleil Couchant
{|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Ground
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Ground) Forward Dual-Wield Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.25||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.25||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
!rowspan="2" style="vertical-align:top; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Air) Somersault Diagonal Down Throw
|-
!rowspan="2" style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|colspan="5"|
|colspan="2" style="border:1px solid gray"|Hit 1-4||style="border:1px solid gray"|0.75 x4||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|style="height:10px"|
|-
!colspan="6" style="border:1px solid gray"|(Ground) Forward Dual-Wield Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.25||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.25||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
!rowspan="2" style="vertical-align:top; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Air) Somersault Diagonal Down Throw
|-
!rowspan="2" style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|colspan="5|
|colspan="2" style="border:1px solid gray"|Hit 1-4||style="border:1px solid gray"|0.75 x4||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|style="height:10px"|
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Double Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 2||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Double Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 2||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Double Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 2||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Double Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|rowspan="2" style="width:35px; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Right+Down).svg|base_width=35px}}
|style="width:35px; border:1px solid gray"|Hit 2||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|X
|-
|colspan="6" style="height:15px"|
|-
|style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=-5}}
|-
!colspan="6" style="border:1px solid gray"|(Ground) Horizontal Double Spin Swing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.38||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|colspan="2" style="width:35px; border:1px solid gray"|Hit 2||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|style="width:4%"|
|style="width:48%; vertical-align:top"|
{|border="0" cellspacing="0"
|+Air
|-style="{{style|khd|a}}; font-size:0.8em"
!colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?||style="width:35px"|  ||colspan="2" style="width:70px; border:1px solid gray"|Attack||style="width:45px; border:1px solid gray"|Power||style="width:45px; border:1px solid gray"|Critical?||style="width:45px; border:1px solid gray"|Flinch?||style="width:45px; border:1px solid gray"|Counter?
|-
!colspan="6" style="border:1px solid gray"|(Air) Upswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.63||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
!rowspan="2" style="vertical-align:top; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Air) Somersault Diagonal Down Throw
|-
!rowspan="2" style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|colspan="5"|
|colspan="2" style="border:1px solid gray"|Hit 1-4||style="border:1px solid gray"|0.75 x4||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|style="height:10px"|
|-
!colspan="6" style="border:1px solid gray"|(Air) Crossing Downswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.75||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
!rowspan="2" style="vertical-align:top; border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Left+Right).svg|base_width=35px|float=Button Y.png|float_width=x20px|x=8|y=8}}
!colspan="6" style="border:1px solid gray"|(Air) Somersault Diagonal Down Throw
|-
!rowspan="2" style="border-right:0px; border-left:0px"|{{Superimpose|base=Ability Link (Up+Down).svg|base_width=35px|float=Button A.png|float_width=x20px|x=8|y=8}}
|colspan="5"|
|colspan="2" style="border:1px solid gray"|Hit 1-4||style="border:1px solid gray"|0.75 x4||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|X
|-
|style="height:10px"|
|-
!colspan="6" style="border:1px solid gray"|(Air) Vertical Double Spin Downswing
|-
|colspan="2" style="border:1px solid gray"|Hit 1||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|◯
|-
|colspan="2" style="border:1px solid gray"|Hit 2||style="border:1px solid gray"|0.50||style="border:1px solid gray"|X||style="border:1px solid gray"|X||style="border:1px solid gray"|◯
|-
|colspan="2" style="border:1px solid gray"|Hit 3||style="border:1px solid gray"|1.00||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯||style="border:1px solid gray"|◯
|}
|}
;Larxene
*{{nihongo|'''(Ground) Forward Dual-Wield Swing'''|前進二刀振り|Zenshin Nitō Furi}}
*{{nihongo|'''(Ground) Horizontal Double Spin Swing'''|横2回転振り|Yoko 2 Kaiten Furi}}
*{{nihongo|'''(Ground) Rush Upswing'''|突進振り上げ|Tosshin Furiage}}
*{{nihongo|'''(Ground) Drill Rush Swing'''|きりもみ突進振り|Kirimomi Tosshin Furi}}
*{{nihongo|'''(Ground) Dual-Wield Upswing'''|二刀振り上げ|Nitō Furiage}}
*{{nihongo|'''(Ground) Vertical Spin Launch'''|縦回転打ち上げ|Tate Kaiten Uchiage}}
*{{nihongo|'''(Ground) Vertical Double Spin Downswing'''|縦2回転振り下ろし|Tate 2 Kaiten Furioroshi}}
*{{nihongo|'''(Air) Somersault Diagonal Down Throw'''|宙返り斜め下投げ|Chūgaeri Naname Shita Nage}}
*{{nihongo|'''(Air) Upswing'''|振り上げ|Furiage}}
*{{nihongo|'''(Air) Crossing Downswing'''|交差振り下ろし|Kōsa Furioroshi}}
*{{nihongo|'''(Air) Vertical Double Spin Downswing'''|縦2回転振り下ろし|Tate 2 Kaiten Furioroshi}}
*{{nihongo|'''(Air) Vertical Spin Launch'''|縦回転打ち上げ|Tate Kaiten Uchiage}}
*{{nihongo|'''(Air) Vertical Spin Drop Down'''|縦回転振り垂直落下|Tate Kaiten Furi Suichoku Rakka}}
*{{nihongo|'''(Air) Dual-Wield 3 Continuous Swings'''|二刀3連続振り|Nitō 3-renzoku Furi}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}