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|desc=A Form that handles both the Keyblade and magic. | |desc=A Form that handles both the Keyblade and magic. | ||
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | |journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | ||
|style=kh2 | |||
}} | }} | ||
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | '''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | ||
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===Abilities=== | ===Abilities=== | ||
{| | {{frm-atk-o|o=*|kh2=*}} | ||
{{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}} | |||
|- | {{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}} | ||
{{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}} | |||
{{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}} | |||
{{frm-atk-o|kh2=*|aa=*}} | |||
{{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}} | |||
| | {{frm-abi|Master Magic|Powers up magic.}} | ||
{{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}} | |||
{{frm-grw-o}} | |||
| | {{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | ||
| | {{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | ||
{{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | |||
{{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | |||
| | {{frm-abi-o|kh2|sa=*}} | ||
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}} | |||
| | {{frm-abi|Endless Magic|Unleashes magic combos endlessly.}} | ||
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}} | |||
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}} | |||
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}} | |||
{{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}} | |||
{{Atk-c}} | |||
| | |||
{{-}} | |||
==Strategy== | ==Strategy== |