Game:Young Xehanort: Difference between revisions

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{{game|BBS|FMB|DDD|DHD|KH3|3RM}}
{{game|BBS|FMB|DDD|DHD|KH3|3RM}}
{{suite|Xehanort}}
{{suite|Xehanort}}
{{cleanup| Determine strength, defense, and neutral-elemental resistance.}}
{{cleanup|BBS stats (strength, defense, neutral-element resistance).}}
{{tab|o-info|360px}}
{{tab|o-info|360px}}
{{tab|Unknown}}
{{tab|Unknown}}
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In ''[[Kingdom Hearts III]]'', Young Xehanort is fought in the [[Keyblade Graveyard]] alongside [[Ansem, Seeker of Darkness]] and [[Xemnas]]. A data replica of him is also a optional boss in ''[[Kingdom Hearts III Re Mind]]''.
In ''[[Kingdom Hearts III]]'', Young Xehanort is fought in the [[Keyblade Graveyard]] alongside [[Ansem, Seeker of Darkness]] and [[Xemnas]]. A data replica of him is also a optional boss in ''[[Kingdom Hearts III Re Mind]]''.


==Abilities==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Young Xehanort has a variety of powerful attacks, all of which can defeat the protagonist instantly if they are unprepared.  
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki"/> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
 
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.
 
After half of his heath is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, Young Xehanort will turn invisible immediately, even if he has not reached half health.
 
Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.
 
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on Double Crunch Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.
 
If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
 
In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.


;Attacks
*'''Ethereal Blade short combo''': Attacks with three quick strikes.
*'''Ethereal Blade short combo''': Attacks with three quick strikes.
*'''Ethereal Blade long combo''': Attacks with an extended sword combo.
*'''Ethereal Blade long combo''': Attacks with an extended sword combo.
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*'''[[Renewal Barrier]]''': If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
*'''[[Renewal Barrier]]''': If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
*'''Time reversal''': At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
*'''Time reversal''': At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
===''Kingdom Hearts 3D: Dream Drop Distance''===
Xehanort employs two different phases in this fight, both which make use of his time manipulation abilities and fast strikes.  If unprepared, each of his attacks are capable of inflicting serious damage and cumbersome status effects.
====Phase 1====
*{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|Wairudo Arukanamu}}: Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. In Critical Mode he will occasionally use a faster and more brutal version of this combo and additionally approach the opponent from the air after these attacks, releasing waves while swinging the Keyblade like a whip in midair dealing huge damage.<!--Ultimania desc-->
*{{nihongo|'''Finish'''|フィニッシュ|Finisshu}}: Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.<!--Ultimania desc-->
*{{nihongo|'''Whip Wave'''|ウィップウェーブ|Wippu Wēbu}}: Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.<!--Ultimania desc-->
*{{nihongo|'''Flash Liner'''|フラッシュライナー|Furasshu Rainā}}: After rapidly Teleporting Lock three times, he transforms his Keyblade again into a whip, and changes its shape to something of a cage trapping Riku inside, where, if he cannot block or dodge out of it, is bombarded with spear orbs.
*{{nihongo|'''Guard Impact'''|ガードインパクト|Gādo Impakuto}}: Blocks Riku's frontal attacks and retaliates. Happens if Young Xehanort has taken too much hits.
*{{nihongo|'''Zero Shot'''|ゼロショット|Zero Shotto}}: Scatters a burst of Dark Projectiles. His version always inflicts the opponents with a [[Slow]] status effect.
*{{nihongo|'''Teleport Lock'''|テレポロック|Terepo Rokku}}: Will frequently teleport around the battlefield. He can do this mid-combo as well, causing Riku's attacks to miss while simultaneously acting as attack cancels for him. The afterimages left by the teleports can make Riku flinch.
<!--
*'''Ice barrage''': He summons several blocks of ice then warps them to Riku's location, surrounding and pummeling him.
-->
Once his health is reduced to 1, he will stop time and teleport to the center of the area, summoning a large clock. Riku has about a one-second window to trigger a Reality Shift to break the spell and continue onto Phase 2.  If the latter is not triggered, Xehanort resets time - and the battle - back to the start of Phase 1 with 1/3 of his max health.
====Phase 2====
*{{nihongo|'''Dual-wielding Dance'''|2刀流乱舞|Nitouryū Ranbu}}: Every single one of his attacks is executed via two clones attacking simultaneously (the real Xehanort being inside the clock).
*{{nihongo|'''X-Blade'''|Xブレード|X-Burēdo}}: The clones simultaneously fire an X-shaped shockwave that track Riku.
*{{nihongo|'''Raging Storm'''|レイジングストーム|Reijingu Sutōmu}}: The clones surround themselves in three vortexes of flame and chase down Riku.
Riku must defeat Xehanort within the clock at the center of the area, which is continually counting down. The time allotted is dependent on both game difficulty and damage dealt.  If the clock isn't destroyed before the time is up, Xehanort resets time - and the battle - back to the start of Phase 1 with 1/3 of his max health.
<!--
*'''Ethereal Blade short combo''': The clones chase Riku and attack with three quick strikes.
*'''Ethereal Blade long combo''': The clones chase Riku and an extended sword combo.
-->
===''Kingdom Hearts III''===
{{Stub}}
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki"/> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.
After half of his heath is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, Young Xehanort will turn invisible immediately, even if he has not reached half health.
Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on Double Crunch Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.
If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
Line 251: Line 218:


If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time.
If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time.
====Attacks====
;Phase 1
*{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|Wairudo Arukanamu}}: Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. In Critical Mode he will occasionally use a faster and more brutal version of this combo and additionally approach the opponent from the air after these attacks, releasing waves while swinging the Keyblade like a whip in midair dealing huge damage.<!--Ultimania desc-->
*{{nihongo|'''Finish'''|フィニッシュ|Finisshu}}: Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.<!--Ultimania desc-->
*{{nihongo|'''Whip Wave'''|ウィップウェーブ|Wippu Wēbu}}: Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.<!--Ultimania desc-->
*{{nihongo|'''Flash Liner'''|フラッシュライナー|Furasshu Rainā}}: After rapidly Teleporting Lock three times, he transforms his Keyblade again into a whip, and changes its shape to something of a cage trapping Riku inside, where, if he cannot block or dodge out of it, is bombarded with spear orbs.
*{{nihongo|'''Guard Impact'''|ガードインパクト|Gādo Impakuto}}: Blocks Riku's frontal attacks and retaliates. Happens if Young Xehanort has taken too much hits.
*{{nihongo|'''Zero Shot'''|ゼロショット|Zero Shotto}}: Scatters a burst of Dark Projectiles. His version always inflicts the opponents with a [[Slow]] status effect.
*{{nihongo|'''Teleport Lock'''|テレポロック|Terepo Rokku}}: Will frequently teleport around the battlefield. He can do this mid-combo as well, causing Riku's attacks to miss while simultaneously acting as attack cancels for him. The afterimages left by the teleports can make Riku flinch.
;Phase 2
*{{nihongo|'''Dual-wielding Dance'''|2刀流乱舞|Nitouryū Ranbu}}: Every single one of his attacks is executed via two clones attacking simultaneously (the real Xehanort being inside the clock).
*{{nihongo|'''X-Blade'''|Xブレード|X-Burēdo}}: The clones simultaneously fire an X-shaped shockwave that track Riku.
*{{nihongo|'''Raging Storm'''|レイジングストーム|Reijingu Sutōmu}}: The clones surround themselves in three vortexes of flame and chase down Riku.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During the cyclone sequence, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During the cyclone sequence, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}}
|(combo attack)
|Physical
|0.3-0.6 x 2-3 hits
|△
|2
|Swings his Keyblade like a whip 2–3 times, swings it upward (drawing opponents in), then swings it back down. The combo attack's execution and power modifiers depend on the relative positions between attacker and opponent. If using a frontal guard, may be struck from behind by the upward swing attack.
|
|(upward swing)
|Physical
|0.3
|△ (Risk Dodge)
|3
|(downward swing)
|Physical
|1.5
|△ (Risk Dodge)
|3
|
}}
{{Atk-m|{{nihongo|'''Bind Whip'''|バインドウィップ|<br>Baindo Wippu}}
|(thrust)
|Physical
|0.1
|△
|—
|Fires a thrust from a light on the ground. This attack only hits Sora, and if he is hit he is grabbed for 5 seconds and then engulfed in an explosion. While grabbed, Sora can only move around the ground light, however he can be released from the grab by using a Formchange or Team Attack. The thrust attack can be blocked from behind.
|
|(explosion)
|Physical
|0.2
|X
|—
|
}}
{{Atk-m|{{nihongo|'''Malice Whip'''|マリスウィップ|<br>Marisu Wippu}}
|(whip)
|Physical
|0.1
|X
|2
|Forms a magic circle on the ground, then turns the Keyblade into a whip and swings it forward, launching struck opponents (if Sora is hit, Young Xehanort stops time and unleashes a combo attack before throwing him back).
|
|(combo attack)
|Physical
|0.2 x 7 hits
|X
|—
|(knockback)
|Physical
|1.4
|X
|2
|
}}
{{Atk|{{nihongo|'''Freeze Shot'''|フリーズショット|<br>Furīzu Shotto}}
|Blizzard
|0.2 (per hit)
|△
|—
|Fires homing ice projectiles shaped in a fan formation. Has a 100% chance to inflict the Freeze status effect for 1 second. Can be blocked from behind.
}}
{{Atk-c}}
;Techniques used by all enemies
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
|Physical
|1.5 (per hit)
|△
|2
|Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
}}
{{Atk-c}}
*{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}}: One enemy is designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.


===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===