Baymax: Difference between revisions

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==Abilities==
==Abilities==
{{Q|Go Go's suit has shielded her from a major injury, but the blow she sustained to her head has caused a mild concussion. We should take caution, and not move her until we can stabilize her head.|Baymax, on Go Go's condition}}
Baymax is a power-fighter and uses his wings and fists to deal damage. He has a set of skills that focus on offense and healing. However, Baymax can be slightly slow and delayed on his actions since he is unused to fighting. His [[Care Spray]] ability allows him to use a spray to heal himself or an ally low on health at the cost of all his [[MP]] similar to the [[Cure]] spell. Baymax's hammerfist deals quite a lot of damage to a single Heartless and his basic attacks packs a punch.
Baymax is a power-fighter and uses his wings and fists to deal damage. He has a set of skills that focus on offense and healing. However, Baymax can be slightly slow and delayed on his actions since he is unused to fighting. His [[Care Spray]] ability allows him to use a spray to heal himself or an ally low on health at the cost of all his [[MP]] similar to the [[Cure]] spell. Baymax's hammerfist deals quite a lot of damage to a single Heartless and his basic attacks packs a punch.


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{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
!style="{{style|kh3|a}}" colspan="3"|Support Abilities
|-
|-style="{{style|kh3|b}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|AP
!AP
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!Description
|-
|-
|'''[[Item Boost]]'''
|'''[[Item Boost]]'''
|colspan="2"|2
|2
|Increase the effect of healing items used in battle by 50%. Stack the ability to increase the effect.
|Increase the effect of healing items used in battle by 50%. Stack the ability to increase the effect.
|-
|-
|'''[[MP Hastera]]'''
|'''[[MP Hastera]]'''
|colspan="2"|4
|4
|Recharge MP 20% faster when you run out. Stack the ability to increase the effect.
|Recharge MP 20% faster when you run out. Stack the ability to increase the effect.
|-
|-
|'''[[Defender]]'''
|'''[[Defender]]'''
|colspan="2"|3
|3
|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.
|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.
|-
|-
|'''[[More Team Attacks]]'''
|'''[[More Team Attacks]]'''
|colspan="2"|5
|5
|Generate team attack commands more often.
|Generate team attack commands more often.
|-
|-
|'''[[Team Attack Extender]]'''
|'''[[Team Attack Extender]]'''
|colspan="2"|3
|3
|Extend the availability period of team attack commands.
|Extend the availability period of team attack commands.
|-
|-
|'''[[Team Effort]]'''
|'''[[Team Effort]]'''
|colspan="2"|50
|50
|Always start battles with a team attack command. (Unequipped by default)
|Always start battles with a team attack command. (Unequipped by default)
|-
|-
|'''[[Hyper Healing]]'''
|'''[[Hyper Healing]]'''
|colspan="2"|3
|3
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect.
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect.
|}
|}