Kingdom Hearts III: Difference between revisions
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Keychains can now [[level]] up to become stronger through the upgrading them with materials in the [[Keyblade Forge]]. | Keychains can now [[level]] up to become stronger through the upgrading them with materials in the [[Keyblade Forge]]. | ||
[[Attractions]], a type of Situation Command, are a new feature which lets the [[party]] execute skills based on theme park attractions. An attraction sequence can easily be skipped by pressing {{button|square} | [[Attractions]], a type of Situation Command, are a new feature which lets the [[party]] execute skills based on theme park attractions. An attraction sequence can easily be skipped by pressing {{button|square} or X button or turned off completely from the Options menu. | ||
Similar to ''0.2'', magic affects the surrounding environment—for example, [[Blizzard]] will create a sheet of ice to slide on and [[Aero]] will move and shape the grass. If Sora uses enough [[magic]], he can use more powerful magic. For example, using [[Fire]] repeatedly can allow him to use Fira as a Situation Command. | Similar to ''0.2'', magic affects the surrounding environment—for example, [[Blizzard]] will create a sheet of ice to slide on and [[Aero]] will move and shape the grass. If Sora uses enough [[magic]], he can use more powerful magic. For example, using [[Fire]] repeatedly can allow him to use Fira as a Situation Command. |