Gauges: Difference between revisions

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In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated.
In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated.


In ''Kingdom Hearts III'', the Focus gauge retains the exact same functions and position as in ''0.2.'' Rather than equipping individual Shotlocks, most Keyblades have two unique Shotlocks: A standard Shotlock, and one for maximum locks. <!--[[Shooting Star]] and [[Hunny Spout]] each have two-max-lock Shotlocks (one for when max-locked onto one target and another for when locked onto multiple targets), while the [[Ultima Weapon]] has one Shotlock.--> When the gauge is completely depleted, it enters a "Charge" state.  In order to use Shotlocks again, the player must completely refill the gauge while in Charge mode. With the [[Focus Syphon]] ability equipped, the player can use an additional Shotlock that absorbs Focus from locked-on targets to fill the gauge faster.
In ''Kingdom Hearts III'', the Focus gauge retains the exact same functions and position as in ''0.2'', with the addition of the fact that the gauge can be refilled with [[Refocuser]]s and [[Hi-Refocuser]]s. Unlike in ''Kingdom Hearts Birth by Sleep'', Shotlocks are tied to Keyblades. Most Keyblades have two unique Shotlocks, one basic and the other max-lock, with six exceptions: [[Shooting Star]] and [[Hunny Spout]] each have two max-lock Shotlocks (one for when max-locked onto one target and another for when locked onto multiple targets), the [[Ultima Weapon]] and [[Destiny's Embrace]] each have one Shotlock, and the [[Master's Defender]] and [[Braveheart]]'s Shotlocks are identical whether max-lock or basic with additional properties when activated under max-lock. When the gauge is completely depleted, it enters a "Charge" state.  In order to use Shotlocks again, the player must completely refill the gauge while in Charge mode. With the [[Focus Syphon]] ability equipped, the player can use an additional Shotlock that absorbs Focus from locked-on targets to fill the gauge faster.


==''Kingdom Hearts''==
==''Kingdom Hearts''==
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