Cure: Difference between revisions

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[[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]]
[[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]]
In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations:
In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations:
*'''Cure''': HP Restored = (Max MP × 3) + 9
*'''Cure''':
*'''Cura''': HP Restored = (Max MP × 3) + 27
**HP Restored = (Max MP × 3) + 9{{KH}}
*'''Curaga''': Fully recovers HP
**HP Restored = Max MP + 15{{FM}}
 
*'''Cura''':
===''Kingdom Hearts Final Mix''===
**HP Restored = (Max MP × 3) + 27{{KH}}
In ''[[Kingdom Hearts Final Mix]]'', Cure works as in ''Kingdom Hearts'', but its power is defined by new equations:
**HP Restored = Max MP + 27{{FM}}
*'''Cure''': HP Restored = Max MP + 15
*'''Curaga''':
*'''Cura''': HP Restored = Max MP + 27
**Fully recovers HP{{KH}}
*'''Curaga''': HP Restored = Max MP + 36
**HP Restored = Max MP + 36{{FM}}
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