Talk:Kingdom Hearts II: Difference between revisions

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*Retaliation Value, AKA "Revenge Value":
*Retaliation Value, AKA "Revenge Value":
**Revenge Value is a VERY common fan-speak term, but I'm here trying (yeah I doubt I am cause someone might pop up to refute me) to be technical here (I pray). This notes towards the values each attack landed on a boss that will raise an invisible counter that causes them to reach Retaliation Point. Via most hard tables that can be found through google, the most common value for many bosses is 12.5. Each attack has their own value in raising up to the counter point, with most normal attacks being around 1, and most finishers being around 3 (Explosion is around 4 or 5, so there's a lot risk with that finisher). Thus, many expert players tend to try and limit themselves to certain abilities only in order to keep track of the Retaliation Value on the bosses they're fighting so they can know when they reach counter point. Some abilities, like the infamous Ars Arcanum in KHIIFM, has 0 value on all blows save for the final reaction command which has 9.5 (Sora's solo Trinity Limit has 0 RV on ALL hits of the attack), so abilities like that are quite good at racking up so much damage in a large loop of hits without fear of reaching retaliation point. The RV "gauge" for most bosses may or may not start at a certain number, but once they reach their counter point, the invisible gauge will reset each time. There are some mod emulator hacks that can allow you to view the Retaliation Value in the form of Sora's HP staying low and filling up as he raises the value, via one of Bl00dyBizkitz's videos. And via Bl00dyBizkitz, he states that all Data Replica bosses have their invisible RV gauge filled at 9.5 at the start of the battle, and in most normal conditions, only causing a counter point would lower the gauge let alone reset it.
**Revenge Value is a VERY common fan-speak term, but I'm here trying (yeah I doubt I am cause someone might pop up to refute me) to be technical here (I pray). This notes towards the values each attack landed on a boss that will raise an invisible counter that causes them to reach Retaliation Point. Via most hard tables that can be found through google, the most common value for many bosses is 12.5. Each attack has their own value in raising up to the counter point, with most normal attacks being around 1, and most finishers being around 3 (Explosion is around 4 or 5, so there's a lot risk with that finisher). Thus, many expert players tend to try and limit themselves to certain abilities only in order to keep track of the Retaliation Value on the bosses they're fighting so they can know when they reach counter point. Some abilities, like the infamous Ars Arcanum in KHIIFM, has 0 value on all blows save for the final reaction command which has 9.5 (Sora's solo Trinity Limit has 0 RV on ALL hits of the attack), so abilities like that are quite good at racking up so much damage in a large loop of hits without fear of reaching retaliation point. The RV "gauge" for most bosses may or may not start at a certain number, but once they reach their counter point (normal or forced), the invisible gauge will reset back to 0 each time. There are some mod emulator hacks that can allow you to view the Retaliation Value in the form of Sora's HP staying low and filling up as he raises the value, via one of Bl00dyBizkitz's videos. And via Bl00dyBizkitz, he states that all Data Replica bosses have their invisible RV gauge filled at 9.5 at the start of the battle, and in most normal conditions, only causing a counter point would lower the gauge let alone reset it.


*Desperation Move:
*Desperation Move:
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Please be sure to comment at the end of sections, not smack in the middle. It makes it hard to keep the chronological flow of the conversation. In addition, if this was purely notes, may I direct you to [[Forum:Ansem's Computer|Ansem's Computer]], our "Notes" forums. You should also note that Shard, who suggested this be a full page in someway, is an admin himself, so, yeah...
Please be sure to comment at the end of sections, not smack in the middle. It makes it hard to keep the chronological flow of the conversation. In addition, if this was purely notes, may I direct you to [[Forum:Ansem's Computer|Ansem's Computer]], our "Notes" forums. You should also note that Shard, who suggested this be a full page in someway, is an admin himself, so, yeah...


As to the actual argument made here, I side with Shard in that we should have some sort of place to explain this technical info. However, it'll definitely be tricky to explain it using what basically amount to a bunch of fan-made terms. "Fire Resistance", "Defense", "Tech Points", and the such are all either in the official Ultimanias, the game guides (like the Bradygames Guide Shard noted), or in-game (mostly in-game, I believe). However, I truly feel this kinda information would do useful somewhere, whether as a full article, or in the Ansem's Computer forums as notes (in which I would move that the forums be made more prominent in someway). Something else we could do is bake them into [[Template:Enemy]], like a bunch of other technical game data that, while is real, doesn't (I believe) exist explicitly in-game or in any official materials. {{KeybladeSpyMaster/Sig}} 21:32, 20 April 2015 (UTC)
As to the actual argument made here, I side with Shard in that we should have some sort of place to explain this technical info. However, it'll definitely be tricky to explain it using what basically amount to a bunch of fan-made terms. "Fire Resistance", "Defense", "Tech Points", and the such are all either in the official Ultimanias, the game guides (like the Bradygames Guide Shard noted), or in-game (mostly in-game, I believe). However, I truly feel this kinda information would do useful somewhere, whether as a full article, or in the Ansem's Computer forums as notes (in which I would move that the forums be made more prominent in someway). Something else we could do is bake them into [[Template:Character]], like a bunch of other technical game data that, while is real, doesn't (I believe) exist explicitly in-game or in any official materials. {{KeybladeSpyMaster/Sig}} 21:32, 20 April 2015 (UTC)
:Why not just grab the description of these moves from the Ultimanias, which list every boss's attacks?{{User:KrytenKoro/Sig}} 22:19, 20 April 2015 (UTC)
:Why not just grab the description of these moves from the Ultimanias, which list every boss's attacks?{{User:KrytenKoro/Sig}} 22:19, 20 April 2015 (UTC)
==Guidebook forum thread?==
{{TNE|time=07:56, 14 June 2016 (UTC)|text=This has little to do with the actual subject matter but I know there used to be a forum thread where people were asked to list the material they had regarding the Kingdom Hearts series. As of last week I now have the Kingdom Hearts II guidebook. 1) Can anyone link me to that forum thread, and 2) are there any Kingdom Hearts II sections that need images that I could hopefully scan in?}}
http://www.khwiki.com/index.php?title=Forum:Materials_Available&t=20160609170155
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