Auto-Dodge: Difference between revisions

918 bytes added ,  7 years ago
m
no edit summary
(Minor edit)
mNo edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Game|358}}
{{game|358|RCO}}
{{Expand|create=WEAPON + ABILITY UNIT combinations or Accessories that provide this ability}}
 
'''Auto-Dodge '''is an ability only available in ''[[Kingdom Hearts 358/2 Days]]''. It makes it so you'll automatically [[Dodge Roll]] out of the way of attacks at a certain percent chance. It needs to be linked to a Dodge Roll panel for it to work.
{{nihongo|'''Auto-Dodge'''|オートドッジ|Ōto Dojji}} is an ability that appears in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]''. It allows the user to sometimes avoid enemy attacks automatically by executing a [[Dodge Roll]].
{{Stub}}
 
==Mechanics==
[[File:Auto-Dodge KHD.png]] In ''Kingdom Hearts 358/2 Days'', Auto-Dodge Ⓛ is an [[ability panel]] that must be linked to [[Dodge Roll ③]].
 
In ''Kingdom Hearts Re:coded'', Auto-Dodge is an [[Overclock ability]]. The Dodge Roll ability must be active for Auto-Dodge to have an effect.
 
==Learning Auto-Dodge==
===''Kingdom Hearts 358/2 Days''===
*Auto-Dodge Ⓛ can be obtained through [[panel synthesis]].
 
===''Kingdom Hearts Re:coded''===
*The [[Wishing Star]] and its upgrades have Auto-Dodge as a level 2 Clock Ability.
*The [[Three Wishes II]] and its upgrades have Auto-Dodge as a level 2 Clock Ability.
*The [[Zero/One]] and its upgrades have Auto-Dodge as a level 2 Clock Ability.
*The [[Lionheart]] and its upgrades have Auto-Dodge as a level 3 Clock Ability.
 
==Recipes==
===''Kingdom Hearts 358/2 Days''===
Auto-Dodge Ⓛ can be synthesized for 6800 munny once [[Roxas]] is promoted to Novice [[rank]].
*1 [[Diamond]]
*1 [[Combo Tech++]]
 
[[de:Auto-Rolle]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Abilities]]
[[Category:Kingdom Hearts coded abilities]]
1,743

edits